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Skills

As a character advances in the Explorer Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12

Rank Tactics Electronics Explore
1 1 1 2
2 1 2 4
3 2 2 4
4 2 2 5
5 2 3 5
6 2 3 6
7 2 4 6
8 2 4 7
9 3 4 7
10 3 4 8
11 3 5 9
12 4 5 9

Ranks 13 to 24

Rank Tactics Electronics Explore
13 4 6 9
14 4 6 10
15 5 7 10
16 5 7 11
17 5 7 12
18 5 7 13
19 5 8 13
20 5 8 14
21 6 8 14
22 6 9 15
23 6 9 16
24 6 9 17

Ranks 25 to 36

Rank Tactics Electronics Explore
25 6 9 18
26 7 9 18
27 7 9 19
28 7 10 19
29 7 10 20
30 8 10 21
31 8 10 22
32 9 11 22
33 10 11 23
34 10 11 24
35 10 11 25
36 10 12 26

Talents

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill explorer normal
SKILL SAVE
Rank: 1
Gut Instinct
3 weeks Cooldown

Automatically passes a failed Explore test in any situation; including Exploration or during a mission

Talent explorer reroll normal
EXPLORE
Rank: 1
Vigilant Search
3 weeks Cooldown

When Exploring a Wild Zone, reroll any risk card

Talent explorer passive bonus normal
EXPLORE
Rank: 1
Plentiful Rewards
6 weeks Cooldown

When Exploring a Wild Zone, increase reward by 10% + Explore Skill

Talent explorer voyager normal
JUMP
Rank: 1
Far Voyager
3 weeks Cooldown

An expert rover knows the ins and outs of the Hyperwarp, reduces fuel cost by 2 + Explore Skill


Talent explorer unseentraces normal
WILD
Rank: 5
Unseen Traces
13 weeks Cooldown

When landing in a Wild Zone, 10% + Explore Skill chance of discovering traces of a Contact who has operatives working in the area

Talent explorer remove normal
EXPLORE
Rank: 5
Reduced Exposure
3 weeks Cooldown

When Exploring a Wild Zone, remove a risk card

Talent explorer profit artifacts normal
ARTIFACTS
Rank: 5
Artifact Profiteer
9 weeks Cooldown

When selling Xeno Artifacts, increase the profit of the deal by 25% + Explore Skill

Talent explorer repairs normal
WILD
Rank: 5
Makeshift Repairs
13 weeks Cooldown

Upon landing in a Wild Zone, automatically repair damage to 2 Ship Components for Richness rating, or up to Explore Skill whichever is greater


Talent victory dredge artifacts normal
DESTROY
Rank: 8
Dredge Artifacts
6 weeks Cooldown

Pick over the wreck of a destroyed xeno ship to recover a number of Artifacts up to your Explore Skill

Talent explorer face xeno normal
XENO
Rank: 8
Face the Terror
6 weeks Cooldown

When encountering a xeno ship in space combat, prevents Morale loss on up to Explorer Skill number of crew

Talent explorer upgrade normal
EXPLORE
Rank: 8
Legacy Seeker
3 weeks Cooldown

When Exploring a Wild Zone, replace a risk with a reward card


Talent explorer passive double normal
EXPLORE
Rank: 11
Digging Deeper
6 weeks Cooldown

When Exploring a Wild Zone, increase all resource or artifact rewards by 30% + Explorer Skill

Talent explorer markbeast normal
Rank: 11
Tag the Beast
3 weeks Cooldown

Experienced explorer knows how to stay one step ahead. May only be used against xeno, if any ship weapons hit the alien, this Crippling Attack causes -20% Accuracy, -20% Shield, -15 Range Change for the next 3 Turns

Talent explorer mission normal
EXPLORE
Rank: 11
Driven Prospector
3 weeks Cooldown

When Exploring a Wild Zone, replace a risk with a Mission Success reward card

Talent explorer rtg normal
EXPLORE
Rank: 11
Rarest Find
9 weeks Cooldown

When Exploring a Wild Zone, replace a risk card with a Rare Trade Goods reward card; however there is a Danger-based chance to draw Rare Trade Goods guarded by pirates instead


Talents explorer reroll all normal
EXPLORE
Rank: 15
Unstoppable Hunt
21 weeks Cooldown

When Exploring a Wild Zone, reroll all 5 cards and draw a new hand


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