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Skills

As a character advances in the Spy Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12

Rank Pistols Stealth Electronics
1 1 2 1
2 1 3 3
3 2 3 3
4 2 3 4
5 2 4 4
6 2 4 5
7 2 5 5
8 2 5 6
9 3 5 6
10 3 6 6
11 3 7 6
12 3 7 7

Ranks 13 to 24

Rank Pistols Stealth Electronics
13 3 7 8
14 3 7 9
15 3 8 9
16 4 8 10
17 4 8 11
18 4 8 12
19 4 9 12
20 4 9 13
21 6 9 13
22 6 10 14
23 6 11 14
24 6 11 15

Ranks 25 to 36

Rank Pistols Stealth Electronics
25 7 11 15
26 7 12 15
27 7 12 16
28 7 13 16
29 7 13 17
30 8 14 17
31 8 14 18
32 9 15 18
33 10 16 18
34 10 16 19
35 11 16 19
36 12 17 19

Talents

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill stealth normal
SKILL SAVE
Rank: 1
Sly Move
3 weeks Cooldown

Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission

Talent spy remove normal
SPY
Rank: 1
Espionage Sweep
3 weeks Cooldown

When Spying in the orbit of a system, remove a risk card

Talent combat spy disappear normal
Rank: 1
Disappearing Act
8 Initiative

In crew combat, Buff yourself with +2 Initiative, +25% Melee Defense, +25% Ranged Defense, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns

Talent spy closeobserve normal
TRAIT
Rank: 1
Close Observation
18 weeks Cooldown

Sharp scrutiny grants Wisdom % to reveal a Contact's hidden Traits during any interaction where money changes hands

Talent combat spy shadowfire normal
Rank: 1
Shadowed Fire
Weapon's Initiative

In crew combat, Pistol Attack with +25% Ranged Damage, +25% Armor Piercing, +25% Critical; Requires Stealth Mode to use

Talent spy covert handshake normal
ENCOUNTER
Rank: 1
Covert Signals
12 weeks Cooldown

When encountering a Spy Captain, a subtle exchange of espionage protocols can reduce hostility


Talent skill eletrconics normal
SKILL SAVE
Rank: 5
Deft Control
3 weeks Cooldown

Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission

Talent spy bolt normal
Rank: 5
Bolt
3 weeks Cooldown

Buffs Ship with +30 Escape for next 3 Turns

Talent combat spy distracting normal
Rank: 5
Distracting Shots
Weapon's Initiative

In crew combat, Pistol Attack with +10% Ranged Damage, +10% Armor Piercing, retreats 1 slot. Successful attack Engages Stealth Mode, +(10% + Stealth) Critical for 3 Turns

Talents spy intel normal
SPY
Rank: 5
Scouring Search
3 weeks Cooldown

When Spying in the orbit of a system, replace a risk card with an Intel Records reward card.

Talent spy unauth access normal
BOARDING
Rank: 5
Unauthorized Access
9 weeks Cooldown

After a successful Boarding, breaks into the enemy ship's data banks and steals up to Electronics Skill in Intel Records but max 6

Talent spy reduce rep loss normal
MISSION
Rank: 5
Stealth Op
18 weeks Cooldown

When completing steps in a Mission with Stealth Skill, your carefully established cover mitigates your Reputation loss by up to Stealth Skill


Talent spy intel profit normal
INTEL
Rank: 8
Data Haul
3 weeks Cooldown

Increases price for sold Intel Records by 10% + Electronics Skill. Contact Influence gains or losses increased by Charisma %

Talent spy forged normal
ENCOUNTER
Rank: 8
Counterfeit Identity
3 weeks Cooldown

A subtle interchange of espionage protocols creates a truce between covert operators; can be used to reduce the hostility of Bounty Hunters

Talent combat spy sneak normal
Rank: 8
Sneak Attack
Weapon's Initiative

In crew combat, Crippling Pistol Attack with +10% Ranged Damage, +10% Critical; successful hit causes 50% Stun to target and causes -4 Initiative for 3 Turns; Requires but ends Stealth Mode to use


Talent spy passive double normal
SPY
Rank: 11
High Stakes
6 weeks Cooldown

When Spying in the orbit of a system, increase all Intel rewards by 30% + Electronics Skill

Talent spy secretsunbound normal
AT PORT
Rank: 11
Secrets Unbound
13 weeks Cooldown

Upon landing in an Urban Zone, 10% + Electronics Skill chance to gather Intel Records about the local Faction

Talent spy mission normal
SPY
Rank: 11
Cloak and Dagger
3 weeks Cooldown

When Spying in the orbit of a system, replace a risk card with a Mission Success reward card

Talent combat spy killeraim normal
Rank: 11
Killer's Aim
6 Initiative

In crew combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +20% Armor Piercing, +35% Critical for 3 Turns


Talents spy reroll all normal
SPY
Rank: 15
Rampant Theft
21 weeks Cooldown

When Spying in the orbit of a system, reroll all 5 cards and draw a new hand


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