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Skills

As a character advances in the Crew Dog Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12

Rank Ship Ops Gunnery Repair
1 4 1 1
2 4 1 2
3 4 2 2
4 5 2 2
5 5 2 3
6 6 2 3
7 6 2 4
8 7 2 4
9 7 3 4
10 8 3 4
11 9 3 5
12 9 4 5

Ranks 13 to 24

Rank Ship Ops Gunnery Repair
13 9 4 6
14 10 4 6
15 10 5 7
16 11 5 7
17 12 5 7
18 13 5 7
19 13 5 8
20 14 5 8
21 14 6 8
22 15 6 9
23 16 6 9
24 17 6 9

Ranks 25 to 36

Rank Ship Ops Gunnery Repair
25 18 6 9
26 18 7 9
27 19 7 9
28 19 7 10
29 20 7 10
30 21 8 10
31 22 8 10
32 22 9 11
33 23 10 11
34 23 10 12
35 23 10 13
36 24 10 14

Talents

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill shipops normal
SKILL SAVE
Rank: 1
Safety Protocols
3 weeks Cooldown

Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps

Talent crew purge normal
Rank: 1
Failsafe Protocols
6 weeks Cooldown

Purges Ship of any Crippling Ship Effects

Talent patrol reroll normal
PATROL
Rank: 1
Methodical Sweep
3 weeks Cooldown

When Patrolling a system, reroll a risk card

Talent crewdog relaxing normal
SPICE
Rank: 1
Relaxing Leave
9 weeks Cooldown

When passing the Spice plate in the Hall, grant all other revelers a Morale bonus equal to 30% of your Charisma

Talent salvage reroll normal
SALVAGE
Rank: 1
Recovery Plan
6 weeks Cooldown

While Salvaging at an Orbital, reroll a risk card


Talent crewdog talkinhall normal
SPICE
Rank: 5
Talk in the Hall
3 weeks Cooldown

When passing the Spice plate in the Hall, affable talk uncovers a new Rumor

Talent blockade reroll normal
BLOCKADE
Rank: 5
Hawkish Siege
3 weeks Cooldown

When Blockading a system, reroll a risk card

Talent salvage passive normal
SALVAGE
Rank: 5
Scrap Procedures
6 weeks Cooldown

While Salvaging at an Orbital, increase credit rewards by 20% + Repair Skill


Talent crewdog lockdown normal
Rank: 8
Engine Lockdown
9 weeks Cooldown

Routing reactor power to defenses and weaponry. Buffs Ship with Protection from Damage to Engine component, -2 Reactor Pts, +10% Shield, +25 Radiation Dmg for next 2 Turns

Talent victory battle dmg normal
VICTORY
Rank: 8
Battle Damage Repair
6 weeks Cooldown

In the aftermath of a ship battle, repair one Ship Component damage equal to 10% + Repair Skill

Talent skill eletrconics normal
SKILL SAVE
Rank: 8
Transitory Fix
3 weeks Cooldown

Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission


Talent crew veteran clarity normal
Rank: 11
Veteran Clarity
6 weeks Cooldown

Buffs Ship with +10% Critical, 10% Protection against Morale Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects


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