Skills
As a character advances in the Pistoleer Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Pistols | Evasion |
---|---|---|
1 | 3 | 1 |
2 | 4 | 3 |
3 | 5 | 3 |
4 | 5 | 4 |
5 | 6 | 4 |
6 | 7 | 4 |
7 | 8 | 4 |
8 | 8 | 5 |
9 | 9 | 5 |
10 | 10 | 5 |
11 | 11 | 6 |
12 | 12 | 6 |
Ranks 13 to 24
Rank | Pistols | Evasion |
---|---|---|
13 | 12 | 7 |
14 | 13 | 7 |
15 | 14 | 8 |
16 | 14 | 9 |
17 | 15 | 9 |
18 | 16 | 9 |
19 | 17 | 9 |
20 | 17 | 10 |
21 | 18 | 10 |
22 | 19 | 11 |
23 | 20 | 11 |
24 | 20 | 12 |
Ranks 25 to 36
Rank | Pistols | Evasion |
---|---|---|
25 | 20 | 13 |
26 | 21 | 13 |
27 | 22 | 13 |
28 | 23 | 13 |
29 | 24 | 13 |
30 | 25 | 14 |
31 | 26 | 14 |
32 | 27 | 15 |
33 | 28 | 16 |
34 | 29 | 16 |
35 | 29 | 17 |
36 | 30 | 18 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Close-Range Barrage Weapon's InitiativeIn crew combat, Crippling Pistol Attack with +25% Ranged Damage; successful hit causes -25% Melee Accuracy, -25% All Damage, -10% Critical Chance for 3 Turns | |
Rank: 1
Pinning Shot Weapon's InitiativeIn crew combat, Crippling Pistol Attack; successful hit Pins Target and causes -20% Melee Defense, -20% Ranged Defense, -10% Armor for 2 Turns | |
Rank: 1
Raining Steel On InitiativeWhen making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +15% Ranged Damage, +15% Critical for 3 Turns (requires pistol) | |
Rank: 1
Fading Shot Weapon's InitiativeIn crew combat, Pistol Attack, retreats 1 slot. Successful attack Buffs yourself with +25% Ranged Accuracy, +20% Armor for 3 Turns | |
Rank: 1
Aimed Focus 6 InitiativeIn crew combat, Buff yourself with +25% Ranged Accuracy, +25% All Damage, +10% Critical for 3 Turns, Restores (10 + 0 Evasion) Morale |
Rank: 5
Tricky Gunplay 2X Weapon's InitiativeIn crew combat, Crippling Pistol Attack causes -6 Initiative, +3 Bleeding, -20% Deflection for 2 Turns | |
Rank: 5
Dueler's Stance 6 InitiativeIn crew combat, Removes all Debuffs; Buff yourself with +20% Deflection, +25% Melee Defense, +25% Ranged Defense, +50% To Resist Debuffs for 3 Turns (requires pistol) |
Rank: 8
Terrifying Accuracy Weapon's InitiativeIn crew combat, Crippling Pistol Attack causes +5 Bleeding, -25% Ranged Defense for 3 Turns and removes all Buffs from target | |
Rank: 8
Advancing Front Weapon's InitiativeIn crew combat, Pistol Attack with +10% Ranged Damage, +20% Armor Piercing, +35% Critical, advances 1 slot |
Rank: 11
Rapid Fire 2X Weapon's InitiativeIn crew combat, Crippling Pistol Attack hits 2 targets causes +5 Bleeding, -10% Deflection for 2 Turns | |
Rank: 11
Exposed Shot Weapon's InitiativeIn crew combat, Pistol Attack with +30% Ranged Accuracy, -20% Ranged Damage, +15% Armor Piercing. Successful attack Debuffs yourself with -10% Melee Defense, -10% Ranged Defense for 2 Turns |
Rank: 15
Confounding Gunplay 1.5X Weapon's InitiativeIn crew combat, Crippling Pistol Attack with +15% Ranged Accuracy, +10% Ranged Damage; successful hit causes 50% Stun to target and causes -10% All Accuracy for 3 Turns |
This Job description page needs more content.