Electronics Tech

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A backbone of most bridge crews, the Electronics Tech operates critical ship components, commands the ECM suite and provides guidance and situational awareness via scanners and radar.

Skills[edit | edit source]

As a character advances in the Electronics Tech Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Gunnery Electronics
1 2 4
2 3 4
3 3 5
4 4 5
5 4 6
6 4 7
7 4 8
8 5 8
9 5 9
10 5 10

Ranks 11 to 21[edit | edit source]

Rank Gunnery Electronics
11 6 11
12 6 12
13 7 12
14 7 13
15 8 14
16 9 14
17 9 15
18 9 16
19 9 17
20 10 17

Ranks 21 to 31[edit | edit source]

Rank Gunnery Electronics
21 10 18
22 11 19
23 11 20
24 12 20
25 13 20
26 13 21
27 13 22
28 13 23
29 13 24
30 14 25

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description
Talent skill eletrconics normal.png
Hotwire 1 Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission
Talent fire normal.png
Alert Scanner 1 Upon entering the orbit of a new system, chance of learning a Rumor
Talent elo signjam normal.png
Signature Jammer 1 Masks ship's signal to prevent identification. When ending a ship encounter in a draw, reduce possible Reputation damage by up to Electronics Skill.
Talent elo shielding normal.png
Storm Shielding 1 Protects the ship and crew from damage when flying through radiation storms by redirecting and modulating ship shielding
Talent spy reroll normal.png
Wide Sweep 5 When Spying in the orbit of a system, reroll a card.
Talent spy passive rumor normal.png
Static Talks 5 When Spying in the orbit of a system, learn a Rumor when scoring a positive result.
Talent elo vigilantscanners normal.png
Vigilant Scanners 8 Buffs Ship with +25% Accuracy, +25% Defense for next 3 Turns
Talent fire normal.png
Listening Post 8 Upon landing in an Urban Zone, 10% + Electronics Skill chance of learning about a new Contact by snooping on local transmissions
Talent elo boostedshields normal.png
Boosted Shields 11 Buffs Ship with +10% Shield, +50 Radiation Resist, +50 Void Resist for next 3 Turns
Talent spy reroll normal.png
Clink of Credits 11 When Spying in the orbit of a system, replace a risk card with a Credit Skim or Score reward card.

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