Commander

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Commander
Icon job commander.png
Type Ship Operations
Acquisition Contacts
SKILLS
Primary Skill Command
Secondary Skill Intimidate
Tertiary Skill Tactics

A commander’s presence is palpable in high tension moments. With a steady hand of leadership, the commander calms, buffs and inspires officers and crew alike to ensure success.

Starting Captain Traits[edit | edit source]

A captain whose first job is Commander will gain the following traits:

Indomitable Defeat is unimaginable, gains +10% Accuracy, +5% Defense, +10% Protection against Crew and Morale Dmg/Turn in Ship Combat Profession +3 *
Motivating Stirring words and powerful presence, gains +2 Charisma, +2 Wisdom, +1 Initiative, +20% Debuff Resist Profession +3 *


Skills[edit | edit source]

As a character advances in the Commander Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Tactics Command Intimidate
1 1 2 1
2 1 4 2
3 2 4 2
4 2 5 2
5 2 5 3
6 2 6 3
7 2 6 4
8 2 7 4
9 3 7 4
10 3 8 4
11 3 9 5

Ranks 12 to 22[edit | edit source]

Rank Tactics Command Intimidate
12 4 9 5
13 4 9 6
14 4 10 6
15 5 10 7
16 5 11 7
17 5 12 7
18 5 13 7
19 5 13 8
20 5 14 8
21 6 14 8

Ranks 22 to 32[edit | edit source]

Rank Tactics Command Intimidate
22 6 15 9
23 6 16 9
24 6 17 9
25 6 18 9
26 7 18 9
27 7 19 9
28 7 19 10
29 7 20 10
30 8 21 10
31 8 22 10
32 9 22 11

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill command normal.png
SKILL SAVE
Rank: 1
Aura of Command
3 weeks Cooldown

Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission

Talent commander steadyhands normal.png
Rank: 1
Steady Hands
6 weeks Cooldown

Buffs Ship with +20% Defense for next 3 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Command Skill worth of Morale to 10 Crew

Talent commander discernglance normal.png
RECRUIT
Rank: 1
Discerning Glance
3 weeks Cooldown

When Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits.

Talent commander loyalty normal.png
VICTORY
Rank: 1
Loyalty Rousing
6 weeks Cooldown

Upon defeating enemy ship, you give an inspiring speech which causes up to 10 crew gain 10 + Command Skill in Morale

Talent combat commander rally normal.png
Rank: 1
Rallying Aura
12 Initiative

In crew combat, Buffs entire team with +10% All Damage, +10% Critical, +10% Armor for 3 Turns and Restores (10 + 0 Command) Morale


Talent commander quell mutiny normal.png
MUTINY
Rank: 5
Quell Mutiny
26 weeks Cooldown

Powerful words from a strong leader pull the crew together. The mutiny ends and Morale of the entire crew is increased by 10 + Command skill

Talent combat commander barked normal.png
Rank: 5
Barked Order
12 Initiative

In crew combat, intimidating command causes -25% All Accuracy, -25% All Damage for 3 Turns, knocks target back 1 slot


Talent commander oversee normal.png
Rank: 8
Bolster
6 Initiative

In crew combat, Removes all Debuffs; Restores (30 + 0 Command) Morale

Talent commander shrewddeal normal.png
MISSION
Rank: 8
Shrewd Dealings
18 weeks Cooldown

When accepting a Mission, gain a (Charisma + Command %) chance to discover one of your Contact's hidden Traits

Talent commander precisionaction normal.png
Rank: 8
Precision Action
6 weeks Cooldown

Purges your Ship of both Crew and Ship Crippling Effects


Talent commander scorn normal.png
Rank: 11
Scorn
8 Initiative

In crew combat, intimidating command hits 2 targets causes -4 Initiative, -25% Deflection for 2 Turns

Talent commander coordinatedfire normal.png
Rank: 11
Coordinated Fire
3 weeks Cooldown

Buffs Ship with +35% Dmg, +25% Critical for next 3 Turns

Talent Strategy[edit | edit source]

The commander is almost always brought into combat when he or she is an Officer that has a secondary job as a Pistoleer or other combat job.

Rallying Aura[edit | edit source]

This is a powerful all-around buff similar to the options that Soldiers have. Unlike them, this can be used from almost any position. The morale regeneration can help top off a team at the start of battle that recently hit the Spice Hall but wasn't able to exceed the 80 morale maximum there.

Barked Order[edit | edit source]

This is a defensive option to address a powerful threat in positions one, two or three. It has the additional, and powerful use of knocking a target in position 3 back, bringing foes in position 4 into an attackable position. This can be very helpful against enemy Snipers.

Bolster[edit | edit source]

Bolster is a quick and easy way to recover from any number of debuffs. The morale gain is icing on the cake. If your team doesn't have a dedicated healer, this can be an excellent choice to deal with stacked debuffs.

Scorn[edit | edit source]

Scorn deals with front-line foes, softening up their armor and dropping enemy initiative. The cost of using this talent is entirely payed off by the initiative you cost your foes. This is an excellent talent to use when the front two enemies each have between 1 and 4 initiative as it will rob them each of a turn while dropping deflection to manageable levels.


Jobs
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