Skills
As a character advances in the Military Officer Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Pistols | Tactics | Command |
---|---|---|---|
1 | 1 | 1 | 2 |
2 | 2 | 2 | 3 |
3 | 2 | 2 | 4 |
4 | 2 | 2 | 5 |
5 | 3 | 2 | 5 |
6 | 3 | 2 | 6 |
7 | 4 | 2 | 6 |
8 | 4 | 2 | 7 |
9 | 4 | 3 | 7 |
10 | 4 | 3 | 8 |
11 | 5 | 3 | 9 |
12 | 5 | 4 | 9 |
Ranks 13 to 24
Rank | Pistols | Tactics | Command |
---|---|---|---|
13 | 6 | 4 | 9 |
14 | 6 | 4 | 10 |
15 | 7 | 5 | 10 |
16 | 7 | 5 | 11 |
17 | 7 | 5 | 12 |
18 | 7 | 5 | 13 |
19 | 8 | 5 | 13 |
20 | 8 | 5 | 14 |
21 | 8 | 6 | 14 |
22 | 9 | 6 | 15 |
23 | 9 | 6 | 16 |
24 | 9 | 6 | 17 |
Ranks 25 to 36
Rank | Pistols | Tactics | Command |
---|---|---|---|
25 | 9 | 6 | 18 |
26 | 9 | 7 | 18 |
27 | 9 | 7 | 19 |
28 | 10 | 7 | 19 |
29 | 10 | 7 | 20 |
30 | 10 | 8 | 21 |
31 | 10 | 8 | 22 |
32 | 11 | 9 | 22 |
33 | 12 | 10 | 22 |
34 | 12 | 10 | 23 |
35 | 12 | 10 | 24 |
36 | 13 | 11 | 24 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Expert Planning 3 weeks CooldownAutomatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission | |
Rank: 1
Power Play 9 weeks CooldownWhen completing steps in a Mission, increase Faction Reputation bonuses by Charisma % | |
Rank: 1
Militant Patrol 6 weeks CooldownWhen Patrolling a system, increase rewards by 10% + Command Skill | |
Rank: 1
Stiff Salute 9 weeks CooldownWhen encountering a hostile Military Officer or Zealot Captain, a respectful military salute automatically ends the encounter with a Draw; Reputation penalties may still apply | |
Rank: 1
Tactical Edge 6 InitiativeIn crew combat, Buffs with +4 Initiative, +20% All Damage, +10% Armor for 3 Turns, pushes target forward 1 slot | |
Rank: 1
Strict Search 9 weeks CooldownMilitary discipline demands a thorough search, which uncovers secret hideaways on ships of defeated Smugglers; new lootable cargo is revealed |
Rank: 5
Damning Aim Weapon's InitiativeIn crew combat, Crippling Pistol Attack causes -2 Initiative, -10% Deflection, -25% Armor for 3 Turns and removes all Buffs from target | |
Rank: 5
Leader in the Ranks 12 InitiativeIn crew combat, Removes all Debuffs; Restores entire team for (10 + 0 Tactics) Morale | |
Rank: 5
Deserving Rank 3 weeks CooldownPrice for military Rank is discounted by 10% + Command Skill | |
Rank: 5
Commanding Sweep 3 weeks CooldownWhen Patrolling a system, replace a card with a Reputation bonus or a Conflict Influence in the case of a Conflict | |
Rank: 5
Recruiter's Eye 3 weeks CooldownWhen Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits. | |
Rank: 5
Call for Surrender 9 weeks CooldownAfter a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer Morale loss up to 30 + Tactics Skill; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns |
Rank: 8
Overriding Discipline 6 weeks CooldownBuffs Ship with +10 Boarding, +10% Accuracy, +10% Standard Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew | |
Rank: 8
Military Discipline 26 weeks CooldownBarked orders and rigid authority can snap a mutiny in seconds. The mutiny ends and Morale of entire crew is increased by 20 + Command skill | |
Rank: 8
Steely Authority 12 InitiativeIn crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores for (10 + 0 Tactics) Morale | |
Rank: 8
Honorable Release 9 weeks CooldownIncrease profit when ransoming defeated ship back to their Faction by 10% + Command Skill, plus Wisdom % chance to gain small Reputation bonus |
Rank: 11
Incite Victory 3 weeks CooldownBuffs Ship with +10 Boarding, +10% Accuracy, +20% Standard Dmg, +10% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew | |
Rank: 11
Boarding Rush On InitiativeWhen making Initiative Roll in Crew Combat, Buff yourself with +4 Initiative, +10% All Accuracy, +10% All Damage for 2 Turns | |
Rank: 11
Guardian Vigil 3 weeks CooldownWhen Patrolling a system, replace a risk card with Mission success reward card |
Rank: 15
Military Tribunal 36 weeks CooldownSeize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 70% of the ship's value but strike a blow in the Conflict, losing no extra Reputation with the enemy | |
Rank: 15
Stalwart Loyalist 21 weeks CooldownWhen Patrolling a system, reroll all 5 cards and draw a new hand |