A Spy knows that much can be achieved while still leaving very few traces behind. The Spy is the master of sneaking in and out of places, gathering intel, completing the mission and then disappearing being seen.
Skills[edit | edit source]
As a character advances in the Spy Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Deft Control||1||Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission|
|Sly Move||1||Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission|
|Bolt||1||Buffs Ship with +30 Escape for next 3 Turns|
|Espionage Sweep||1||When Spying in the orbit of a system, remove a risk card.|
|Retreating Fire||5||In Crew Combat, Pistol/Rifle Attack with +10% Ranged Accuracy, +10% Dmg, +1 Armor Piercing, retreats 1 slot|
|Scouring Search||5||When Spying in the orbit of a system, replace a risk card with an Intel Records reward card.|
|Disappearing Act||5||In Crew Combat, Purges all Crippling Effects and Self-Buffs with +30% Critical, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter; lasts for 3 Turns|
|Character Insight||5||Sharp observation may reveal a crew member's hidden Trait upon landing on a world|
|Faked Signature||5||Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters|
|Furtive Trader||5||When attempting to access a Black Market, remove a risk card|
|Sneak Attack||8||In Crew Combat, Pistol/Rifle Attack with +25% Ranged Accuracy, +25% Dmg|
|Data Haul||8||Increases price for sold Intel Records by 10% + Electronics Skill. Contact Influence gains or losses increased by Charisma %|
|High Stakes||11||When Spying in the orbit of a system, double all Intel Record rewards.|
|Secrets Unbound||11||When entering orbit of a system, 10% + Electronics Skill chance to gather Intel Records about the local Faction|
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