A Pirate is the terror of the shipping lanes, and can sniff out a full cargo hold or an opportunity for plunder from the ship's bridge. The Pirate is an expert at crippling and capturing enemy ships.
Skills[edit | edit source]
As a character advances in the Pirate Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Icy Stare||1||Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission|
|Rigorous Search||1||A pirate's sense for finding hidden loot uncovers secret caches and hideaways; can be used to discover new lootable cargo from defeated Smugglers|
|Corsair's Eye||1||During a Blockade of a system, replace a risk card with a Merchant card.|
|Furious Prodding||1||Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew|
|Unlawful Loot||1||When attempting to access a Black Market, reroll a risk card|
|Barrel Roll||5||Buffs Ship with -25% Dmg, +35% Defense, +10% Shield for next 3 Turns|
|Infamous Presence||5||During Blockade of a system, increase reward by 10% + your Intimidation Skill|
|Terrifying Extortion||5||Frighten merchants into turning over their cargo in return for a promise of being unharmed|
|Acrobatic Dive||5||Buffs Ship with +25% Accuracy, +15 Range Change for next 3 Turns|
|Menacing Demeanor||8||When completing steps in a Mission, your status as a known scoundrel mitigates your Reputation loss by up to your Intimidation skill|
|Deadly Threats||8||Fires on Crew Mutiny;|
|Faked Signature||8||Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters|
|Disabling Shot||11||If any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns|
|Burner Skid||11||Infamous pirate maneuver, dangerous over-charging the engine for killing power, Buffs Ship with +25% Critical, +100 Dmg Radiation, +20 Component Dmg/Turn, +20 Morale Dmg/Turn for next 3 Turns|
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