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Military Officer
Icon job militaryofficer
Type Fighter
Acquisition Contacts
Starting Captain, Academy Graduation
SKILLS
Primary Skill Command
Secondary Skill Pistols
Tertiary Skill Tactics

A military officer is skilled at assisting a faction in conflict and maintaining control of even the largest ships and crews. The Quadrants are vast and the officer will be called upon to travel across known space in defense of a faction. Military officers command with an iron spine and the authority of years of service. Be the battle on land or in space, officers are ready to take charge and roar orders.

Starting Captain Traits[ | ]

A captain whose first job is Military Officer will gain the following traits:

Conditioned Hardened by military training, +1 Quickness, +2 Fortitude, +10% Armor, +10% All Accuracy Profession +3 *
Protector A faction soldier, any Orbital Ops card that adds Rep gains +2-4 bonus and Blockade or Patrol Missions start with +10% chance to draw Mission card Profession +3 *


Skills[]

As a character advances in the Military Officer Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12[]

Rank Pistols Tactics Command
1 1 1 2
2 2 2 3
3 2 2 4
4 2 2 5
5 3 2 5
6 3 2 6
7 4 2 6
8 4 2 7
9 4 3 7
10 4 3 8
11 5 3 9
12 5 4 9

Ranks 13 to 24[]

Rank Pistols Tactics Command
13 6 4 9
14 6 4 10
15 7 5 10
16 7 5 11
17 7 5 12
18 7 5 13
19 8 5 13
20 8 5 14
21 8 6 14
22 9 6 15
23 9 6 16
24 9 6 17

Ranks 25 to 36[]

Rank Pistols Tactics Command
25 9 6 18
26 9 7 18
27 9 7 19
28 10 7 19
29 10 7 20
30 10 8 21
31 10 8 22
32 11 9 22
33 12 10 22
34 12 10 23
35 12 10 24
36 13 11 24

Talents[]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill tactics normal
SKILL SAVE
Rank: 1
Expert Planning
3 weeks Cooldown

Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission

Talent increase mission rep normal
MISSION
Rank: 1
Power Play
9 weeks Cooldown

When completing steps in a Mission, increase Faction Reputation bonuses by Charisma %

Talent patrol passive bonus normal
PATROL
Rank: 1
Militant Patrol
6 weeks Cooldown

When Patrolling a system, increase rewards by 10% + Command Skill

Talent mo stiffsalute normal
ENCOUNTER
Rank: 1
Stiff Salute
9 weeks Cooldown

When encountering a hostile Military Officer or Zealot Captain, a respectful military salute automatically ends the encounter with a Draw; Reputation penalties may still apply

Talent combat mo tactical normal
Rank: 1
Tactical Edge
6 Initiative

In crew combat, Buffs with +4 Initiative, +20% All Damage, +10% Armor for 3 Turns, pushes target forward 1 slot

Talent mo strictsearch normal
VICTORY
Rank: 1
Strict Search
9 weeks Cooldown

Military discipline demands a thorough search, which uncovers secret hideaways on ships of defeated Smugglers; new lootable cargo is revealed


Talent combat mo damning normal
Rank: 5
Damning Aim
Weapon's Initiative

In crew combat, Crippling Pistol Attack causes -2 Initiative, -10% Deflection, -25% Armor for 3 Turns and removes all Buffs from target

Talent combat mo leader normal
Rank: 5
Leader in the Ranks
12 Initiative

In crew combat, Removes all Debuffs; Restores entire team for (10 + 0 Tactics) Morale

Talent money rank normal
RANK
Rank: 5
Deserving Rank
3 weeks Cooldown

Price for military Rank is discounted by 10% + Command Skill

Talent patrol upgrade normal
PATROL
Rank: 5
Commanding Sweep
3 weeks Cooldown

When Patrolling a system, replace a card with a Reputation bonus or a Conflict Influence in the case of a Conflict

Talent mo recruit normal
RECRUIT
Rank: 5
Recruiter's Eye
3 weeks Cooldown

When Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits.

Talent boarding mo surrender normal
BOARDING
Rank: 5
Call for Surrender
9 weeks Cooldown

After a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer Morale loss up to 30 + Tactics Skill; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns


Talent mo overridingdiscipline normal
Rank: 8
Overriding Discipline
6 weeks Cooldown

Buffs Ship with +10 Boarding, +10% Accuracy, +10% Standard Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew

Talent mo military discipline normal
MUTINY
Rank: 8
Military Discipline
26 weeks Cooldown

Barked orders and rigid authority can snap a mutiny in seconds. The mutiny ends and Morale of entire crew is increased by 20 + Command skill

Talent combat mo steely normal
Rank: 8
Steely Authority
12 Initiative

In crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores for (10 + 0 Tactics) Morale

Talent increase ransom mo normal
RANSOM
Rank: 8
Honorable Release
9 weeks Cooldown

Increase profit when ransoming defeated ship back to their Faction by 10% + Command Skill, plus Wisdom % chance to gain small Reputation bonus


Talent mo incitevictory normal
Rank: 11
Incite Victory
3 weeks Cooldown

Buffs Ship with +10 Boarding, +10% Accuracy, +20% Standard Dmg, +10% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew

Talent combat mo boardingrush normal
ON INIT
Rank: 11
Boarding Rush
On Initiative

When making Initiative Roll in Crew Combat, Buff yourself with +4 Initiative, +10% All Accuracy, +10% All Damage for 2 Turns

Talent patrol mission normal
PATROL
Rank: 11
Guardian Vigil
3 weeks Cooldown

When Patrolling a system, replace a risk card with Mission success reward card


Talent prize ship milofficer normal
VICTORY
Rank: 15
Military Tribunal
36 weeks Cooldown

Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 70% of the ship's value but strike a blow in the Conflict, losing no extra Reputation with the enemy

Talents patrol reroll all normal
PATROL
Rank: 15
Stalwart Loyalist
21 weeks Cooldown

When Patrolling a system, reroll all 5 cards and draw a new hand



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