A Military Officer commands with authority of years of service and an iron spine. Be the battle in space or on the ground, the Military Officer is ready to take charge and roar orders.
Skills[edit | edit source]
As a character advances in the Military Officer Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Expert Planning||1||Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission|
|Power Play||1||When completing steps in a Mission, increase Faction Reputation bonuses by Charisma %|
|Leader in the Ranks||1||In Crew Combat, Purges all Crippling Effects and Buffs entire team with +10% All Accuracy, +15% Parry, +15% Dodge for 3 Turns|
|Militant Patrol||1||When Patrolling a system, increase rewards by 10% + your Command Skill|
|Stiff Salute||1||Regardless of Hostility, a respectful, proper military salute ends an encounter with a Draw; Reputation penalties may still apply|
|Strict Search||1||Military discipline demands a thorough search of every inch of an enemy vessel; can be used to discover new lootable cargo from defeated Smugglers|
|Perfect Aim||5||In Crew Combat, Pistol Attack with +40% Ranged Accuracy, +10% Critical|
|Deserving Rank||5||Price for military Rank is discounted by 10% + your Command Skill|
|Commanding Sweep||5||When Patrolling a system, replace a card with a Reputation bonus or a Conflict Influence in the case of a Conflict.|
|Recruiter's Eye||5||When Recruiting, discover one Trait from a new crew member. Gain a 50% + Command chance to hire Recruits with improved Attributes|
|Overriding Discipline||8||Buffs Ship with +10% Boarding, +10% Accuracy, +10% Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew|
|Crush Uprising||8||Fires on Crew Mutiny;|
|Incite Victory||11||Buffs Ship with +20% Boarding, +25% Accuracy, +25% Dmg, +25% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew|
|Boarding Rush||11||When making Initiative Roll in Crew Combat, Buffs with +6 Initiative, +10% All Accuracy, +10% Dmg for 2 Turns|
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