A Commander's presence is palpable in high tension moments. With a steady hand of leadership, the Commander calms, Buffs, and inspires officer and crew alike to ensure success.
Skills[edit | edit source]
As a character advances in the Commander Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Aura of Command||1||Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission||3 weeks Cooldown|
|Steady Hands||1||Buffs Ship with +20% Defense for next 3 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Command Skill worth of Morale to 10 Crew||3 weeks Cooldown|
|Discerning Glance||1||When Recruiting, discover one Trait from a new crew member. Gain a 50% + Command chance to hire Recruits with improved Attributes||3 weeks Cooldown|
|Loyalty Rousing||1||Upon defeating enemy ship, you give an inspiring speech which causes up to 10 crew gain 10 + Command Skill in Morale||3 weeks Cooldown|
|Rallying Aura||5||In Crew Combat, Purges all Crippling Effects and Buffs entire team with +4 Initiative, +10% Parry for 3 Turns and Restores (10 + 0 Command) Morale||n/a|
|Damning Aim (TBR)||5||In Crew Combat, Crippling Pistol Attack causes -1 Deflection, -10% Parry, -10% Dodge, -25% Armor for 3 Turns||n/a|
|Quell Mutiny||5||Fires on Crew Mutiny;||3 weeks Cooldown|
|Oversee||5||In Crew Combat, Buffs entire team with +25% All Accuracy, +25% Dmg, +25% To Resist Debuffs for 3 Turns||n/a|
|Ultimatum||5||In Crew Combat, Intimidating Command causes -25% Parry, -25% Dodge for 3 Turns, pulls target forward 1 slot||n/a|
|Shrewd Dealings||8||When accepting a Mission, gain a (Charisma + Command %) chance to discover one of your Contact's hidden Traits.||3 weeks Cooldown|
|Precision Action||8||Purges your Ship of both Crew and Ship Crippling Effects||3 weeks Cooldown|
|Scorn||11||In Crew Combat, Crippling Command causes -10% All Accuracy, -10% Dmg for 3 Turns, pulls target forward 1 slot||n/a|
|Coordinated Fire||11||Buffs Ship with +35% Dmg, +25% Critical for next 3 Turns||3 weeks Cooldown|
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