Skills
As a character advances in the Commander Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Tactics | Command | Intimidate |
---|---|---|---|
1 | 1 | 2 | 1 |
2 | 1 | 4 | 2 |
3 | 2 | 4 | 2 |
4 | 2 | 5 | 2 |
5 | 2 | 5 | 3 |
6 | 2 | 6 | 3 |
7 | 2 | 6 | 4 |
8 | 2 | 7 | 4 |
9 | 3 | 7 | 4 |
10 | 3 | 8 | 4 |
11 | 3 | 9 | 5 |
12 | 4 | 9 | 5 |
Ranks 13 to 24
Rank | Tactics | Command | Intimidate |
---|---|---|---|
13 | 4 | 9 | 6 |
14 | 4 | 10 | 6 |
15 | 5 | 10 | 7 |
16 | 5 | 11 | 7 |
17 | 5 | 12 | 7 |
18 | 5 | 13 | 7 |
19 | 5 | 13 | 8 |
20 | 5 | 14 | 8 |
21 | 6 | 14 | 8 |
22 | 6 | 15 | 9 |
23 | 6 | 16 | 9 |
24 | 6 | 17 | 9 |
Ranks 25 to 36
Rank | Tactics | Command | Intimidate |
---|---|---|---|
25 | 6 | 18 | 9 |
26 | 7 | 18 | 9 |
27 | 7 | 19 | 9 |
28 | 7 | 19 | 10 |
29 | 7 | 20 | 10 |
30 | 8 | 21 | 10 |
31 | 8 | 22 | 10 |
32 | 9 | 22 | 11 |
33 | 10 | 22 | 12 |
34 | 10 | 23 | 12 |
35 | 10 | 24 | 12 |
36 | 11 | 24 | 13 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Aura of Command 3 weeks CooldownAutomatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission | |
Rank: 1
Steady Hands 6 weeks CooldownBuffs Ship with +20% Defense for next 3 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Command Skill worth of Morale to 10 Crew | |
Rank: 1
Discerning Glance 3 weeks CooldownWhen Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits. | |
Rank: 1
Loyalty Rousing 6 weeks CooldownIn the aftermath of a ship battle, give an inspiring speech which causes up to 10 crew to gain 10 + Command Skill in Morale | |
Rank: 1
Rallying Aura 12 InitiativeIn crew combat, Buffs entire team with +10% All Damage, +10% Critical, +10% Armor for 3 Turns and Restores for (10 + 0 Command) Morale |
Rank: 5
Quell Mutiny 26 weeks CooldownPowerful words from a strong leader pull the crew together. The mutiny ends and Morale of the entire crew is increased by 20 + Command skill | |
Rank: 5
Barked Order 12 InitiativeIn crew combat, intimidating command causes -25% All Accuracy, -25% All Damage for 3 Turns, knocks target back 1 slot | |
Rank: 5
Inspiring Squadron 9 weeks CooldownBuffs launched friendly Craft with +25% Hit Chance, +25% Craft Evasion, +10% Shield, +10% Armor for next 3 Turns |
Rank: 8
Bolster 6 InitiativeIn crew combat, Removes all Debuffs; Restores for (30 + 0 Command) Morale | |
Rank: 8
Shrewd Dealings 18 weeks CooldownWhen accepting a Mission, gain a (Charisma + Command %) chance to discover one of your Contact's hidden Traits | |
Rank: 8
Precision Action 6 weeks CooldownPurges your Ship of both Crew and Ship Crippling Effects |
Rank: 11
Scorn 8 InitiativeIn crew combat, intimidating command hits 2 targets causes -4 Initiative, -25% Armor Piercing, -25% Deflection for 2 Turns in addition to (10 + 0 Intimidate) Morale Loss | |
Rank: 11
Coordinated Fire 3 weeks CooldownBuffs Ship with +10% to Hit Craft, +35% Standard Dmg, +25% Critical for next 3 Turns |
Rank: 15
Warning Shots 3 weeks CooldownIf any ship weapons hit, this Crippling Attack causes -20 Range Change, -10 Escape, +25 Morale Dmg/Turn for the next 3 Turns while debuffing our ship with -25% Standard Dmg for next 2 Turns |