Spy

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A Spy knows that much can be achieved while still leaving very few traces behind. The Spy is the master of sneaking in and out of places, gathering intel, completing the mission and then disappearing being seen.

Skills[edit | edit source]

As a character advances in the Spy Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Pistols Stealth Electronics
1 1 2 1
2 1 2 4
3 2 2 4
4 2 2 5
5 2 3 5
6 2 3 6
7 2 4 6
8 2 4 7
9 3 4 7
10 3 4 8

Ranks 11 to 21[edit | edit source]

Rank Pistols Stealth Electronics
11 3 5 9
12 4 5 9
13 4 6 9
14 4 6 10
15 5 7 10
16 5 7 11
17 5 7 12
18 5 7 13
19 5 8 13
20 5 8 14

Ranks 21 to 31[edit | edit source]

Rank Pistols Stealth Electronics
21 6 8 14
22 6 9 15
23 6 9 16
24 6 9 17
25 6 9 18
26 7 9 18
27 7 9 19
28 7 10 19
29 7 10 20
30 8 10 21

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description
Talent skill eletrconics normal.png
Deft Control 1 Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission
Talent skill stealth normal.png
Sly Move 1 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission
Talent spy bolt normal.png
Bolt 1 Buffs Ship with +30 Escape for next 3 Turns
Talent spy remove normal.png
Espionage Sweep 1 When Spying in the orbit of a system, remove a risk card.
Talent crew combat generic normal.png
Retreating Fire 5 In Crew Combat, Pistol/Rifle Attack with +10% Ranged Accuracy, +10% Dmg, +1 Armor Piercing, retreats 1 slot
Talent spy upgrade normal.png
Scouring Search 5 When Spying in the orbit of a system, replace a risk card with an Intel Records reward card.
Talent crew combat generic normal.png
Disappearing Act 5 In Crew Combat, Purges all Crippling Effects and Self-Buffs with +30% Critical, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter; lasts for 3 Turns
Talent fire normal.png
Character Insight 5 Sharp observation may reveal a crew member's hidden Trait upon landing on a world
Talent fire normal.png
Faked Signature 5 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters
Talent fire normal.png
Furtive Trader 5 When attempting to access a Black Market, remove a risk card
Talent crew combat generic normal.png
Sneak Attack 8 In Crew Combat, Pistol/Rifle Attack with +25% Ranged Accuracy, +25% Dmg
Talent fire normal.png
Data Haul 8 Increases price for sold Intel Records by 10% + Electronics Skill. Contact Influence gains or losses increased by Charisma %
Talent spy passive double normal.png
High Stakes 11 When Spying in the orbit of a system, double all Intel Record rewards.
Talent fire normal.png
Secrets Unbound 11 When entering orbit of a system, 10% + Electronics Skill chance to gather Intel Records about the local Faction

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