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Skills[ | ]

As a character advances in the Engineer Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12[ | ]

Rank Repair Electronics
1 3 1
2 4 3
3 5 3
4 5 4
5 6 4
6 7 4
7 8 4
8 8 5
9 9 5
10 10 5
11 11 6
12 12 6

Ranks 13 to 24[ | ]

Rank Repair Electronics
13 12 7
14 13 7
15 14 8
16 14 9
17 15 9
18 16 9
19 17 9
20 17 10
21 18 10
22 19 11
23 20 11
24 20 12

Ranks 25 to 36[ | ]

Rank Repair Electronics
25 20 13
26 21 13
27 22 13
28 23 13
29 24 13
30 25 14
31 26 14
32 27 15
33 28 16
34 29 16
35 29 17
36 30 18

Talents[ | ]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill repair normal
SKILL SAVE
Rank: 1
Attentive Overhaul
3 weeks Cooldown

Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel

Talent engineer battlerepairs normal
Rank: 1
Unrivaled Patch
6 weeks Cooldown

Purges Ship of any Crippling Ship Effects, Repairs 20% + Repair Skill in Dmg to 2-4 Ship Components

Talent engineer brace normal
Rank: 1
Brace for Impact
3 weeks Cooldown

Buffs Ship with +20% Shield, +20% Armor, 10% Protection against Crew Dmg for next 3 Turns

Talent engineer portmaint normal
AT PORT
Rank: 1
Port Maintenance
13 weeks Cooldown

Upon landing, automatically repairs damage to 2 to 4 Ship Components for 10%, or up to Repair Skill if it is greater


Talent boarding eng demo normal
BOARDING
Rank: 5
Boarder's Demolition
9 weeks Cooldown

After a successful Boarding, rig an explosion which leaves the enemy ship vulnerable to continued attack; -15% Defense, -15% Shield, -15% Armor for next 4 Turns

Talent money repair normal
UPGRADE
Rank: 5
Assisted Installation
3 weeks Cooldown

Discounts any upgrade of a ship component at the Starport by 10% + Repair Skill

Talent engineer overclocked normal
Rank: 5
Overclocked Reactor
3 weeks Cooldown

Buffs Ship with +2 Reactor Pts, +10 Range Change, Self-inflicts +10 Crew Dmg/Turn for next 2 Turns

Talent victory battle dmg multi normal
VICTORY
Rank: 5
Warfare Patch
6 weeks Cooldown

In the aftermath of a victorious ship battle, repair damage to multiple Ship Components equal to 10% + Repair Skill


Talent eng shielding normal
STORM
Rank: 8
Stormhunter
9 weeks Cooldown

Protects the ship and crew from damage when flying through Radiation Storms (quadrant) and Ion Storms (system) while granting additional Experience reward

Talent money newship normal
NEW SHIP
Rank: 8
Hard Bargain
3 weeks Cooldown

When buying a new ship, gain a discount up to half of your Repair Skill with maximum of 10%

Talent salvage xp normal
SALVAGE
Rank: 8
Astounding Find
6 weeks Cooldown

While Salvaging at an Orbital, replace a risk card with a Experience Bonus card

Talent skill eletrconics normal
SKILL SAVE
Rank: 8
Conduit Thought
3 weeks Cooldown

Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission

Talent engineer science intel profilt normal
SCIENCE
Rank: 8
Contemplative View
3 weeks Cooldown

Increases price for sold Scientific Records by 30% + Electronics Skill and Contact Influence gains are increased by Wisdom %


Talent engineer xeno normal
XENO
Rank: 11
Perilous Study
3 weeks Cooldown

When encountering a xeno ship, rapid analysis of the ship's scanner data reveals new findings about the xeno and grants additional Experience reward

Talent eng explore xp normal
EXPLORE
Rank: 11
Unforeseen Discovery
9 weeks Cooldown

When Exploring a Wild Zone, replace a risk card with an Experience bonus card


Talent eng all power normal
Rank: 15
All The Power
9 weeks Cooldown

Routing more power to the void reactor to escape. Buffs Ship with -10% Shield, +20 Range Change, +40 Escape, Self-inflicts +30 Component Dmg/Turn for next 2 Turns


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