Skills
As a character advances in the Explorer Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Tactics | Electronics | Explore |
---|---|---|---|
1 | 1 | 1 | 2 |
2 | 1 | 2 | 4 |
3 | 2 | 2 | 4 |
4 | 2 | 2 | 5 |
5 | 2 | 3 | 5 |
6 | 2 | 3 | 6 |
7 | 2 | 4 | 6 |
8 | 2 | 4 | 7 |
9 | 3 | 4 | 7 |
10 | 3 | 4 | 8 |
11 | 3 | 5 | 9 |
12 | 4 | 5 | 9 |
Ranks 13 to 24
Rank | Tactics | Electronics | Explore |
---|---|---|---|
13 | 4 | 6 | 9 |
14 | 4 | 6 | 10 |
15 | 5 | 7 | 10 |
16 | 5 | 7 | 11 |
17 | 5 | 7 | 12 |
18 | 5 | 7 | 13 |
19 | 5 | 8 | 13 |
20 | 5 | 8 | 14 |
21 | 6 | 8 | 14 |
22 | 6 | 9 | 15 |
23 | 6 | 9 | 16 |
24 | 6 | 9 | 17 |
Ranks 25 to 36
Rank | Tactics | Electronics | Explore |
---|---|---|---|
25 | 6 | 9 | 18 |
26 | 7 | 9 | 18 |
27 | 7 | 9 | 19 |
28 | 7 | 10 | 19 |
29 | 7 | 10 | 20 |
30 | 8 | 10 | 21 |
31 | 8 | 10 | 22 |
32 | 9 | 11 | 22 |
33 | 10 | 11 | 23 |
34 | 10 | 11 | 24 |
35 | 10 | 11 | 25 |
36 | 10 | 12 | 26 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Gut Instinct 3 weeks CooldownAutomatically passes a failed Explore test in any situation; including Exploration or during a mission | |
Rank: 1
Vigilant Search 3 weeks CooldownWhen Exploring a Wild Zone, reroll any risk card | |
Rank: 1
Plentiful Rewards 6 weeks CooldownWhen Exploring a Wild Zone, increase reward by 10% + Explore Skill | |
Rank: 1
Far Voyager 3 weeks CooldownAn expert rover knows the ins and outs of the Hyperwarp, reduces fuel cost by 2 + Explore Skill |
Rank: 5
Unseen Traces 13 weeks CooldownWhen landing in a Wild Zone, 10% + Explore Skill chance of discovering traces of a Contact who has operatives working in the area | |
Rank: 5
Reduced Exposure 3 weeks CooldownWhen Exploring a Wild Zone, remove a risk card | |
Rank: 5
Artifact Profiteer 9 weeks CooldownWhen selling Xeno Artifacts, increase the profit of the deal by 25% + Explore Skill | |
Rank: 5
Makeshift Repairs 13 weeks CooldownUpon landing in a Wild Zone, automatically repair damage to 2 Ship Components for Richness rating, or up to Explore Skill whichever is greater |
Rank: 8
Dredge Artifacts 6 weeks CooldownPick over the wreck of a destroyed xeno ship to recover a number of Artifacts up to your Explore Skill | |
Rank: 8
Face the Terror 6 weeks CooldownWhen encountering a xeno ship in space combat, prevents Morale loss on up to Explorer Skill number of crew | |
Rank: 8
Legacy Seeker 3 weeks CooldownWhen Exploring a Wild Zone, replace a risk with a reward card |
Rank: 11
Digging Deeper 6 weeks CooldownWhen Exploring a Wild Zone, increase all resource or artifact rewards by 30% + Explorer Skill | |
Rank: 11
Tag the Beast 3 weeks CooldownExperienced explorer knows how to stay one step ahead. May only be used against xeno, if any ship weapons hit the alien, this Crippling Attack causes -20% Accuracy, -20% Shield, -15 Range Change for the next 3 Turns | |
Rank: 11
Driven Prospector 3 weeks CooldownWhen Exploring a Wild Zone, replace a risk with a Mission Success reward card | |
Rank: 11
Rarest Find 9 weeks CooldownWhen Exploring a Wild Zone, replace a risk card with a Rare Trade Goods reward card; however there is a Danger-based chance to draw Rare Trade Goods guarded by pirates instead |
Rank: 15
Unstoppable Hunt 21 weeks CooldownWhen Exploring a Wild Zone, reroll all 5 cards and draw a new hand |