Background[edit | edit source]
Bounty Hunters are navigation and rifle experts; they unerringly track down their targets to execute death warrants.
Traits[edit | edit source]
A captain whose first job is Bounty Hunter will gain the following traits:
- Menacing: 20% chance of gaining a permanent +1 Intimidate Skill Bonus when leveling (max. 12)
- Sharpshooter: +10% Ranged Accuracy
Skills[edit | edit source]
As a character advances in the Bounty Hunter Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Unwavering Attention||1||Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission||3 weeks Cooldown|
|Steadfast Aim||1||In crew combat, Rifle Attack. Successful attack Buffs yourself with +25% Ranged Accuracy, +25% Dmg, +2 Armor Piercing for 2 Turns||n/a|
|Abiding Death||1||Price for death warrant Edict is discounted by 10% + Intimidate Skill||3 weeks Cooldown|
|Lethal Trap||1||In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -2 Deflection, -10% Armor for 3 Turns||n/a|
|Blood Game||1||In Ship Combat, allows a boarding attempt at any range during Mission-driven battles as the hunter tracks their prey||6 weeks Cooldown|
|Tireless Pursuit||5||If any ship weapons hit, this Crippling Attack causes -10% Armor, -40 Escape for the next 3 Turns||3 weeks Cooldown|
|Hunter's Challenge||5||In crew combat, Intimidating Command causes 20 (+Intimidation) Morale Loss, pulls target forward 1 slot||n/a|
|Unfaltering Ire||5||In crew combat, Intimidating Command hits 2 targets, removes all Buffs and causes -25% All Accuracy, -25% Dmg for 3 Turns||n/a|
|Sustained Fire||8||In crew combat, Crippling Rifle Attack causes +8 Bleeding, -25% Armor for 3 Turns||n/a|
|Resolute Hound||8||In crew combat, Removes all Debuffs and Buff yourself with +25% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale||n/a|
|Frag Grenade||11||In crew combat, Grenade Attack hits 2 targets with 21-44 Dmg and Cripples with Pins Target and causes -10 Initiative, -1 Deflection, -10% Armor for 3 Turns||n/a|
|Shredding Shots||11||In crew combat, Crippling Rifle Attack causes +16 Bleeding, -2 Deflection for 2 Turns||n/a|
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