Combat Medic

From Star Traders Wiki
Jump to: navigation, search


Skills[edit | edit source]

As a character advances in the Combat Medic Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Pistols Doctor
1 2 2
2 3 4
3 3 5
4 4 5
5 4 6
6 4 7
7 4 8
8 5 8
9 5 9
10 5 10

Ranks 11 to 21[edit | edit source]

Rank Pistols Doctor
11 6 11
12 6 12
13 7 12
14 7 13
15 8 14
16 9 14
17 9 15
18 9 16
19 9 17
20 10 17

Ranks 21 to 31[edit | edit source]

Rank Pistols Doctor
21 10 18
22 11 19
23 11 20
24 12 20
25 13 20
26 13 21
27 13 22
28 13 23
29 13 24
30 14 25

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill doctor normal.png
First Aid 1 Automatically passes a failed Doctor test in any situation, including onboard healing, saving lives in accidents, or while exploring 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat biodart normal.png
Bio-Poison Slugs 1 In crew combat, Crippling Pistol Attack causes +18 Bio-Poison Dmg, -10% Parry, -10% Dodge for 3 Turns n/a

Talent badge crewcombat.png

Talent medic esuture normal.png
E-Suture 1 In crew combat, Heals entire team (6 HP + 0 Doctor) HP n/a

Talent badge crewcombat.png

Talent medic purge normal.png
Cleansing Purge 1 In crew combat, Removes all Debuffs and Restores (10 + 0 Doctor) HP and Morale n/a

Talent badge crewcombat.png

Talent medic vacwatch normal.png
Vaccination Watch 5 In crew combat, Buffs entire team with +10% Armor, +36 Bio-Poison Resist for 3 Turns n/a

Talent badge crewcombat.png

Talent combat medic toxinterror normal.png
Toxin Terror 5 In crew combat, Bio-Threat hits 2 targets causes (10 + 0 Doctor) Morale Loss n/a

Talent badge crewcombat.png

Talent combat biopoison grenade normal.png
Bio-Poison Grenade 5 In crew combat, Grenade Attack hits 2 targets with 11-20 Dmg and Cripples with -10 Initiative, -25% Dmg, +12 Bio-Poison Dmg for 3 Turns n/a
Talent fire normal.png
Bio-Agent Bomb 5 After a successful Boarding, release deadly bio-agents into the enemy ship's ventilation; +10 Morale Dmg/Turn, +25 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown

Talent badge crewcombat.png

Talent combat medic lifeline normal.png
Lifeline 8 In crew combat, Buffs with +10 Initiative, +50% To Resist Debuffs for 3 Turns and Heals (36 + 0 Doctor) HP n/a

Talent badge crewcombat.png

Talent combat medic flatline normal.png
Flatline 8 In crew combat, Removes all Debuffs/Buffs and Restores entire team (10 + 0 Doctor) Morale n/a

Talent badge crewcombat.png

Talent combat snakebite normal.png
Snakebite 11 In crew combat, Crippling Pistol Attack causes -25% Dodge, -15 Bio-Poison Resist for 3 Turns n/a

This Job description page needs more content.