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Skills

As a character advances in the Commander Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12

Rank Tactics Command Intimidate
1 1 2 1
2 1 4 2
3 2 4 2
4 2 5 2
5 2 5 3
6 2 6 3
7 2 6 4
8 2 7 4
9 3 7 4
10 3 8 4
11 3 9 5
12 4 9 5

Ranks 13 to 24

Rank Tactics Command Intimidate
13 4 9 6
14 4 10 6
15 5 10 7
16 5 11 7
17 5 12 7
18 5 13 7
19 5 13 8
20 5 14 8
21 6 14 8
22 6 15 9
23 6 16 9
24 6 17 9

Ranks 25 to 36

Rank Tactics Command Intimidate
25 6 18 9
26 7 18 9
27 7 19 9
28 7 19 10
29 7 20 10
30 8 21 10
31 8 22 10
32 9 22 11
33 10 22 12
34 10 23 12
35 10 24 12
36 11 24 13

Talents

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill command normal
SKILL SAVE
Rank: 1
Aura of Command
3 weeks Cooldown

Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission

Talent commander steadyhands normal
Rank: 1
Steady Hands
6 weeks Cooldown

Buffs Ship with +20% Defense for next 3 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Command Skill worth of Morale to 10 Crew

Talent commander discernglance normal
RECRUIT
Rank: 1
Discerning Glance
3 weeks Cooldown

When Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits.

Talent commander loyalty normal
VICTORY
Rank: 1
Loyalty Rousing
6 weeks Cooldown

In the aftermath of a ship battle, give an inspiring speech which causes up to 10 crew to gain 10 + Command Skill in Morale

Talent combat commander rally normal
Rank: 1
Rallying Aura
12 Initiative

In crew combat, Buffs entire team with +10% All Damage, +10% Critical, +10% Armor for 3 Turns and Restores for (10 + 0 Command) Morale


Talent commander quell mutiny normal
MUTINY
Rank: 5
Quell Mutiny
26 weeks Cooldown

Powerful words from a strong leader pull the crew together. The mutiny ends and Morale of the entire crew is increased by 20 + Command skill

Talent combat commander barked normal
Rank: 5
Barked Order
12 Initiative

In crew combat, intimidating command causes -25% All Accuracy, -25% All Damage for 3 Turns, knocks target back 1 slot

Talent commander squadron normal
Rank: 5
Inspiring Squadron
9 weeks Cooldown

Buffs launched friendly Craft with +25% Hit Chance, +25% Craft Evasion, +10% Shield, +10% Armor for next 3 Turns


Talent commander oversee normal
Rank: 8
Bolster
6 Initiative

In crew combat, Removes all Debuffs; Restores for (30 + 0 Command) Morale

Talent commander shrewddeal normal
MISSION
Rank: 8
Shrewd Dealings
18 weeks Cooldown

When accepting a Mission, gain a (Charisma + Command %) chance to discover one of your Contact's hidden Traits

Talent commander precisionaction normal
Rank: 8
Precision Action
6 weeks Cooldown

Purges your Ship of both Crew and Ship Crippling Effects


Talent commander scorn normal
Rank: 11
Scorn
8 Initiative

In crew combat, intimidating command hits 2 targets causes -4 Initiative, -25% Armor Piercing, -25% Deflection for 2 Turns in addition to (10 + 0 Intimidate) Morale Loss

Talent commander coordinatedfire normal
Rank: 11
Coordinated Fire
3 weeks Cooldown

Buffs Ship with +10% to Hit Craft, +35% Standard Dmg, +25% Critical for next 3 Turns


Talent commander warning shots normal
Rank: 15
Warning Shots
3 weeks Cooldown

If any ship weapons hit, this Crippling Attack causes -20 Range Change, -10 Escape, +25 Morale Dmg/Turn for the next 3 Turns while debuffing our ship with -25% Standard Dmg for next 2 Turns


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