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A commander’s presence is palpable in high tension moments. With a steady hand of leadership, the commander calms, buffs and inspires officers and crew alike to ensure success.
Starting Captain Traits[edit | edit source]
|Indomitable||Defeat is unimaginable, gains +10% Accuracy, +5% Defense, +10% Protection against Crew and Morale Dmg/Turn in Ship Combat||Profession||+3 *|
|Motivating||Stirring words and powerful presence, gains +2 Charisma, +2 Wisdom, +1 Initiative, +20% Debuff Resist||Profession||+3 *|
Skills[edit | edit source]
As a character advances in the Commander Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 12 to 22[edit | edit source]
Ranks 22 to 32[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Aura of Command3 weeks Cooldown
Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission
Steady Hands6 weeks Cooldown
Buffs Ship with +20% Defense for next 3 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Command Skill worth of Morale to 10 Crew
Discerning Glance3 weeks Cooldown
When Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits.
Loyalty Rousing6 weeks Cooldown
In the aftermath of a ship battle, give an inspiring speech which causes up to 10 crew gain 10 + Command Skill in Morale
Rallying Aura12 Initiative
In crew combat, Buffs entire team with +10% All Damage, +10% Critical, +10% Armor for 3 Turns and Restores (10 + 0 Command) Morale
Quell Mutiny26 weeks Cooldown
Powerful words from a strong leader pull the crew together. The mutiny ends and Morale of the entire crew is increased by 10 + Command skill
Barked Order12 Initiative
In crew combat, intimidating command causes -25% All Accuracy, -25% All Damage for 3 Turns, knocks target back 1 slot
Inspiring Squadron9 weeks Cooldown
Buffs launched friendly Craft with +25% Hit Chance, +25% Craft Evasion, +10% Shield, +10% Armor for next 3 Turns
In crew combat, Removes all Debuffs; Restores (30 + 0 Command) Morale
Shrewd Dealings18 weeks Cooldown
When accepting a Mission, gain a (Charisma + Command %) chance to discover one of your Contact's hidden Traits
Precision Action6 weeks Cooldown
Purges your Ship of both Crew and Ship Crippling Effects
In crew combat, intimidating command hits 2 targets causes -4 Initiative, -25% Armor Piercing, -25% Deflection for 2 Turns in addition to (10 + 0 Intimidate) Morale Loss
Coordinated Fire3 weeks Cooldown
Buffs Ship with +10% to Hit Craft, +35% Dmg, +25% Critical for next 3 Turns
Warning Shots3 weeks Cooldown
If any ship weapons hit, this Crippling Attack causes -20 Range Change, -10 Escape, +25 Morale Dmg/Turn for the next 3 Turns while debuffing our ship with -25% Dmg for next 2 Turns
Talent Strategy[edit | edit source]
Rallying Aura[edit | edit source]
This is a powerful all-around buff similar to the options that Soldiers have. Unlike them, this can be used from almost any position. The morale regeneration can help top off a team at the start of battle that recently hit the Spice Hall but wasn't able to exceed the 80 morale maximum there.
Barked Order[edit | edit source]
This is a defensive option to address a powerful threat in positions one, two or three. It has the additional, and powerful use of knocking a target in position 3 back, bringing foes in position 4 into an attackable position. This can be very helpful against enemy Snipers.
Bolster[edit | edit source]
Bolster is a quick and easy way to recover from any number of debuffs. The morale gain is icing on the cake. If your team doesn't have a dedicated healer, this can be an excellent choice to deal with stacked debuffs.
Scorn[edit | edit source]
Scorn deals with front-line foes, softening up their armor and dropping enemy initiative. The cost of using this talent is entirely payed off by the initiative you cost your foes. This is an excellent talent to use when the front two enemies each have between 1 and 4 initiative as it will rob them each of a turn while dropping deflection to manageable levels.
|Ship Operations||Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer |
Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Scavenger • Smuggler
|Fighters||Assassin • Bodyguard • Bounty Hunter • Combat Medic • Exo-Scout • Military Officer |
Pistoleer • Soldier • Swordsman • Spy • Sniper • Xeno Hunter • Zealot
|Small Craft||Gundeck Boss • Wing Bomber • Wing Commando • Wing Leader • Wing Tech|