Military Officer | |
---|---|
Type | Fighter |
Acquisition | Contacts Starting Captain, Academy Graduation |
SKILLS | |
Primary Skill | Command |
Secondary Skill | Pistols |
Tertiary Skill | Tactics |
A military officer is skilled at assisting a faction in conflict and maintaining control of even the largest ships and crews. The Quadrants are vast and the officer will be called upon to travel across known space in defense of a faction. Military officers command with an iron spine and the authority of years of service. Be the battle on land or in space, officers are ready to take charge and roar orders.
Starting Captain Traits[ | ]
A captain whose first job is Military Officer will gain the following traits:
Conditioned | Hardened by military training, +1 Quickness, +2 Fortitude, +10% Armor, +10% All Accuracy | Profession | +3 * |
Protector | A faction soldier, any Orbital Ops card that adds Rep gains +2-4 bonus and Blockade or Patrol Missions start with +10% chance to draw Mission card | Profession | +3 * |
Skills[]
As a character advances in the Military Officer Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12[]
Rank | Pistols | Tactics | Command |
---|---|---|---|
1 | 1 | 1 | 2 |
2 | 2 | 2 | 3 |
3 | 2 | 2 | 4 |
4 | 2 | 2 | 5 |
5 | 3 | 2 | 5 |
6 | 3 | 2 | 6 |
7 | 4 | 2 | 6 |
8 | 4 | 2 | 7 |
9 | 4 | 3 | 7 |
10 | 4 | 3 | 8 |
11 | 5 | 3 | 9 |
12 | 5 | 4 | 9 |
Ranks 13 to 24[]
Rank | Pistols | Tactics | Command |
---|---|---|---|
13 | 6 | 4 | 9 |
14 | 6 | 4 | 10 |
15 | 7 | 5 | 10 |
16 | 7 | 5 | 11 |
17 | 7 | 5 | 12 |
18 | 7 | 5 | 13 |
19 | 8 | 5 | 13 |
20 | 8 | 5 | 14 |
21 | 8 | 6 | 14 |
22 | 9 | 6 | 15 |
23 | 9 | 6 | 16 |
24 | 9 | 6 | 17 |
Ranks 25 to 36[]
Rank | Pistols | Tactics | Command |
---|---|---|---|
25 | 9 | 6 | 18 |
26 | 9 | 7 | 18 |
27 | 9 | 7 | 19 |
28 | 10 | 7 | 19 |
29 | 10 | 7 | 20 |
30 | 10 | 8 | 21 |
31 | 10 | 8 | 22 |
32 | 11 | 9 | 22 |
33 | 12 | 10 | 22 |
34 | 12 | 10 | 23 |
35 | 12 | 10 | 24 |
36 | 13 | 11 | 24 |
Talents[]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Expert Planning 3 weeks CooldownAutomatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission | |
Rank: 1
Power Play 9 weeks CooldownWhen completing steps in a Mission, increase Faction Reputation bonuses by Charisma % | |
Rank: 1
Militant Patrol 6 weeks CooldownWhen Patrolling a system, increase rewards by 10% + Command Skill | |
Rank: 1
Stiff Salute 9 weeks CooldownWhen encountering a hostile Military Officer or Zealot Captain, a respectful military salute automatically ends the encounter with a Draw; Reputation penalties may still apply | |
Rank: 1
Tactical Edge 6 InitiativeIn crew combat, Buffs with +4 Initiative, +20% All Damage, +10% Armor for 3 Turns, pushes target forward 1 slot | |
Rank: 1
Strict Search 9 weeks CooldownMilitary discipline demands a thorough search, which uncovers secret hideaways on ships of defeated Smugglers; new lootable cargo is revealed |
Rank: 5
Damning Aim Weapon's InitiativeIn crew combat, Crippling Pistol Attack causes -2 Initiative, -10% Deflection, -25% Armor for 3 Turns and removes all Buffs from target | |
Rank: 5
Leader in the Ranks 12 InitiativeIn crew combat, Removes all Debuffs; Restores entire team for (10 + 0 Tactics) Morale | |
Rank: 5
Deserving Rank 3 weeks CooldownPrice for military Rank is discounted by 10% + Command Skill | |
Rank: 5
Commanding Sweep 3 weeks CooldownWhen Patrolling a system, replace a card with a Reputation bonus or a Conflict Influence in the case of a Conflict | |
Rank: 5
Recruiter's Eye 3 weeks CooldownWhen Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits. | |
Rank: 5
Call for Surrender 9 weeks CooldownAfter a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer Morale loss up to 30 + Tactics Skill; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns |
Rank: 8
Overriding Discipline 6 weeks CooldownBuffs Ship with +10 Boarding, +10% Accuracy, +10% Standard Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew | |
Rank: 8
Military Discipline 26 weeks CooldownBarked orders and rigid authority can snap a mutiny in seconds. The mutiny ends and Morale of entire crew is increased by 20 + Command skill | |
Rank: 8
Steely Authority 12 InitiativeIn crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores for (10 + 0 Tactics) Morale | |
Rank: 8
Honorable Release 9 weeks CooldownIncrease profit when ransoming defeated ship back to their Faction by 10% + Command Skill, plus Wisdom % chance to gain small Reputation bonus |
Rank: 11
Incite Victory 3 weeks CooldownBuffs Ship with +10 Boarding, +10% Accuracy, +20% Standard Dmg, +10% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew | |
Rank: 11
Boarding Rush On InitiativeWhen making Initiative Roll in Crew Combat, Buff yourself with +4 Initiative, +10% All Accuracy, +10% All Damage for 2 Turns | |
Rank: 11
Guardian Vigil 3 weeks CooldownWhen Patrolling a system, replace a risk card with Mission success reward card |
Rank: 15
Military Tribunal 36 weeks CooldownSeize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 70% of the ship's value but strike a blow in the Conflict, losing no extra Reputation with the enemy | |
Rank: 15
Stalwart Loyalist 21 weeks CooldownWhen Patrolling a system, reroll all 5 cards and draw a new hand |
Jobs | ||
---|---|---|
Ship Operations | Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Scavenger • Scientist • Smuggler | |
Fighters | Assassin • Blade Dancer • Bodyguard • Bounty Hunter • Combat Medic • Exo-Scout • Military Officer Pistoleer • Saboteur • Shock Trooper • Soldier • Swordsman • Spy • Sniper • Xeno Hunter • Zealot | |
Small Craft | Gundeck Boss • Wing Bomber • Wing Commando • Wing Leader • Wing Tech |