Zone Services

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An Urban Zone may offer Star Traders certain services. Licensed Star Traders and their crew are restricted to the Star Traders' district in any Faction zone. This means that, they can only access the services that the Urban Zone is willing to provide, unless they seek out Contact Services, through an important person on the world who may provide alternative or illegal services.


Starport Services[edit | edit source]

SERVICE REQUIRED ATTRIBUTES NOTES REP LIMIT
Refueling Requires 2+ Starport Rating This service is Recommended when you have less than 50% fuel.

The Starport Rating itself has great influence on the price of Fuel.

At -30 Rep or Below, Refueling is denied
Repairing Ship Requires 4+ Starport Rating This service is Recommended when you have less than 50% Hull, or whenever any component is significantly damaged. Repairing your ship allows you to both fix ship components that are damaged as well as directly repair the hull. At -20 Rep or Below, Repairing is denied
Upgrading Component Requires 6+ Starport Rating At -10 Rep or Below, Upgrading is denied

Spice Hall Services[edit | edit source]

SERVICE REQUIRED ATTRIBUTES NOTES REP LIMIT
Paying Crew Requires 0+ Economy Rating Crew can only be paid once every 30 days, as stipulated in the Star Traders' contract they sign when joining a ship. Crew members will level up when they are paid, if they have enough Experience. Paying Crew is never Denied by negative Reputation
Recruiting Requires 3+ Starport Rating This service is Recommended whenever there are empty beds on board your ship.

The available types of crew are limited by the Zone Attributes.

At -15 Rep or Below, Recruiting is denied
Spice in Hall Requires 3+ Spice Rating This service is Recommended when your crew's average Morale is less than 75.

Spice and Entertainment in the Hall cannot raise crew Morale above 80, regardless of a zone's Spice Rating. The amount of Morale recovered with each round of Spicing and Entertaining depends on the zone's Spice Rating. Half the Spice Rating is guaranteed in Morale gain, and the other half is rolled as a dice. Therefore, with 10 Spice Rating, you gain 5 to 10 Morale with each paid round. Individual crew member Talents and Traits effect the Morale changes caused by Spicing. Some crew will gain Morale faster, or cause other crew members to gain or loose Morale at each visit to the Spice Hall.

At -45 Rep or Below, Spicing is denied
Doctor Requires 10+ Economy Rating A Technologist Doctor can heal any crew member up to a maximum HP. If the Zone's Government Rating is below 8, the Max HP is equal to the Zone's Government Rating x 15. If the Government Rating is 8 the Max HP is 140, if the Government Rating is 9 the Max HP is 180, and if the Government Rating is 10 the Max HP is 250. At -60 Rep or Below, Doctor is denied