Assassin

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Assassin
Icon job assassin.png
Type Fighter
Acquisition Contacts
SKILLS
Primary Skill Stealth
Secondary Skill Blades
Tertiary Skill Evasion


Skills[edit | edit source]

As a character advances in the Assassin Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Blades Evasion Stealth
1 2 1 1
2 3 1 3
3 4 1 3
4 4 1 4
5 5 1 4
6 5 1 5
7 5 1 6
8 6 1 6
9 6 1 7
10 6 1 8
11 7 2 8

Ranks 12 to 22[edit | edit source]

Rank Blades Evasion Stealth
12 7 3 8
13 7 4 8
14 7 4 9
15 8 4 10
16 8 4 11
17 8 4 12
18 8 4 13
19 8 5 13
20 9 5 14
21 9 5 14

Ranks 22 to 32[edit | edit source]

Rank Blades Evasion Stealth
22 10 5 15
23 10 5 16
24 10 5 17
25 10 5 18
26 11 5 18
27 11 5 19
28 11 6 19
29 11 6 20
30 12 6 21
31 12 6 22
32 13 7 22

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent combat smokebomb normal.png
Rank: 1
Smoke Bomb
12 Initiative

In crew combat, Crippling Grenade Attack hits 2 targets and causes -2 Initiative, -20% Parry for 2 Turns; if hits successfully Engages Stealth Mode, +(10% + Stealth) Critical for 2 Turns

Talent combat assasin hitman normal.png
ON INIT
Rank: 1
Hitman Rush
On Initiative

When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +25% Blade Accuracy, +10% Critical for 3 Turns

Talent combat assassin first blood normal.png
ON INIT
Rank: 1
First Blood
On Initiative

When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -3 Initiative, -10% All Accuracy, -25% Parry, -10% Armor for 3 Turns; Requires Stealth Mode to use

Talent combat assassin venomblade normal.png
Rank: 1
Venomous Blade
Weapon's Initiative

In crew combat, Crippling Blade Attack with +10% Blade Accuracy, +20% Melee Damage; successful hit causes +22 Bio-Poison Damage, -10% Armor for 2 Turns

Talent skill stealth normal.png
SKILL SAVE
Rank: 5
Never There
5 weeks Cooldown

Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission

Talent combat assassin gliding normal.png
Rank: 5
Gliding Advance
10 Initiative

In crew combat, Buff yourself with +20% Melee Damage, +10% Critical, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns, advances 1 slot

Talent combat assassin deathblow normal.png
Rank: 5
Fatal Blow
1.5X Weapon's Initiative

In crew combat, Blade Attack with +10% Blade Accuracy, +50% Critical and removes all Buffs from target

Talent boarding assassin targetedkill normal.png
BOARDING
Rank: 8
Targeted Killing
9 weeks Cooldown

After a successful Boarding, a fleeting shadow moves among the enemy crew killing an unlucky target; one enemy crew member dies

Talent combat assassin arterial normal.png
Rank: 8
Arterial Slash
Weapon's Initiative

In crew combat, Crippling Blade Attack with +10% Blade Accuracy, +10% Melee Damage, +10% Armor Piercing; successful hit causes -3 Initiative, +24 Bleeding for 3 Turns; Requires but ends Stealth Mode to use

Talent combat assassin antidote normal.png
Rank: 8
Antidote
6 Initiative

In crew combat, Removes all Debuffs; Buffs with +10% Armor, +32 Bio-Poison Resist for 3 Turns

Talent combat assassin danceshadows normal.png
Rank: 11
Death Among Shadows
8 Initiative

In crew combat, terror from unseen opponent; -25% All Accuracy, -25% All Damage, -10% Armor for 3 Turns, pulls target forward 1 slot; Requires Stealth Mode to use

Talent combat assassin dissection normal.png
Rank: 11
Dissection
2X Weapon's Initiative

In crew combat, Crippling Blade Attack with +50% Melee Damage; successful hit hits 2 targets and causes +10 Bleeding for 2 Turns; Requires but ends Stealth Mode to use

Talent boarding assassin gutleader normal.png
BOARDING
Rank: 15
Gut the Leadership
18 weeks Cooldown

After a successful Boarding, whirling shade strikes down an enemy leader; one enemy officer dies. If there is no officer to take the hit, the enemy Captain takes up to 30 + Stealth Skill Dmg

Talent Strategy[edit | edit source]

Smoke Bomb[edit | edit source]

Smoke Bomb is a grenade attack and thus follows grenade attack mechanics to hit. Unlike other grenades, it costs 12 initiative instead of 16 which is vital to it being useful. This talent is a good alternative to Gliding Advance as you cannot use that talent while in the front-most position. The biggest downside of this approach to stealth is that if you are unable to hit either target, you don't get the stealth buff.

Hitman Rush[edit | edit source]

This on-init talent won't trigger on the first turn as you won't have stealth then. It won't have full efficacy even then as the initiative bonus won't take effect until the following round. However, it is pretty useful for Assassins that are a little under-leveled as the accuracy bonus can help them hit evasive targets. This talent shines more in later combat such as round 3+ when it can get full utility from the initiative bonus.

First Blood[edit | edit source]

This on-init talent is an offensive alternative to Hitman Rush. While you can learn both, only one can trigger per turn. First blood shines earlier in combat when your foes are still strong and need some debuffs to soften up. It isn't as helpful later as it always affects the front-most target, which at that point might not need an additional debuff to defeat.

Venomous Blade[edit | edit source]

This is a reliable talent to select early on. It doesn't require stealth mode to use and has a large damage over time effect with significant other bonuses. It is a fall-back move when stealth is removed even once you have other talents.

Never There[edit | edit source]

Stealth saves are nice, but you really only need one of these per entire crew. Non-combat focused Spys are often a more logical choice for this talent so you can focus on combat talents with this class.

Gliding Advance[edit | edit source]

This is the alternative way to gain a stealth buff with this class. It shifts you forward and cannot be used from the front position, so it won't always be a good option for you. However, it costs less initiative than smoke bomb and doesn't require you to hit foes in order to ensure you get the stealth buff.

Fatal Blow[edit | edit source]

This is an alternative option to Venomous Blade for non-stealth attacks. The critical chance is massive but the initiative cost can be an issue. It is also less accurate than Venomous Blade. However, removing all buffs can be extremely useful.

Targeted Killing[edit | edit source]

This is an identical talent to what the Sniper can learn. It is a strong talent early in ship combat when the opposing crew has higher health as it will one-shot a crew member regardless of health remaining.

Arterial Slash[edit | edit source]

This move ends stealth but has a massive bang for its initiative cost.

Antidote[edit | edit source]

This talent can really help when you aren't using a Combat Medic and don't have a lot of options for removing debuffs. It also helps in the rare circumstances where your foe is relying on bio-poison damage considerably. If you have a Combat Medic among your usual combat team, it isn't as helpful.

Death Among Shadows[edit | edit source]

This is a good way to shut down hard hitting enemies and possibly moving them out of attack range, such as with Soldiers not equipped with snubbers.

Dissection[edit | edit source]

This is the powerful stealth-ender that makes all the buffing worthwhile. The damage is massive and the bleeding helps finish off what the attack does not. Timing this correctly at the end of your turn without knocking you into penalty initiative for the next turn is key.

Gut the Leadership[edit | edit source]

This is a powerful talent that serves to weaken enemy combat teams as well as seriously cripple their dice pools in ship combat. It rarely deals enough damage to finish off a Captain, and can only do so if all officers are somehow already dead, however.


Jobs
Ship Operations CommanderCrew DogDiplomatDoctorElectronics TechEngineerExplorer
GunnerHyperwarp NavigatorMechanicMerchantPilotPirateQuartermasterSmuggler
Fighters AssassinBounty HunterCombat MedicExo-ScoutMilitary Officer
PistoleerSoldierSwordsmanSpySniperZealot