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Skills

As a character advances in the Mechanic Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12

Rank Ship Ops Repair Electronics
1 2 3 1
2 2 4 1
3 2 4 2
4 2 5 2
5 3 5 2
6 3 6 2
7 4 6 2
8 4 7 2
9 4 7 3
10 4 8 3
11 5 9 3
12 5 9 4

Ranks 13 to 24

Rank Ship Ops Repair Electronics
13 6 9 4
14 6 10 4
15 7 10 5
16 7 11 5
17 7 12 5
18 7 13 5
19 8 13 5
20 8 14 5
21 8 14 6
22 9 15 6
23 9 16 6
24 9 17 6

Ranks 25 to 36

Rank Ship Ops Repair Electronics
25 9 18 6
26 9 18 7
27 9 19 7
28 10 19 7
29 10 20 7
30 10 21 8
31 10 22 8
32 11 22 9
33 12 22 10
34 12 23 10
35 12 23 11
36 12 24 12

Talents

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill repair normal
SKILL SAVE
Rank: 1
Careful Testing
3 weeks Cooldown

Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel

Talent money repair normal
REPAIR
Rank: 1
Discounted Repairs
3 weeks Cooldown

Reduces cost and duration of ship and small craft repair at a Starport by 10% + Repair Skill

Talent engineer precision normal
Rank: 1
Engine Precision
3 weeks Cooldown

Buffs Ship with +2 Reactor Pts, +20% Defense, Self-inflicts +10 Component Dmg/Turn for next 2 Turns

Talent victory scavenge normal
DESTROY
Rank: 1
Orchestrated Salvage
3 weeks Cooldown

Salvage the wreck of a destroyed ship for valuable scrap, add 10% + Repair Skill to your profits and repair equal % of your own Hull

Talent salvage duration normal
SALVAGE
Rank: 1
Entropic Estimate
18 weeks Cooldown

While Salvaging at an Orbital, predicts the time remaining on the orbital salvage Rumor


Talent mechanic systemflush normal
Rank: 5
System Flush
6 weeks Cooldown

Buffs Ship with 10% Protection against Component Dmg, 10% Protection against Crew Dmg for next 2 Turns, Purges Ship of any Crippling Ship Effects

Talent boarding mech wrench normal
BOARDING
Rank: 5
Thrown Wrench
9 weeks Cooldown

After a successful Boarding, sabotage sets off a chain reaction of damage and death, causing Repair Skill damage to 1 component; -2 Reactor Pts, +35 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns

Talent mechanic reboot normal
Rank: 5
Engine Reboot
9 weeks Cooldown

Repairs Ship Engine up to 10% + Repair Skill

Talent salvage shiprepair normal
SALVAGE
Rank: 5
Repurposed Parts
9 weeks Cooldown

While Salvaging at an Orbital, replace a risk card with a Ship Repairs card


Talent money upgrade normal
UPGRADE
Rank: 8
Helpful Hands
3 weeks Cooldown

Discounts any upgrade of a ship component at the Starport by 10% + Repair Skill

Talent mechanic rushedpatches normal
Rank: 8
Rushed Patches
6 weeks Cooldown

Purges Ship of any Crippling Ship Effects, Repairs 10% + Repair Skill in Dmg to 2-4 Ship Components

Talent mechanic weapon overhaul normal
Rank: 8
Ordnance Overhaul
9 weeks Cooldown

Repairs Ship Weapons up to 10% + Repair Skill

Talent skill shipops normal
SKILL SAVE
Rank: 8
Greaser Reaction
3 weeks Cooldown

Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps


Talent mechanic reactorsurge normal
Rank: 11
Reactor Surge
3 weeks Cooldown

Buffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns


Talent mech flawless normal
Rank: 15
Flawless Reset
9 weeks Cooldown

Purges your Ship of one Debuff caused by enemy Talents with a Resilience-based chance to purge up to 3 Debuffs

Talent mechanic peakburn normal
Rank: 15
Peak Reactor Burn
9 weeks Cooldown

In ship combat, increases the flight plan duration of all currently launched and defensive Interdictors. Buffs launched friendly Craft with +10% Hit Chance, +10% Craft Evasion for next 3 Turns


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