Skills
As a character advances in the Gunner Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Tactics | Ship Ops | Gunnery |
---|---|---|---|
1 | 0 | 2 | 4 |
2 | 1 | 2 | 4 |
3 | 1 | 2 | 5 |
4 | 2 | 2 | 5 |
5 | 2 | 2 | 6 |
6 | 2 | 2 | 7 |
7 | 2 | 2 | 8 |
8 | 2 | 3 | 8 |
9 | 2 | 3 | 9 |
10 | 2 | 3 | 10 |
11 | 3 | 3 | 11 |
12 | 3 | 3 | 12 |
Ranks 13 to 24
Rank | Tactics | Ship Ops | Gunnery |
---|---|---|---|
13 | 4 | 3 | 12 |
14 | 4 | 3 | 13 |
15 | 4 | 4 | 14 |
16 | 5 | 4 | 14 |
17 | 5 | 4 | 15 |
18 | 5 | 4 | 16 |
19 | 5 | 4 | 17 |
20 | 6 | 4 | 17 |
21 | 6 | 4 | 18 |
22 | 7 | 4 | 19 |
23 | 7 | 4 | 20 |
24 | 7 | 5 | 20 |
Ranks 25 to 36
Rank | Tactics | Ship Ops | Gunnery |
---|---|---|---|
25 | 8 | 5 | 20 |
26 | 8 | 5 | 21 |
27 | 8 | 5 | 22 |
28 | 8 | 5 | 23 |
29 | 8 | 5 | 24 |
30 | 8 | 6 | 25 |
31 | 8 | 6 | 26 |
32 | 9 | 6 | 27 |
33 | 10 | 6 | 28 |
34 | 10 | 7 | 28 |
35 | 10 | 7 | 29 |
36 | 11 | 7 | 30 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Raking Fire 3 weeks CooldownSoftening your target increases the damage of every additional hit. If any ship weapons hit, this Crippling Attack causes -20% Shield, -10% Armor for the next 3 Turns | |
Rank: 1
Targeting Lock 3 weeks CooldownOnce a lock is established, your enemy is less likely to escape. If any ship weapons hit, this Crippling Attack causes -10% Defense, -20 Escape, +10 Morale Dmg/Turn for the next 3 Turns | |
Rank: 1
Loot Armory 6 weeks CooldownAs an expert in military hardware, looting a captured vessel repairs up to 3 of your Ship's Weapon Components by 10% + Gunnery Skill | |
Rank: 1
Signature Homing 3 weeks CooldownClosing in and locking on makes it hard to dodge your fire. If any ship weapons hit, this Crippling Attack causes -25% Defense, -10% Armor, +10 Morale Dmg/Turn for the next 3 Turns | |
Rank: 1
Bombardment 3 weeks CooldownUnder continual attack an enemy ship struggles to return fire. If any ship weapons hit, this Crippling Attack causes -15% Accuracy, -10% to Hit Craft, -10% Standard Dmg, -5% Armor for the next 3 Turns | |
Rank: 1
Boarding Assault 6 weeks CooldownIn Ship Combat, allows a boarding attempt from range 3 or below as gunners give heavy covering fire to assault shuttle | |
Rank: 1
Elusive Barrage 9 weeks CooldownWell-aimed shots prevent pursuit. If any ship weapons hit, this Crippling Attack causes -10% Accuracy, -15 Range Change for the next 3 Turns | |
Rank: 1
Bullseye Certainty 3 weeks CooldownAutomatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission |
Rank: 5
Meteor Defense 2 weeks CooldownDefensive fire protects ship from a Meteor Storm in orbit of a system. Reduces ship and crew damage by Gunnery Skill | |
Rank: 5
Supremacy of Firepower 3 weeks CooldownWhen Patrolling a system, remove a risk card | |
Rank: 5
Disarming Sabotage 9 weeks CooldownAfter a successful Boarding, ruthless sabotage cripples 2-4 weapons causing up to 40% + Gunnery Skill damage | |
Rank: 5
Orbital Guard 6 weeks CooldownWhile Salvaging at an Orbital, remove a risk card |
Rank: 8
Twitchy Trigger 3 weeks CooldownWhen Blockading a system, remove a risk card | |
Rank: 8
Scattershot 3 weeks CooldownIf any ship weapons hit, this Crippling Attack causes -10% Armor, -25 Range Change, -10 Escape, +10 Morale Dmg/Turn for the next 3 Turns | |
Rank: 8
Prowling the Void 6 weeks CooldownWhile Salvaging at an Orbital, increase any Reputation rewards by 10% + Gunnery Skill | |
Rank: 8
Lightning Lock 9 weeks CooldownBuffs Ship with +35% to Hit Craft, +5% Critical for next 2 Turns |
Rank: 11
Firing Orders 3 weeks CooldownBuffs Ship with +35% Accuracy, +35% Standard Dmg for next 3 Turns | |
Rank: 11
Close-In Defenses 9 weeks CooldownDebuffs launched enemy Craft with -10 Boarding, -20% Hit Chance, -15% Craft Evasion for next 3 Turns |