| Contacts |
A bounty hunter is skilled at tracking, capturing or killing fugitives. Carrying death warrants and legal authority to kill, bounty hunters ply the network of Quadrants, seeking out criminals who try to hide and disappear into the void, an urban sprawl or untracked wilderness. A bounty hunter are expert navigators who will unerringly track down targets and mete out death warrants with skill in long range weapons and rifles.
Starting Captain Traits[edit | edit source]
- Menacing: 20% chance of gaining a permanent +1 Intimidate skill bonus when levelling (max 12).
- Sharpshooter: +10% Ranged Accuracy.
Skills[edit | edit source]
As a character advances in the Bounty Hunter Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Unwavering Attention||1||Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission||3 weeks Cooldown|
|Steadfast Aim||1||In crew combat, Rifle Attack. Successful attack Buffs yourself with +25% Ranged Accuracy, +25% Ranged Damage, +20% Armor Piercing for 2 Turns||Costs Weapon's Initiative to use (No Valid Weapon)|
|Abiding Death||1||Price for death warrant Edict is discounted by 10% + Intimidate Skill||3 weeks Cooldown|
|Lethal Trap||1||In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -20% Deflection, -10% Armor for 3 Turns||Costs Weapon's Initiative to use (No Valid Weapon)|
|Blood Game||1||In Ship Combat, allows a boarding attempt at any range during Mission-driven battles as the hunter tracks their prey||6 weeks Cooldown|
|Tireless Pursuit||5||If any ship weapons hit, this Crippling Attack causes -10% Armor, -40 Escape for the next 3 Turns||3 weeks Cooldown|
|Hunter's Challenge||5||In crew combat, Intimidating Command causes 20 (+Intimidation) Morale Loss, pulls target forward 1 slot||Costs 12 Initiative to use|
|Unfaltering Ire||5||In crew combat, Intimidating Command hits 2 targets, removes all Buffs and causes -25% All Accuracy, -25% All Damage for 3 Turns||Costs 8 Initiative to use|
|Red Badge||5||When completing steps in a Mission and bearing an Edict of the sponsoring Faction, your fearsome prestige reduces your Reputation loss by up to Intimidation Skill||3 weeks Cooldown|
|Sustained Fire||8||In crew combat, Crippling Rifle Attack causes +12 Bleeding, -25% Armor for 3 Turns||Costs Weapon's Initiative to use (No Valid Weapon)|
|Resolute Hound||8||In crew combat, Removes all Debuffs; Buff yourself with +25% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale||Costs 8 Initiative to use|
|Frag Grenade||11||In crew combat, Grenade Attack hits 2 targets with 31-60 Dmg and Cripples with -2 Initiative, +20 Bleeding, -30% Deflection, -20% Armor for 3 Turns||Costs 16 Initiative to use|
|Shredding Shots||11||In crew combat, Crippling Rifle Attack causes +20 Bleeding, -20% Deflection for 2 Turns||Costs Weapon's Initiative to use (No Valid Weapon)|
|Ship Operations|| Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer |
Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Smuggler
|Fighters|| Bounty Hunter • Combat Medic • Exo-Scout • Military Officer |
Pistoleer • Soldier • Swordsman • Spy • Zealot • Sniper