Skills
As a character advances in the Spy Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Pistols | Stealth | Electronics |
---|---|---|---|
1 | 1 | 2 | 1 |
2 | 1 | 3 | 3 |
3 | 2 | 3 | 3 |
4 | 2 | 3 | 4 |
5 | 2 | 4 | 4 |
6 | 2 | 4 | 5 |
7 | 2 | 5 | 5 |
8 | 2 | 5 | 6 |
9 | 3 | 5 | 6 |
10 | 3 | 6 | 6 |
11 | 3 | 7 | 6 |
12 | 3 | 7 | 7 |
Ranks 13 to 24
Rank | Pistols | Stealth | Electronics |
---|---|---|---|
13 | 3 | 7 | 8 |
14 | 3 | 7 | 9 |
15 | 3 | 8 | 9 |
16 | 4 | 8 | 10 |
17 | 4 | 8 | 11 |
18 | 4 | 8 | 12 |
19 | 4 | 9 | 12 |
20 | 4 | 9 | 13 |
21 | 6 | 9 | 13 |
22 | 6 | 10 | 14 |
23 | 6 | 11 | 14 |
24 | 6 | 11 | 15 |
Ranks 25 to 36
Rank | Pistols | Stealth | Electronics |
---|---|---|---|
25 | 7 | 11 | 15 |
26 | 7 | 12 | 15 |
27 | 7 | 12 | 16 |
28 | 7 | 13 | 16 |
29 | 7 | 13 | 17 |
30 | 8 | 14 | 17 |
31 | 8 | 14 | 18 |
32 | 9 | 15 | 18 |
33 | 10 | 16 | 18 |
34 | 10 | 16 | 19 |
35 | 11 | 16 | 19 |
36 | 12 | 17 | 19 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Sly Move 3 weeks CooldownAutomatically passes a failed Stealth test in any situation; including exploring, landing or during a mission | |
Rank: 1
Espionage Sweep 3 weeks CooldownWhen Spying in the orbit of a system, remove a risk card | |
Rank: 1
Disappearing Act 8 InitiativeIn crew combat, Buff yourself with +2 Initiative, +25% Melee Defense, +25% Ranged Defense, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns | |
Rank: 1
Close Observation 18 weeks CooldownSharp scrutiny grants Wisdom % to reveal a Contact's hidden Traits during any interaction where money changes hands | |
Rank: 1
Shadowed Fire Weapon's InitiativeIn crew combat, Pistol Attack with +25% Ranged Damage, +25% Armor Piercing, +25% Critical; Requires Stealth Mode to use | |
Rank: 1
Covert Signals 12 weeks CooldownWhen encountering a Spy Captain, a subtle exchange of espionage protocols can reduce hostility |
Rank: 5
Deft Control 3 weeks CooldownAutomatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission | |
Rank: 5
Bolt 3 weeks CooldownBuffs Ship with +30 Escape for next 3 Turns | |
Rank: 5
Distracting Shots Weapon's InitiativeIn crew combat, Pistol Attack with +10% Ranged Damage, +10% Armor Piercing, retreats 1 slot. Successful attack Engages Stealth Mode, +(10% + Stealth) Critical for 3 Turns | |
Rank: 5
Scouring Search 3 weeks CooldownWhen Spying in the orbit of a system, replace a risk card with an Intel Records reward card. | |
Rank: 5
Unauthorized Access 9 weeks CooldownAfter a successful Boarding, breaks into the enemy ship's data banks and steals up to Electronics Skill in Intel Records but max 6 | |
Rank: 5
Stealth Op 18 weeks CooldownWhen completing steps in a Mission with Stealth Skill, your carefully established cover mitigates your Reputation loss by up to Stealth Skill |
Rank: 8
Data Haul 3 weeks CooldownIncreases price for sold Intel Records by 10% + Electronics Skill. Contact Influence gains or losses increased by Charisma % | |
Rank: 8
Counterfeit Identity 3 weeks CooldownA subtle interchange of espionage protocols creates a truce between covert operators; can be used to reduce the hostility of Bounty Hunters | |
Rank: 8
Sneak Attack Weapon's InitiativeIn crew combat, Crippling Pistol Attack with +10% Ranged Damage, +10% Critical; successful hit causes 50% Stun to target and causes -4 Initiative for 3 Turns; Requires but ends Stealth Mode to use |
Rank: 11
High Stakes 6 weeks CooldownWhen Spying in the orbit of a system, increase all Intel rewards by 30% + Electronics Skill | |
Rank: 11
Secrets Unbound 13 weeks CooldownUpon landing in an Urban Zone, 10% + Electronics Skill chance to gather Intel Records about the local Faction | |
Rank: 11
Cloak and Dagger 3 weeks CooldownWhen Spying in the orbit of a system, replace a risk card with a Mission Success reward card | |
Rank: 11
Killer's Aim 6 InitiativeIn crew combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +20% Armor Piercing, +35% Critical for 3 Turns |
Rank: 15
Rampant Theft 21 weeks CooldownWhen Spying in the orbit of a system, reroll all 5 cards and draw a new hand |