Capital ships are equipped with incredibly complex weapon systems, and the Gunner is trained to fire, refit and maintain these vast machines of war.
Skills[edit | edit source]
As a character advances in the Gunner Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Meteor Defense||1||Reduces damage to ship and crew for sailing into orbit of a system under a Meteor Storm|
|Raking Fire||1||If any ship weapons hit, this Crippling Attack causes -25% Defense, -10% Armor for the next 4 Turns|
|Targeting Lock||1||Buffs Ship with +35% Accuracy, +15% Critical for next 3 Turns|
|Loot Armory||1||Trained in all types of military hardware, looting a captured military vessel repairs your Ship's Weapon Components by 10% + your Gunnery skill|
|Supremacy of Firepower||5||When Patrolling a system, remove a risk card.|
|Twitchy Trigger||5||When Blockading a system, remove a risk card.|
|Bombardment||5||If any ship weapons hit, this Crippling Attack causes -25% Accuracy, -10% Dmg, -10% Armor for the next 4 Turns|
|Covering Fire||8||CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time.|
|Scattershot||8||If any ship weapons hit, this Crippling Attack causes -25% Accuracy, -15 Range Change, -15 Escape for the next 4 Turns|
|Firing Orders||11||Buffs Ship with +35% Accuracy, +35% Dmg for next 3 Turns|
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