Skills
As a character advances in the Crew Dog Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Ship Ops | Gunnery | Repair |
---|---|---|---|
1 | 4 | 1 | 1 |
2 | 4 | 1 | 2 |
3 | 4 | 2 | 2 |
4 | 5 | 2 | 2 |
5 | 5 | 2 | 3 |
6 | 6 | 2 | 3 |
7 | 6 | 2 | 4 |
8 | 7 | 2 | 4 |
9 | 7 | 3 | 4 |
10 | 8 | 3 | 4 |
11 | 9 | 3 | 5 |
12 | 9 | 4 | 5 |
Ranks 13 to 24
Rank | Ship Ops | Gunnery | Repair |
---|---|---|---|
13 | 9 | 4 | 6 |
14 | 10 | 4 | 6 |
15 | 10 | 5 | 7 |
16 | 11 | 5 | 7 |
17 | 12 | 5 | 7 |
18 | 13 | 5 | 7 |
19 | 13 | 5 | 8 |
20 | 14 | 5 | 8 |
21 | 14 | 6 | 8 |
22 | 15 | 6 | 9 |
23 | 16 | 6 | 9 |
24 | 17 | 6 | 9 |
Ranks 25 to 36
Rank | Ship Ops | Gunnery | Repair |
---|---|---|---|
25 | 18 | 6 | 9 |
26 | 18 | 7 | 9 |
27 | 19 | 7 | 9 |
28 | 19 | 7 | 10 |
29 | 20 | 7 | 10 |
30 | 21 | 8 | 10 |
31 | 22 | 8 | 10 |
32 | 22 | 9 | 11 |
33 | 23 | 10 | 11 |
34 | 23 | 10 | 12 |
35 | 23 | 10 | 13 |
36 | 24 | 10 | 14 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Safety Protocols 3 weeks CooldownAutomatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps | |
Rank: 1
Failsafe Protocols 6 weeks CooldownPurges Ship of any Crippling Ship Effects | |
Rank: 1
Methodical Sweep 3 weeks CooldownWhen Patrolling a system, reroll a risk card | |
Rank: 1
Relaxing Leave 9 weeks CooldownWhen passing the Spice plate in the Hall, grant all other revelers a Morale bonus equal to 30% of your Charisma | |
Rank: 1
Recovery Plan 6 weeks CooldownWhile Salvaging at an Orbital, reroll a risk card |
Rank: 5
Talk in the Hall 3 weeks CooldownWhen passing the Spice plate in the Hall, affable talk uncovers a new Rumor | |
Rank: 5
Hawkish Siege 3 weeks CooldownWhen Blockading a system, reroll a risk card | |
Rank: 5
Scrap Procedures 6 weeks CooldownWhile Salvaging at an Orbital, increase credit rewards by 20% + Repair Skill |
Rank: 8
Engine Lockdown 9 weeks CooldownRouting reactor power to defenses and weaponry. Buffs Ship with Protection from Damage to Engine component, -2 Reactor Pts, +10% Shield, +25 Radiation Dmg for next 2 Turns | |
Rank: 8
Battle Damage Repair 6 weeks CooldownIn the aftermath of a ship battle, repair one Ship Component damage equal to 10% + Repair Skill | |
Rank: 8
Transitory Fix 3 weeks CooldownAutomatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission |
Rank: 11
Veteran Clarity 6 weeks CooldownBuffs Ship with +10% Critical, 10% Protection against Morale Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects |