Skills
As a character advances in the Doctor Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Tactics | Doctor | Command |
---|---|---|---|
1 | 0 | 3 | 1 |
2 | 1 | 4 | 2 |
3 | 1 | 5 | 2 |
4 | 1 | 5 | 3 |
5 | 1 | 6 | 3 |
6 | 1 | 7 | 3 |
7 | 1 | 8 | 3 |
8 | 2 | 8 | 3 |
9 | 2 | 9 | 3 |
10 | 2 | 10 | 3 |
11 | 2 | 11 | 4 |
12 | 2 | 12 | 4 |
Ranks 13 to 24
Rank | Tactics | Doctor | Command |
---|---|---|---|
13 | 3 | 12 | 4 |
14 | 3 | 13 | 4 |
15 | 3 | 14 | 5 |
16 | 4 | 14 | 5 |
17 | 4 | 15 | 5 |
18 | 4 | 16 | 5 |
19 | 4 | 17 | 5 |
20 | 4 | 17 | 6 |
21 | 4 | 18 | 6 |
22 | 4 | 19 | 7 |
23 | 4 | 20 | 7 |
24 | 5 | 20 | 7 |
Ranks 25 to 36
Rank | Tactics | Doctor | Command |
---|---|---|---|
25 | 5 | 20 | 8 |
26 | 5 | 21 | 8 |
27 | 5 | 22 | 8 |
28 | 5 | 23 | 8 |
29 | 5 | 24 | 8 |
30 | 5 | 25 | 9 |
31 | 5 | 26 | 9 |
32 | 5 | 27 | 10 |
33 | 6 | 27 | 11 |
34 | 6 | 27 | 12 |
35 | 6 | 28 | 12 |
36 | 7 | 28 | 13 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Medical Staff 3 weeks CooldownAutomatically passes a failed Doctor test in any situation, including deep space travel, orbital ops or exploring or during a mission | |
Rank: 1
Treat Wounded 6 weeks CooldownHeals 3 crew, or up to (Medical Rating x 3) on ships with advanced medical facilities. Each patient gains 20 + Doctor Skill in HP | |
Rank: 1
Field Surgery 10 InitiativeIn crew combat, Removes all Debuffs; Heals for (20 + 0 Doctor) HP | |
Rank: 1
Assisted Care 3 weeks CooldownReduces the price for medical care at the Doctor by 10% + Doctor Skill |
Rank: 5
Life Saver 9 weeks CooldownSaves a life during ship combat, blockade, spying, patrol, salvage or black market. Crew member is restored to HP equal to Doctor Skill + 3 x Medical Rating of onboard medical components | |
Rank: 5
Medical Ward 6 weeks CooldownUpon defeating an enemy ship, heal 3 crew, or up to (Medical Rating x 3) on ships with medical facilities. Each patient gains 10 + Doctor Skill in HP | |
Rank: 5
Healer's Intuition 9 weeks CooldownWhen crew are paid, your constant and close observation of crew's health grants a 30% + Doctor Skill chance to learn hidden Trait from among those paid |
Rank: 8
Generous in Service 13 weeks CooldownIf ship's Medical Rating exceeds zone's Economy Rating, free medical care to citizenry gains Rep up to Medical Rating but max 10 with diminishing returns above 40 Rep | |
Rank: 8
Voice of Reason 26 weeks CooldownA ship's crew loves a good doctor, and a calm voice of reason can calm angry minds. The mutiny ends and Morale of entire crew is increased by 20 + Doctor skill | |
Rank: 8
Professional Respect 3 weeks CooldownAutomatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission |
Rank: 11
Solace in Battle 6 weeks CooldownPurges your Ship of both Crew and Ship Crippling Effects, Restores Doctor Skill worth of Morale to 20 Crew | |
Rank: 11
Sawbones Seeker 6 weeks CooldownWhile Exploring a Wild Zone, replace a risk card with Xenoform Traces or Abandoned Lab reward card |
Rank: 15
Medical Reset 20 InitiativeIn crew combat, Removes all Debuffs/Buffs; Heals entire team for (45 + 0 Doctor) HP |