Dice Mechanics

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All game tests within Star Traders are resolved as if rolling real dice. Dice with 100 sides (D100) and dice with 10 sides (D10) are most commonly used to resolve all tests and saves. Sometimes a Big Die is used to resolve a number, meaning that a die with a very large number of sides is rolled and the result is used. For example, you might roll 120 Damage on a Big Die, which is a D120.

Strong and Weak Dice[edit | edit source]

Many competitive tests, including Skill tests are rolled by using a pool of Strong and Weak Dice. A Strong Dice is a D10 that is rolled and counts a success on any result higher than a 6 (40% success rate). A Weak Dice is a D10 that is rolled and counts a success on any result higher than a 8 (20% success rate). In this type of dice test, the player rolls their allotted pool of Strong and Weak Dice, adding all successes together. Then, whatever opposing force is present (enemy captain, system, zone, danger) gathers and rolls a pool of Strong and Weak Dice based on its opposition strength. Whoever has more successes at the end wins.

In the case of ties outside of combat, the Captain and Crew win. In the case of ties in combat rolls, the attacker always wins.

Percentage Chance with D100[edit | edit source]

Whenever a value is expressed as a percentage value (15%), this is tested by rolling a D100 and comparing the value to the %. If the roll is less than or equal to the % value, then the test has passed, otherwise it has failed.