Crew Combat Effects

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During Crew Combat Crew Talents can generate transient effects that increase or decrease character's statistics. Some Crew Combat Effects can cause damage over time (DoT) to both the Hit Points and Morale.

Some Crew Combat Effects can be generated by Crew Gear. These Crew Combat Effects are not transient.

Combat Stats Bonus[edit | edit source]

Accuracy Bonus[edit | edit source]

All Accuracy Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat mo boardingrush normal.png
ON INIT
Boarding Rush Military Officer 11 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +4 Initiative, +10% All Accuracy, +10% All Damage for 2 Turns One team member's On Init Talent activates at the start of each combat turn



Melee Accuracy Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assasin hitman normal.png
ON INIT
Hitman Rush Assassin 1 ON INIT When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +25% Melee Accuracy, +10% Critical for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat assassin arterial normal.png
Arterial Slash Assassin 8 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing; successful hit causes -3 Initiative, +24 Bleeding for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat assassin deathblow normal.png
Fatal Blow Assassin 5 CREW COMBAT In crew combat, Blade Attack with +10% Melee Accuracy, +50% Critical and removes all Buffs from target Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat assassin venomblade normal.png
Venomous Blade Assassin 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, +20% Melee Damage; successful hit causes +22 Bio-Poison Damage, -10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent swordsman bladestrike normal.png
Balanced Blade Swordsman 1 CREW COMBAT In crew combat, Blade Attack. Successful attack Buffs yourself with +25% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing, +25% Parry for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat swords skewering normal.png
Skewering Thrust Swordsman 8 CREW COMBAT In crew combat, Blade Attack hits 2 targets with +10% Melee Accuracy, +10% Melee Damage, +10% Critical, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent comando breakneck normal.png
Breakneck Assault Wing Commando 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, -30% Melee Damage; successful hit hits 2 targets and causes -2 Initiative, -10% Deflection, -10% Armor for 3 Turns, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent commando raiderstrike normal.png
Whirling Blade Wing Commando 1 CREW COMBAT In crew combat, Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing. Successful attack Buffs yourself with +15% Parry, +15% Dodge, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat sword rash normal.png
Rash Courage Swordsman 1 CREW COMBAT In crew combat, Buff yourself with +30% Melee Accuracy, +30% Melee Damage, +10% Armor Piercing, -10% Armor for 4 Turns, advances 1 slot (requires blade) Costs 6 Initiative to use


Talent commando knifework normal.png
Knife Work Wing Commando 5 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 2 targets with +25% Melee Accuracy, +25% Melee Damage, +10% Critical, +20% Parry for 3 Turns (requires blade) Costs 12 Initiative to use



Ranged Accuracy Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat sniper dominanteye normal.png
ON INIT
Dominant Eye Sniper 1 ON INIT When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +25% Ranged Accuracy, +20% Armor Piercing, +10% Critical, +10% Dodge for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat sniper trickeye normal.png
ON INIT
Trick of the Eye Sniper 15 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +10% Ranged Accuracy, +10% Ranged Damage, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat soldier ferocity normal.png
ON INIT
Ferocity Soldier 1 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with -10% Ranged Accuracy, +30% Ranged Damage, +15% Critical, -25% Dodge for 3 Turns (requires rifle) One team member's On Init Talent activates at the start of each combat turn


Talent pistoleer confound normal.png
Confounding Gunplay Pistoleer 15 CREW COMBAT In crew combat, Crippling Pistol Attack with +15% Ranged Accuracy, +10% Ranged Damage; successful hit causes 50% Stun to target and causes -10% All Accuracy for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer exposed normal.png
Exposed Shot Pistoleer 11 CREW COMBAT In crew combat, Pistol Attack with +30% Ranged Accuracy, -20% Ranged Damage, +15% Armor Piercing. Successful attack Debuffs yourself with -10% Parry, -10% Dodge for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer fadingshot normal.png
Fading Shot Pistoleer 1 CREW COMBAT In crew combat, Pistol Attack, retreats 1 slot. Successful attack Buffs yourself with +25% Ranged Accuracy, +20% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh steadfastaim normal.png
Steadfast Aim Bounty Hunter 1 CREW COMBAT In crew combat, Rifle Attack. Successful attack Buffs yourself with +20% Ranged Accuracy, +20% Ranged Damage, +20% Armor Piercing for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout mobility normal.png
Aggressive Advance Exo-Scout 1 CREW COMBAT In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +2 Initiative, +25% Ranged Accuracy, +25% Armor Piercing, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout burrowing normal.png
Burrowing Shots Exo-Scout 5 CREW COMBAT In crew combat against xeno only, Crippling Rifle Attack with +10% Ranged Accuracy; successful hit causes -4 Initiative, +36 Bleeding, -10 Energy (Plas/Rad) Resist, -10 Bio-Poison Resist for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent soldier suppressingfire normal.png
Suppressing Fire Soldier 1 CREW COMBAT In crew combat, Crippling Rifle Attack with +10% Ranged Accuracy; successful hit causes -25% All Accuracy for 2 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper trace normal.png
Bullet Trace Sniper 1 CREW COMBAT In crew combat, Crippling Rifle Attack with +10% Ranged Accuracy, +15% Armor Piercing; successful hit causes -15% Deflection, -15% Dodge for 2 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer aimedshot normal.png
Aimed Focus Pistoleer 1 CREW COMBAT In crew combat, Buff yourself with +25% Ranged Accuracy, +25% All Damage, +10% Critical for 3 Turns, Restores (10 + 0 Evasion) Morale Costs 6 Initiative to use


Talent combat sniper eagle normal.png
Eagle Eye Sniper 5 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +10% Ranged Accuracy, +10% Ranged Damage, +10% Critical, +25% To Resist Debuffs for 3 Turns Costs 8 Initiative to use


Talent combat soldier backline normal.png
Backline Leader Soldier 5 CREW COMBAT In crew combat, Buffs entire team with +10% Ranged Accuracy, +10% All Damage, +10% Armor, +25% To Resist Debuffs for 3 Turns Costs 10 Initiative to use



Active Defence Bonus[edit | edit source]

Parry Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent swordsman braveryline normal.png
ON INIT
Bravery Line Swordsman 1 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +15% Critical, +15% Parry for 3 Turns (requires blade) One team member's On Init Talent activates at the start of each combat turn


Talent combat xeno hunter team normal.png
ON INIT
Irid-Laced Resolve Xeno Hunter 1 ON INIT When making Initiative Roll in Crew Combat against Xeno, Buffs entire team with +2 Initiative, +15% Parry, +15% Armor, +25% To Resist Debuffs for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent swordsman bladestrike normal.png
Balanced Blade Swordsman 1 CREW COMBAT In crew combat, Blade Attack. Successful attack Buffs yourself with +25% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing, +25% Parry for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent swordsman sharpcounter normal.png
Sharp Counter Swordsman 1 CREW COMBAT In crew combat, Blade Attack. Successful attack Buffs yourself with +25% Parry, +10% Armor, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent swordsman slashingretreat normal.png
Slashing Retreat Swordsman 1 CREW COMBAT In crew combat, Blade Attack, retreats 1 slot. Successful attack Buffs yourself with +25% Parry, +25% Dodge, +10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent commando raiderstrike normal.png
Whirling Blade Wing Commando 1 CREW COMBAT In crew combat, Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing. Successful attack Buffs yourself with +15% Parry, +15% Dodge, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat pistoleer stance normal.png
Dueler's Stance Pistoleer 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +20% Deflection, +25% Parry, +25% Dodge, +50% To Resist Debuffs for 3 Turns (requires pistol) Costs 6 Initiative to use


Talent combat spy disappear normal.png
Disappearing Act Spy 1 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +25% Parry, +25% Dodge, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns Costs 8 Initiative to use


Talent combat swords steel normal.png
Strength of Steel Swordsman 5 CREW COMBAT In crew combat, Buff yourself with +40% Parry, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Blades) HP and Morale (requires blade) Costs 6 Initiative to use


Talent commando knifework normal.png
Knife Work Wing Commando 5 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 2 targets with +25% Melee Accuracy, +25% Melee Damage, +10% Critical, +20% Parry for 3 Turns (requires blade) Costs 12 Initiative to use



Dodge Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat sniper dominanteye normal.png
ON INIT
Dominant Eye Sniper 1 ON INIT When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +25% Ranged Accuracy, +20% Armor Piercing, +10% Critical, +10% Dodge for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent swordsman slashingretreat normal.png
Slashing Retreat Swordsman 1 CREW COMBAT In crew combat, Blade Attack, retreats 1 slot. Successful attack Buffs yourself with +25% Parry, +25% Dodge, +10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent commando raiderstrike normal.png
Whirling Blade Wing Commando 1 CREW COMBAT In crew combat, Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing. Successful attack Buffs yourself with +15% Parry, +15% Dodge, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat scout adv normal.png
Steady Mobility Exo-Scout 1 CREW COMBAT In crew combat, Rifle Attack. Successful attack Buffs yourself with +25% Ranged Damage, +25% Armor Piercing, +25% Dodge, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat pistoleer stance normal.png
Dueler's Stance Pistoleer 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +20% Deflection, +25% Parry, +25% Dodge, +50% To Resist Debuffs for 3 Turns (requires pistol) Costs 6 Initiative to use


Talent combat sniper vanish normal.png
Vanishing Act Sniper 1 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +10% Armor Piercing, +25% Dodge, +15% Armor, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 2 Turns, retreats 1 slot Costs 8 Initiative to use


Talent soldier discipline normal.png
Discipline Soldier 1 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Dodge, +10% Armor, +25% To Resist Debuffs for 3 Turns (requires rifle) Costs 6 Initiative to use


Talent combat spy disappear normal.png
Disappearing Act Spy 1 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +25% Parry, +25% Dodge, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns Costs 8 Initiative to use



Damage Bonus[edit | edit source]

All Damage Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat mo boardingrush normal.png
ON INIT
Boarding Rush Military Officer 11 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +4 Initiative, +10% All Accuracy, +10% All Damage for 2 Turns One team member's On Init Talent activates at the start of each combat turn


Talent commando team init normal.png
ON INIT
Predictive Intel Wing Commando 11 ON INIT When making Initiative Roll in Boarding Combat and piloting a Shuttle, Buffs entire team with +2 Initiative, +10% All Damage, +10% Armor Piercing, +10% Critical for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat zealot rage normal.png
ON INIT
Infliction Rage Zealot 11 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +25% All Damage, +20% Armor for 3 Turns, Restores (5 + 0 Intimidate) Morale One team member's On Init Talent activates at the start of each combat turn


Talent combat soldier charge normal.png
Fearsome Charge Soldier 11 CREW COMBAT In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +25% All Damage, +25% Critical for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat commander rally normal.png
Rallying Aura Commander 1 CREW COMBAT In crew combat, Buffs entire team with +10% All Damage, +10% Critical, +10% Armor for 3 Turns and Restores (10 + 0 Command) Morale Costs 12 Initiative to use


Talent combat mo tactical normal.png
Tactical Edge Military Officer 1 CREW COMBAT In crew combat, Buffs with +4 Initiative, +20% All Damage, +10% Armor for 3 Turns, pushes target forward 1 slot Costs 6 Initiative to use


Talent pistoleer aimedshot normal.png
Aimed Focus Pistoleer 1 CREW COMBAT In crew combat, Buff yourself with +25% Ranged Accuracy, +25% All Damage, +10% Critical for 3 Turns, Restores (10 + 0 Evasion) Morale Costs 6 Initiative to use


Talent combat soldier backline normal.png
Backline Leader Soldier 5 CREW COMBAT In crew combat, Buffs entire team with +10% Ranged Accuracy, +10% All Damage, +10% Armor, +25% To Resist Debuffs for 3 Turns Costs 10 Initiative to use


Talent combat soldier frontline normal.png
Frontline Brave Soldier 8 CREW COMBAT In crew combat, Buffs entire team with +2 Initiative, +10% All Damage, +10% Critical, +10% Armor for 3 Turns Costs 12 Initiative to use



Melee Damage Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assassin arterial normal.png
Arterial Slash Assassin 8 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing; successful hit causes -3 Initiative, +24 Bleeding for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat assassin dissection normal.png
Dissection Assassin 11 CREW COMBAT In crew combat, Crippling Blade Attack with +50% Melee Damage; successful hit hits 2 targets and causes +10 Bleeding for 2 Turns; Requires but ends Stealth Mode to use Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat assassin venomblade normal.png
Venomous Blade Assassin 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, +20% Melee Damage; successful hit causes +22 Bio-Poison Damage, -10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent swordsman bladestrike normal.png
Balanced Blade Swordsman 1 CREW COMBAT In crew combat, Blade Attack. Successful attack Buffs yourself with +25% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing, +25% Parry for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat sword bladehilt normal.png
Blade and Hilt Swordsman 11 CREW COMBAT In crew combat, Blade Attack hits 2 targets. Successful attack Buffs yourself with +10% Melee Damage, +10% Armor Piercing, +25% Critical, -15% Parry, -15% Dodge for 3 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat swords skewering normal.png
Skewering Thrust Swordsman 8 CREW COMBAT In crew combat, Blade Attack hits 2 targets with +10% Melee Accuracy, +10% Melee Damage, +10% Critical, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent commando raiderstrike normal.png
Whirling Blade Wing Commando 1 CREW COMBAT In crew combat, Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing. Successful attack Buffs yourself with +15% Parry, +15% Dodge, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)



Ranged Damage Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent pistoleer flashingsteel normal.png
ON INIT
Raining Steel Pistoleer 1 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +15% Ranged Damage, +15% Critical for 3 Turns (requires pistol) One team member's On Init Talent activates at the start of each combat turn


Talent combat sniper trickeye normal.png
ON INIT
Trick of the Eye Sniper 15 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +10% Ranged Accuracy, +10% Ranged Damage, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat soldier ferocity normal.png
ON INIT
Ferocity Soldier 1 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with -10% Ranged Accuracy, +30% Ranged Damage, +15% Critical, -25% Dodge for 3 Turns (requires rifle) One team member's On Init Talent activates at the start of each combat turn


Talent combat pistoleer advance normal.png
Advancing Front Pistoleer 8 CREW COMBAT In crew combat, Pistol Attack with +10% Ranged Damage, +20% Armor Piercing, +35% Critical, advances 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer unloadingfire normal.png
Close-Range Barrage Pistoleer 1 CREW COMBAT In crew combat, Crippling Pistol Attack with +25% Ranged Damage; successful hit causes -25% Melee Accuracy, -25% All Damage, -10% Critical Chance for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer confound normal.png
Confounding Gunplay Pistoleer 15 CREW COMBAT In crew combat, Crippling Pistol Attack with +15% Ranged Accuracy, +10% Ranged Damage; successful hit causes 50% Stun to target and causes -10% All Accuracy for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat spy distracting normal.png
Distracting Shots Spy 5 CREW COMBAT In crew combat, Pistol Attack with +10% Ranged Damage, +10% Armor Piercing, retreats 1 slot. Successful attack Buffs yourself with Engages Stealth Mode, +(10% + Stealth) Critical for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat spy shadowfire normal.png
Shadowed Fire Spy 1 CREW COMBAT In crew combat, Pistol Attack with +25% Ranged Damage, +25% Armor Piercing, +25% Critical; Requires Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat spy sneak normal.png
Sneak Attack Spy 8 CREW COMBAT In crew combat, Crippling Pistol Attack with +10% Ranged Damage, +10% Critical; successful hit causes 50% Stun to target and causes -4 Initiative for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh steadfastaim normal.png
Steadfast Aim Bounty Hunter 1 CREW COMBAT In crew combat, Rifle Attack. Successful attack Buffs yourself with +20% Ranged Accuracy, +20% Ranged Damage, +20% Armor Piercing for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout adv normal.png
Steady Mobility Exo-Scout 1 CREW COMBAT In crew combat, Rifle Attack. Successful attack Buffs yourself with +25% Ranged Damage, +25% Armor Piercing, +25% Dodge, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier fullauto normal.png
Full Auto Soldier 8 CREW COMBAT In crew combat, Rifle Attack hits 2 targets with +10% Ranged Damage, +10% Armor Piercing, +20% Critical. Successful attack Debuffs yourself with -25% Ranged Accuracy, -25% All Damage, -10% Dodge for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier roaring normal.png
Roaring Barrels Soldier 1 CREW COMBAT In crew combat, Rifle Attack with +25% Ranged Damage, +20% Armor Piercing and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier shrapnel normal.png
Shrapnel Shell Soldier 11 CREW COMBAT In crew combat, Crippling Rifle Attack with +25% Ranged Damage, -25% Armor Piercing, +20% Critical; successful hit causes +22 Bleeding, -20% Parry for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper oneshot normal.png
One-Shot Sniper 11 CREW COMBAT In crew combat, Rifle Attack with +10% Ranged Damage, +15% Armor Piercing, +55% Critical; Requires Stealth Mode to use Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper eagle normal.png
Eagle Eye Sniper 5 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +10% Ranged Accuracy, +10% Ranged Damage, +10% Critical, +25% To Resist Debuffs for 3 Turns Costs 8 Initiative to use



Armor Piercing Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat sniper dominanteye normal.png
ON INIT
Dominant Eye Sniper 1 ON INIT When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +25% Ranged Accuracy, +20% Armor Piercing, +10% Critical, +10% Dodge for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent commando team init normal.png
ON INIT
Predictive Intel Wing Commando 11 ON INIT When making Initiative Roll in Boarding Combat and piloting a Shuttle, Buffs entire team with +2 Initiative, +10% All Damage, +10% Armor Piercing, +10% Critical for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat assassin arterial normal.png
Arterial Slash Assassin 8 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing; successful hit causes -3 Initiative, +24 Bleeding for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent swordsman bladestrike normal.png
Balanced Blade Swordsman 1 CREW COMBAT In crew combat, Blade Attack. Successful attack Buffs yourself with +25% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing, +25% Parry for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat sword bladehilt normal.png
Blade and Hilt Swordsman 11 CREW COMBAT In crew combat, Blade Attack hits 2 targets. Successful attack Buffs yourself with +10% Melee Damage, +10% Armor Piercing, +25% Critical, -15% Parry, -15% Dodge for 3 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat swords flashfury normal.png
Flash Fury Swordsman 5 CREW COMBAT In crew combat, Blade Attack with +25% Armor Piercing, +25% Critical and removes all Buffs from target, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent commando raiderstrike normal.png
Whirling Blade Wing Commando 1 CREW COMBAT In crew combat, Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing. Successful attack Buffs yourself with +15% Parry, +15% Dodge, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat pistoleer advance normal.png
Advancing Front Pistoleer 8 CREW COMBAT In crew combat, Pistol Attack with +10% Ranged Damage, +20% Armor Piercing, +35% Critical, advances 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer exposed normal.png
Exposed Shot Pistoleer 11 CREW COMBAT In crew combat, Pistol Attack with +30% Ranged Accuracy, -20% Ranged Damage, +15% Armor Piercing. Successful attack Debuffs yourself with -10% Parry, -10% Dodge for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat spy distracting normal.png
Distracting Shots Spy 5 CREW COMBAT In crew combat, Pistol Attack with +10% Ranged Damage, +10% Armor Piercing, retreats 1 slot. Successful attack Buffs yourself with Engages Stealth Mode, +(10% + Stealth) Critical for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat spy shadowfire normal.png
Shadowed Fire Spy 1 CREW COMBAT In crew combat, Pistol Attack with +25% Ranged Damage, +25% Armor Piercing, +25% Critical; Requires Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh steadfastaim normal.png
Steadfast Aim Bounty Hunter 1 CREW COMBAT In crew combat, Rifle Attack. Successful attack Buffs yourself with +20% Ranged Accuracy, +20% Ranged Damage, +20% Armor Piercing for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout mobility normal.png
Aggressive Advance Exo-Scout 1 CREW COMBAT In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +2 Initiative, +25% Ranged Accuracy, +25% Armor Piercing, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout plaschargeslug normal.png
Plas-Charge Slugs Exo-Scout 11 CREW COMBAT In crew combat, Crippling Rifle Attack with +20 Plasma Damage, +10% Armor Piercing; successful hit causes -25% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout adv normal.png
Steady Mobility Exo-Scout 1 CREW COMBAT In crew combat, Rifle Attack. Successful attack Buffs yourself with +25% Ranged Damage, +25% Armor Piercing, +25% Dodge, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier burstfire normal.png
Burst Fire Soldier 1 CREW COMBAT In crew combat, Rifle Attack hits 2 targets with -35% All Damage, +10% Armor Piercing, +10% Critical Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier fullauto normal.png
Full Auto Soldier 8 CREW COMBAT In crew combat, Rifle Attack hits 2 targets with +10% Ranged Damage, +10% Armor Piercing, +20% Critical. Successful attack Debuffs yourself with -25% Ranged Accuracy, -25% All Damage, -10% Dodge for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier roaring normal.png
Roaring Barrels Soldier 1 CREW COMBAT In crew combat, Rifle Attack with +25% Ranged Damage, +20% Armor Piercing and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper trace normal.png
Bullet Trace Sniper 1 CREW COMBAT In crew combat, Crippling Rifle Attack with +10% Ranged Accuracy, +15% Armor Piercing; successful hit causes -15% Deflection, -15% Dodge for 2 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper oneshot normal.png
One-Shot Sniper 11 CREW COMBAT In crew combat, Rifle Attack with +10% Ranged Damage, +15% Armor Piercing, +55% Critical; Requires Stealth Mode to use Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper staggering normal.png
Staggering Hit Sniper 5 CREW COMBAT In crew combat, Crippling Rifle Attack with +50% Armor Piercing, +10% Critical; successful hit causes +28 Bleeding, -20% Deflection for 2 Turns, knocks target back 1 slot; Requires Stealth Mode to use Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat xeno hunter puncture normal.png
Puncture Points Xeno Hunter 5 CREW COMBAT In crew combat, Crippling Rifle Attack with +16 Plasma Damage, +20% Armor Piercing; successful hit causes -25% Deflection, -5% Armor, -20 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat medic lifeline normal.png
Lifeline Combat Medic 8 CREW COMBAT In crew combat, Buffs with +2 Initiative, +10% Armor Piercing, +50% To Resist Debuffs for 3 Turns and Heals (36 + 0 Doctor) HP Costs 12 Initiative to use


Talent combat sniper vanish normal.png
Vanishing Act Sniper 1 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +10% Armor Piercing, +25% Dodge, +15% Armor, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 2 Turns, retreats 1 slot Costs 8 Initiative to use


Talent combat spy killeraim normal.png
Killer's Aim Spy 11 CREW COMBAT In crew combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +20% Armor Piercing, +35% Critical for 3 Turns Costs 6 Initiative to use


Talent combat sword rash normal.png
Rash Courage Swordsman 1 CREW COMBAT In crew combat, Buff yourself with +30% Melee Accuracy, +30% Melee Damage, +10% Armor Piercing, -10% Armor for 4 Turns, advances 1 slot (requires blade) Costs 6 Initiative to use



Passive Defence Bonus[edit | edit source]

Deflection Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat mo steely normal.png
Steely Authority Military Officer 8 CREW COMBAT In crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores (10 + 0 Tactics) Morale Costs 12 Initiative to use


Talent combat pistoleer stance normal.png
Dueler's Stance Pistoleer 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +20% Deflection, +25% Parry, +25% Dodge, +50% To Resist Debuffs for 3 Turns (requires pistol) Costs 6 Initiative to use


Talent combat xeno hunter unfailing normal.png
Unfailing Stand Xeno Hunter 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale Costs 10 Initiative to use



Armor Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat xeno hunter team normal.png
ON INIT
Irid-Laced Resolve Xeno Hunter 1 ON INIT When making Initiative Roll in Crew Combat against Xeno, Buffs entire team with +2 Initiative, +15% Parry, +15% Armor, +25% To Resist Debuffs for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat zealot rage normal.png
ON INIT
Infliction Rage Zealot 11 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +25% All Damage, +20% Armor for 3 Turns, Restores (5 + 0 Intimidate) Morale One team member's On Init Talent activates at the start of each combat turn


Talent swordsman sharpcounter normal.png
Sharp Counter Swordsman 1 CREW COMBAT In crew combat, Blade Attack. Successful attack Buffs yourself with +25% Parry, +10% Armor, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent swordsman slashingretreat normal.png
Slashing Retreat Swordsman 1 CREW COMBAT In crew combat, Blade Attack, retreats 1 slot. Successful attack Buffs yourself with +25% Parry, +25% Dodge, +10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer fadingshot normal.png
Fading Shot Pistoleer 1 CREW COMBAT In crew combat, Pistol Attack, retreats 1 slot. Successful attack Buffs yourself with +25% Ranged Accuracy, +20% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat assassin antidote normal.png
Antidote Assassin 8 CREW COMBAT In crew combat, Removes all Debuffs; Buffs with +10% Armor, +32 Bio-Poison Resist for 3 Turns Costs 6 Initiative to use


Talent combat bh resolute normal.png
Resolute Hound Bounty Hunter 8 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale Costs 8 Initiative to use


Talent medic vacwatch normal.png
Vaccination Watch Combat Medic 5 CREW COMBAT In crew combat, Buffs entire team with +10% Armor, +10 Energy (Plas/Rad) Resist, +36 Bio-Poison Resist for 3 Turns Costs 12 Initiative to use


Talent combat commander rally normal.png
Rallying Aura Commander 1 CREW COMBAT In crew combat, Buffs entire team with +10% All Damage, +10% Critical, +10% Armor for 3 Turns and Restores (10 + 0 Command) Morale Costs 12 Initiative to use


Talent combat mo steely normal.png
Steely Authority Military Officer 8 CREW COMBAT In crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores (10 + 0 Tactics) Morale Costs 12 Initiative to use


Talent combat mo tactical normal.png
Tactical Edge Military Officer 1 CREW COMBAT In crew combat, Buffs with +4 Initiative, +20% All Damage, +10% Armor for 3 Turns, pushes target forward 1 slot Costs 6 Initiative to use


Talent combat sniper vanish normal.png
Vanishing Act Sniper 1 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +10% Armor Piercing, +25% Dodge, +15% Armor, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 2 Turns, retreats 1 slot Costs 8 Initiative to use


Talent combat soldier backline normal.png
Backline Leader Soldier 5 CREW COMBAT In crew combat, Buffs entire team with +10% Ranged Accuracy, +10% All Damage, +10% Armor, +25% To Resist Debuffs for 3 Turns Costs 10 Initiative to use


Talent soldier discipline normal.png
Discipline Soldier 1 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Dodge, +10% Armor, +25% To Resist Debuffs for 3 Turns (requires rifle) Costs 6 Initiative to use


Talent combat soldier frontline normal.png
Frontline Brave Soldier 8 CREW COMBAT In crew combat, Buffs entire team with +2 Initiative, +10% All Damage, +10% Critical, +10% Armor for 3 Turns Costs 12 Initiative to use


Talent combat xeno hunter unfailing normal.png
Unfailing Stand Xeno Hunter 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale Costs 10 Initiative to use


Talent combat zealot unstoppable normal.png
Unstoppable Force Zealot 1 CREW COMBAT In crew combat, Buff yourself with +20% Armor, +75% To Resist Debuffs for 3 Turns, Restores (20 + 0 Intimidate) Morale Costs 6 Initiative to use



Critical Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assasin hitman normal.png
ON INIT
Hitman Rush Assassin 1 ON INIT When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +25% Melee Accuracy, +10% Critical for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent pistoleer flashingsteel normal.png
ON INIT
Raining Steel Pistoleer 1 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +15% Ranged Damage, +15% Critical for 3 Turns (requires pistol) One team member's On Init Talent activates at the start of each combat turn


Talent combat sniper dominanteye normal.png
ON INIT
Dominant Eye Sniper 1 ON INIT When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +25% Ranged Accuracy, +20% Armor Piercing, +10% Critical, +10% Dodge for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat sniper trickeye normal.png
ON INIT
Trick of the Eye Sniper 15 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +10% Ranged Accuracy, +10% Ranged Damage, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat soldier ferocity normal.png
ON INIT
Ferocity Soldier 1 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with -10% Ranged Accuracy, +30% Ranged Damage, +15% Critical, -25% Dodge for 3 Turns (requires rifle) One team member's On Init Talent activates at the start of each combat turn


Talent swordsman braveryline normal.png
ON INIT
Bravery Line Swordsman 1 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +15% Critical, +15% Parry for 3 Turns (requires blade) One team member's On Init Talent activates at the start of each combat turn


Talent commando team init normal.png
ON INIT
Predictive Intel Wing Commando 11 ON INIT When making Initiative Roll in Boarding Combat and piloting a Shuttle, Buffs entire team with +2 Initiative, +10% All Damage, +10% Armor Piercing, +10% Critical for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat assassin deathblow normal.png
Fatal Blow Assassin 5 CREW COMBAT In crew combat, Blade Attack with +10% Melee Accuracy, +50% Critical and removes all Buffs from target Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat sword bladehilt normal.png
Blade and Hilt Swordsman 11 CREW COMBAT In crew combat, Blade Attack hits 2 targets. Successful attack Buffs yourself with +10% Melee Damage, +10% Armor Piercing, +25% Critical, -15% Parry, -15% Dodge for 3 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat swords flashfury normal.png
Flash Fury Swordsman 5 CREW COMBAT In crew combat, Blade Attack with +25% Armor Piercing, +25% Critical and removes all Buffs from target, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat swords skewering normal.png
Skewering Thrust Swordsman 8 CREW COMBAT In crew combat, Blade Attack hits 2 targets with +10% Melee Accuracy, +10% Melee Damage, +10% Critical, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat zealot incensed normal.png
Incensed Strikes Zealot 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Critical; successful hit causes -3 Initiative, -10% Parry, -10 Bleed Resist for 2 Turns and removes all Buffs from target Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat pistoleer advance normal.png
Advancing Front Pistoleer 8 CREW COMBAT In crew combat, Pistol Attack with +10% Ranged Damage, +20% Armor Piercing, +35% Critical, advances 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat spy distracting normal.png
Distracting Shots Spy 5 CREW COMBAT In crew combat, Pistol Attack with +10% Ranged Damage, +10% Armor Piercing, retreats 1 slot. Successful attack Buffs yourself with Engages Stealth Mode, +(10% + Stealth) Critical for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat spy shadowfire normal.png
Shadowed Fire Spy 1 CREW COMBAT In crew combat, Pistol Attack with +25% Ranged Damage, +25% Armor Piercing, +25% Critical; Requires Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat spy sneak normal.png
Sneak Attack Spy 8 CREW COMBAT In crew combat, Crippling Pistol Attack with +10% Ranged Damage, +10% Critical; successful hit causes 50% Stun to target and causes -4 Initiative for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier burstfire normal.png
Burst Fire Soldier 1 CREW COMBAT In crew combat, Rifle Attack hits 2 targets with -35% All Damage, +10% Armor Piercing, +10% Critical Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier charge normal.png
Fearsome Charge Soldier 11 CREW COMBAT In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +25% All Damage, +25% Critical for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier fullauto normal.png
Full Auto Soldier 8 CREW COMBAT In crew combat, Rifle Attack hits 2 targets with +10% Ranged Damage, +10% Armor Piercing, +20% Critical. Successful attack Debuffs yourself with -25% Ranged Accuracy, -25% All Damage, -10% Dodge for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent soldier shrapnel normal.png
Shrapnel Shell Soldier 11 CREW COMBAT In crew combat, Crippling Rifle Attack with +25% Ranged Damage, -25% Armor Piercing, +20% Critical; successful hit causes +22 Bleeding, -20% Parry for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper oneshot normal.png
One-Shot Sniper 11 CREW COMBAT In crew combat, Rifle Attack with +10% Ranged Damage, +15% Armor Piercing, +55% Critical; Requires Stealth Mode to use Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper staggering normal.png
Staggering Hit Sniper 5 CREW COMBAT In crew combat, Crippling Rifle Attack with +50% Armor Piercing, +10% Critical; successful hit causes +28 Bleeding, -20% Deflection for 2 Turns, knocks target back 1 slot; Requires Stealth Mode to use Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat xeno hunter plasma normal.png
Plasma Burner Xeno Hunter 8 CREW COMBAT In crew combat, Rifle Attack hits 2 targets with +36 Plasma Damage, +5% Critical Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat smokebomb normal.png
Smoke Bomb Assassin 1 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets and causes -2 Initiative, -20% Parry for 2 Turns; if hits successfully Engages Stealth Mode, +(10% + Stealth) Critical for 2 Turns Costs 12 Initiative to use


Talent combat assassin gliding normal.png
Gliding Advance Assassin 5 CREW COMBAT In crew combat, Buff yourself with +20% Melee Damage, +10% Critical, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns, advances 1 slot (requires blade) Costs 8 Initiative to use


Talent combat commander rally normal.png
Rallying Aura Commander 1 CREW COMBAT In crew combat, Buffs entire team with +10% All Damage, +10% Critical, +10% Armor for 3 Turns and Restores (10 + 0 Command) Morale Costs 12 Initiative to use


Talent pistoleer aimedshot normal.png
Aimed Focus Pistoleer 1 CREW COMBAT In crew combat, Buff yourself with +25% Ranged Accuracy, +25% All Damage, +10% Critical for 3 Turns, Restores (10 + 0 Evasion) Morale Costs 6 Initiative to use


Talent combat sniper eagle normal.png
Eagle Eye Sniper 5 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +10% Ranged Accuracy, +10% Ranged Damage, +10% Critical, +25% To Resist Debuffs for 3 Turns Costs 8 Initiative to use


Talent combat sniper vanish normal.png
Vanishing Act Sniper 1 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +10% Armor Piercing, +25% Dodge, +15% Armor, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 2 Turns, retreats 1 slot Costs 8 Initiative to use


Talent combat soldier frontline normal.png
Frontline Brave Soldier 8 CREW COMBAT In crew combat, Buffs entire team with +2 Initiative, +10% All Damage, +10% Critical, +10% Armor for 3 Turns Costs 12 Initiative to use


Talent combat spy disappear normal.png
Disappearing Act Spy 1 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +25% Parry, +25% Dodge, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns Costs 8 Initiative to use


Talent combat spy killeraim normal.png
Killer's Aim Spy 11 CREW COMBAT In crew combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +20% Armor Piercing, +35% Critical for 3 Turns Costs 6 Initiative to use


Talent commando knifework normal.png
Knife Work Wing Commando 5 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 2 targets with +25% Melee Accuracy, +25% Melee Damage, +10% Critical, +20% Parry for 3 Turns (requires blade) Costs 12 Initiative to use


Talent combat xeno hunter death haunt normal.png
Death Haunt Xeno Hunter 8 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 3 targets with +10% Critical for 3 Turns and Restores (30 + 0 Intimidate) Morale Costs 12 Initiative to use



Initiative Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assasin hitman normal.png
ON INIT
Hitman Rush Assassin 1 ON INIT When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +25% Melee Accuracy, +10% Critical for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat mo boardingrush normal.png
ON INIT
Boarding Rush Military Officer 11 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +4 Initiative, +10% All Accuracy, +10% All Damage for 2 Turns One team member's On Init Talent activates at the start of each combat turn


Talent pistoleer flashingsteel normal.png
ON INIT
Raining Steel Pistoleer 1 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +15% Ranged Damage, +15% Critical for 3 Turns (requires pistol) One team member's On Init Talent activates at the start of each combat turn


Talent swordsman braveryline normal.png
ON INIT
Bravery Line Swordsman 1 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +15% Critical, +15% Parry for 3 Turns (requires blade) One team member's On Init Talent activates at the start of each combat turn


Talent commando team init normal.png
ON INIT
Predictive Intel Wing Commando 11 ON INIT When making Initiative Roll in Boarding Combat and piloting a Shuttle, Buffs entire team with +2 Initiative, +10% All Damage, +10% Armor Piercing, +10% Critical for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat xeno hunter team normal.png
ON INIT
Irid-Laced Resolve Xeno Hunter 1 ON INIT When making Initiative Roll in Crew Combat against Xeno, Buffs entire team with +2 Initiative, +15% Parry, +15% Armor, +25% To Resist Debuffs for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat zealot rage normal.png
ON INIT
Infliction Rage Zealot 11 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +25% All Damage, +20% Armor for 3 Turns, Restores (5 + 0 Intimidate) Morale One team member's On Init Talent activates at the start of each combat turn


Talent combat scout mobility normal.png
Aggressive Advance Exo-Scout 1 CREW COMBAT In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +2 Initiative, +25% Ranged Accuracy, +25% Armor Piercing, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat medic lifeline normal.png
Lifeline Combat Medic 8 CREW COMBAT In crew combat, Buffs with +2 Initiative, +10% Armor Piercing, +50% To Resist Debuffs for 3 Turns and Heals (36 + 0 Doctor) HP Costs 12 Initiative to use


Talent combat mo tactical normal.png
Tactical Edge Military Officer 1 CREW COMBAT In crew combat, Buffs with +4 Initiative, +20% All Damage, +10% Armor for 3 Turns, pushes target forward 1 slot Costs 6 Initiative to use


Talent combat sniper eagle normal.png
Eagle Eye Sniper 5 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +10% Ranged Accuracy, +10% Ranged Damage, +10% Critical, +25% To Resist Debuffs for 3 Turns Costs 8 Initiative to use


Talent combat sniper vanish normal.png
Vanishing Act Sniper 1 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +10% Armor Piercing, +25% Dodge, +15% Armor, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 2 Turns, retreats 1 slot Costs 8 Initiative to use


Talent combat soldier frontline normal.png
Frontline Brave Soldier 8 CREW COMBAT In crew combat, Buffs entire team with +2 Initiative, +10% All Damage, +10% Critical, +10% Armor for 3 Turns Costs 12 Initiative to use


Talent combat spy disappear normal.png
Disappearing Act Spy 1 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +25% Parry, +25% Dodge, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns Costs 8 Initiative to use


Talent combat spy killeraim normal.png
Killer's Aim Spy 11 CREW COMBAT In crew combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +20% Armor Piercing, +35% Critical for 3 Turns Costs 6 Initiative to use


Talent combat zealot fervor normal.png
Fervor Zealot 8 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 3 targets with +2 Initiative for 3 Turns and Restores (10 + 0 Command) Morale Costs 6 Initiative to use



Combat Stats Malus[edit | edit source]

Accuracy Malus[edit | edit source]

All Accuracy Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assassin first blood normal.png
ON INIT
First Blood Assassin 1 ON INIT When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -3 Initiative, -10% All Accuracy, -25% Parry, -10% Armor for 3 Turns; Requires Stealth Mode to use One team member's On Init Talent activates at the start of each combat turn


Talent pistoleer confound normal.png
Confounding Gunplay Pistoleer 15 CREW COMBAT In crew combat, Crippling Pistol Attack with +15% Ranged Accuracy, +10% Ranged Damage; successful hit causes 50% Stun to target and causes -10% All Accuracy for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent soldier suppressingfire normal.png
Suppressing Fire Soldier 1 CREW COMBAT In crew combat, Crippling Rifle Attack with +10% Ranged Accuracy; successful hit causes -25% All Accuracy for 2 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout plasgrenade normal.png
E-Shock Grenade Exo-Scout 8 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -25% All Accuracy, -25% All Damage, -20% Deflection for 2 Turns Costs 16 Initiative to use


Talent combat assassin danceshadows normal.png
Death Among Shadows Assassin 11 CREW COMBAT In crew combat, terror from unseen opponent; -25% All Accuracy, -25% All Damage, -10% Armor for 3 Turns, pulls target forward 1 slot; Requires Stealth Mode to use Costs 8 Initiative to use


Talent combat bh ire normal.png
Unfaltering Ire Bounty Hunter 5 CREW COMBAT In crew combat, intimidating command hits 2 targets, removes all Buffs and causes -25% All Accuracy, -25% All Damage for 3 Turns Costs 10 Initiative to use


Talent combat commander barked normal.png
Barked Order Commander 5 CREW COMBAT In crew combat, intimidating command causes -25% All Accuracy, -25% All Damage for 3 Turns, knocks target back 1 slot Costs 12 Initiative to use



Melee Accuracy Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent pistoleer unloadingfire normal.png
Close-Range Barrage Pistoleer 1 CREW COMBAT In crew combat, Crippling Pistol Attack with +25% Ranged Damage; successful hit causes -25% Melee Accuracy, -25% All Damage, -10% Critical Chance for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)



Ranged Accuracy Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat soldier fullauto normal.png
Full Auto Soldier 8 CREW COMBAT In crew combat, Rifle Attack hits 2 targets with +10% Ranged Damage, +10% Armor Piercing, +20% Critical. Successful attack Debuffs yourself with -25% Ranged Accuracy, -25% All Damage, -10% Dodge for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)



Active Defence Malus[edit | edit source]

Parry Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assassin first blood normal.png
ON INIT
First Blood Assassin 1 ON INIT When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -3 Initiative, -10% All Accuracy, -25% Parry, -10% Armor for 3 Turns; Requires Stealth Mode to use One team member's On Init Talent activates at the start of each combat turn


Talent combat sword bladehilt normal.png
Blade and Hilt Swordsman 11 CREW COMBAT In crew combat, Blade Attack hits 2 targets. Successful attack Buffs yourself with +10% Melee Damage, +10% Armor Piercing, +25% Critical, -15% Parry, -15% Dodge for 3 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat sword charge normal.png
Devastating Charge Swordsman 5 CREW COMBAT In crew combat, Crippling Blade Attack; successful hit Causes 50% Stun, -2 Initiative, -25% Parry for 2 Turns, advances 1 slot Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat zealot incensed normal.png
Incensed Strikes Zealot 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Critical; successful hit causes -3 Initiative, -10% Parry, -10 Bleed Resist for 2 Turns and removes all Buffs from target Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat biodart normal.png
Bio-Poison Slugs Combat Medic 1 CREW COMBAT In crew combat, Crippling Pistol Attack causes +20 Bio-Poison Damage, -10% Parry, -10% Dodge for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer exposed normal.png
Exposed Shot Pistoleer 11 CREW COMBAT In crew combat, Pistol Attack with +30% Ranged Accuracy, -20% Ranged Damage, +15% Armor Piercing. Successful attack Debuffs yourself with -10% Parry, -10% Dodge for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer pinningshot normal.png
Pinning Shot Pistoleer 1 CREW COMBAT In crew combat, Crippling Pistol Attack; successful hit Pins Target and causes -20% Parry, -20% Dodge, -10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier shrapnel normal.png
Shrapnel Shell Soldier 11 CREW COMBAT In crew combat, Crippling Rifle Attack with +25% Ranged Damage, -25% Armor Piercing, +20% Critical; successful hit causes +22 Bleeding, -20% Parry for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat smokebomb normal.png
Smoke Bomb Assassin 1 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets and causes -2 Initiative, -20% Parry for 2 Turns; if hits successfully Engages Stealth Mode, +(10% + Stealth) Critical for 2 Turns Costs 12 Initiative to use


Talent combat biopoison grenade normal.png
Bio-Poison Grenade Combat Medic 5 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-50 Dmg and -2 Initiative, +14 Bio-Poison Damage, -25% Parry, -25% Dodge, -10 Bio-Poison Resist for 3 Turns Costs 16 Initiative to use


Talent combat xeno hunter grenade normal.png
Grenade Launch Xeno Hunter 1 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -15% Parry, -15% Dodge, -20% Armor, -26 Energy (Plas/Rad) Resist for 3 Turns Costs 16 Initiative to use



Dodge Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat sniper targetacquired normal.png
ON INIT
Target Acquired Sniper 1 ON INIT When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -2 Initiative, -25% Dodge, -10% Armor for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat soldier ferocity normal.png
ON INIT
Ferocity Soldier 1 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with -10% Ranged Accuracy, +30% Ranged Damage, +15% Critical, -25% Dodge for 3 Turns (requires rifle) One team member's On Init Talent activates at the start of each combat turn


Talent combat sword bladehilt normal.png
Blade and Hilt Swordsman 11 CREW COMBAT In crew combat, Blade Attack hits 2 targets. Successful attack Buffs yourself with +10% Melee Damage, +10% Armor Piercing, +25% Critical, -15% Parry, -15% Dodge for 3 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat biodart normal.png
Bio-Poison Slugs Combat Medic 1 CREW COMBAT In crew combat, Crippling Pistol Attack causes +20 Bio-Poison Damage, -10% Parry, -10% Dodge for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat snakebite normal.png
Snakebite Combat Medic 11 CREW COMBAT In crew combat, Crippling Pistol Attack causes -25% Dodge, -15 Bio-Poison Resist for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer exposed normal.png
Exposed Shot Pistoleer 11 CREW COMBAT In crew combat, Pistol Attack with +30% Ranged Accuracy, -20% Ranged Damage, +15% Armor Piercing. Successful attack Debuffs yourself with -10% Parry, -10% Dodge for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer pinningshot normal.png
Pinning Shot Pistoleer 1 CREW COMBAT In crew combat, Crippling Pistol Attack; successful hit Pins Target and causes -20% Parry, -20% Dodge, -10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat pistolleer terrifyingacc normal.png
Terrifying Accuracy Pistoleer 8 CREW COMBAT In crew combat, Crippling Pistol Attack and causes +14 Bleeding, -25% Dodge for 3 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout xeno normal.png
Know Thy Enemy Exo-Scout 8 CREW COMBAT In crew combat against xeno only, Crippling Rifle Attack causes -25% Deflection, -25% Dodge, -40% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier fullauto normal.png
Full Auto Soldier 8 CREW COMBAT In crew combat, Rifle Attack hits 2 targets with +10% Ranged Damage, +10% Armor Piercing, +20% Critical. Successful attack Debuffs yourself with -25% Ranged Accuracy, -25% All Damage, -10% Dodge for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper trace normal.png
Bullet Trace Sniper 1 CREW COMBAT In crew combat, Crippling Rifle Attack with +10% Ranged Accuracy, +15% Armor Piercing; successful hit causes -15% Deflection, -15% Dodge for 2 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat biopoison grenade normal.png
Bio-Poison Grenade Combat Medic 5 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-50 Dmg and -2 Initiative, +14 Bio-Poison Damage, -25% Parry, -25% Dodge, -10 Bio-Poison Resist for 3 Turns Costs 16 Initiative to use


Talent combat xeno hunter grenade normal.png
Grenade Launch Xeno Hunter 1 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -15% Parry, -15% Dodge, -20% Armor, -26 Energy (Plas/Rad) Resist for 3 Turns Costs 16 Initiative to use


Talent combat sniper unseen normal.png
Unseen Fear Sniper 8 CREW COMBAT Threat of a hidden sniper sows terror among those in the open. terror from unseen threat; hits 2 targets and Pins Target and causes -2 Initiative, -25% Dodge for 2 Turns in addition to (15 + 0 Stealth) Morale Loss Costs 12 Initiative to use



Damage Malus[edit | edit source]

All Damage Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent pistoleer unloadingfire normal.png
Close-Range Barrage Pistoleer 1 CREW COMBAT In crew combat, Crippling Pistol Attack with +25% Ranged Damage; successful hit causes -25% Melee Accuracy, -25% All Damage, -10% Critical Chance for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat biodart normal.png
Bio-Agent Flechette Exo-Scout 1 CREW COMBAT In crew combat, Crippling Rifle Attack causes -25% All Damage, +20 Bio-Poison Damage for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier burstfire normal.png
Burst Fire Soldier 1 CREW COMBAT In crew combat, Rifle Attack hits 2 targets with -35% All Damage, +10% Armor Piercing, +10% Critical Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier fullauto normal.png
Full Auto Soldier 8 CREW COMBAT In crew combat, Rifle Attack hits 2 targets with +10% Ranged Damage, +10% Armor Piercing, +20% Critical. Successful attack Debuffs yourself with -25% Ranged Accuracy, -25% All Damage, -10% Dodge for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat scout plasgrenade normal.png
E-Shock Grenade Exo-Scout 8 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -25% All Accuracy, -25% All Damage, -20% Deflection for 2 Turns Costs 16 Initiative to use


Talent combat assassin danceshadows normal.png
Death Among Shadows Assassin 11 CREW COMBAT In crew combat, terror from unseen opponent; -25% All Accuracy, -25% All Damage, -10% Armor for 3 Turns, pulls target forward 1 slot; Requires Stealth Mode to use Costs 8 Initiative to use


Talent combat bh ire normal.png
Unfaltering Ire Bounty Hunter 5 CREW COMBAT In crew combat, intimidating command hits 2 targets, removes all Buffs and causes -25% All Accuracy, -25% All Damage for 3 Turns Costs 10 Initiative to use


Talent combat commander barked normal.png
Barked Order Commander 5 CREW COMBAT In crew combat, intimidating command causes -25% All Accuracy, -25% All Damage for 3 Turns, knocks target back 1 slot Costs 12 Initiative to use



Melee Damage Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent comando breakneck normal.png
Breakneck Assault Wing Commando 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, -30% Melee Damage; successful hit hits 2 targets and causes -2 Initiative, -10% Deflection, -10% Armor for 3 Turns, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)



Ranged Damage Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent pistoleer exposed normal.png
Exposed Shot Pistoleer 11 CREW COMBAT In crew combat, Pistol Attack with +30% Ranged Accuracy, -20% Ranged Damage, +15% Armor Piercing. Successful attack Debuffs yourself with -10% Parry, -10% Dodge for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)



Armor Piercing Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent soldier shrapnel normal.png
Shrapnel Shell Soldier 11 CREW COMBAT In crew combat, Crippling Rifle Attack with +25% Ranged Damage, -25% Armor Piercing, +20% Critical; successful hit causes +22 Bleeding, -20% Parry for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent commander scorn normal.png
Scorn Commander 11 CREW COMBAT In crew combat, intimidating command hits 2 targets causes -4 Initiative, -25% Armor Piercing, -25% Deflection for 2 Turns in addition to (10 + 0 Intimidate) Morale Loss Costs 8 Initiative to use



Passive Defence Malus[edit | edit source]

Deflection Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent comando breakneck normal.png
Breakneck Assault Wing Commando 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, -30% Melee Damage; successful hit hits 2 targets and causes -2 Initiative, -10% Deflection, -10% Armor for 3 Turns, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat zealot bloodletting normal.png
Bloodletting Blow Zealot 5 CREW COMBAT In crew combat, Crippling Blade Attack causes +24 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat mo damning normal.png
Damning Aim Military Officer 5 CREW COMBAT In crew combat, Crippling Pistol Attack and causes -2 Initiative, -10% Deflection, -25% Armor for 3 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat pistoleer rapid normal.png
Rapid Fire Pistoleer 11 CREW COMBAT In crew combat, Crippling Pistol Attack hits 2 targets causes +16 Bleeding, -10% Deflection for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat pistoleer trickshot normal.png
Tricky Gunplay Pistoleer 5 CREW COMBAT In crew combat, Crippling Pistol Attack causes -6 Initiative, +6 Bleeding, -20% Deflection for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat bh lethaltrap normal.png
Lethal Trap Bounty Hunter 1 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -20% Deflection, -10% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh shredding normal.png
Shredding Shots Bounty Hunter 11 CREW COMBAT In crew combat, Crippling Rifle Attack causes +20 Bleeding, -20% Deflection for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout xeno normal.png
Know Thy Enemy Exo-Scout 8 CREW COMBAT In crew combat against xeno only, Crippling Rifle Attack causes -25% Deflection, -25% Dodge, -40% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier blowback normal.png
Blowback Soldier 5 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Causes 25% Stun, +14 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper trace normal.png
Bullet Trace Sniper 1 CREW COMBAT In crew combat, Crippling Rifle Attack with +10% Ranged Accuracy, +15% Armor Piercing; successful hit causes -15% Deflection, -15% Dodge for 2 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper staggering normal.png
Staggering Hit Sniper 5 CREW COMBAT In crew combat, Crippling Rifle Attack with +50% Armor Piercing, +10% Critical; successful hit causes +28 Bleeding, -20% Deflection for 2 Turns, knocks target back 1 slot; Requires Stealth Mode to use Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat xeno hunter puncture normal.png
Puncture Points Xeno Hunter 5 CREW COMBAT In crew combat, Crippling Rifle Attack with +16 Plasma Damage, +20% Armor Piercing; successful hit causes -25% Deflection, -5% Armor, -20 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh frag normal.png
Frag Grenade Bounty Hunter 11 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and -2 Initiative, +20 Bleeding, -30% Deflection, -20% Armor for 3 Turns Costs 16 Initiative to use


Talent combat scout plasgrenade normal.png
E-Shock Grenade Exo-Scout 8 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -25% All Accuracy, -25% All Damage, -20% Deflection for 2 Turns Costs 16 Initiative to use


Talent commander scorn normal.png
Scorn Commander 11 CREW COMBAT In crew combat, intimidating command hits 2 targets causes -4 Initiative, -25% Armor Piercing, -25% Deflection for 2 Turns in addition to (10 + 0 Intimidate) Morale Loss Costs 8 Initiative to use



Armor Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assassin first blood normal.png
ON INIT
First Blood Assassin 1 ON INIT When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -3 Initiative, -10% All Accuracy, -25% Parry, -10% Armor for 3 Turns; Requires Stealth Mode to use One team member's On Init Talent activates at the start of each combat turn


Talent combat sniper targetacquired normal.png
ON INIT
Target Acquired Sniper 1 ON INIT When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -2 Initiative, -25% Dodge, -10% Armor for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat assassin venomblade normal.png
Venomous Blade Assassin 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, +20% Melee Damage; successful hit causes +22 Bio-Poison Damage, -10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent comando breakneck normal.png
Breakneck Assault Wing Commando 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, -30% Melee Damage; successful hit hits 2 targets and causes -2 Initiative, -10% Deflection, -10% Armor for 3 Turns, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat mo damning normal.png
Damning Aim Military Officer 5 CREW COMBAT In crew combat, Crippling Pistol Attack and causes -2 Initiative, -10% Deflection, -25% Armor for 3 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer pinningshot normal.png
Pinning Shot Pistoleer 1 CREW COMBAT In crew combat, Crippling Pistol Attack; successful hit Pins Target and causes -20% Parry, -20% Dodge, -10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh lethaltrap normal.png
Lethal Trap Bounty Hunter 1 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -20% Deflection, -10% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh sustainedfire normal.png
Sustained Fire Bounty Hunter 8 CREW COMBAT In crew combat, Crippling Rifle Attack causes +12 Bleeding, -25% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout xeno normal.png
Know Thy Enemy Exo-Scout 8 CREW COMBAT In crew combat against xeno only, Crippling Rifle Attack causes -25% Deflection, -25% Dodge, -40% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout plaschargeslug normal.png
Plas-Charge Slugs Exo-Scout 11 CREW COMBAT In crew combat, Crippling Rifle Attack with +20 Plasma Damage, +10% Armor Piercing; successful hit causes -25% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat xeno hunter puncture normal.png
Puncture Points Xeno Hunter 5 CREW COMBAT In crew combat, Crippling Rifle Attack with +16 Plasma Damage, +20% Armor Piercing; successful hit causes -25% Deflection, -5% Armor, -20 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh frag normal.png
Frag Grenade Bounty Hunter 11 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and -2 Initiative, +20 Bleeding, -30% Deflection, -20% Armor for 3 Turns Costs 16 Initiative to use


Talent combat xeno hunter grenade normal.png
Grenade Launch Xeno Hunter 1 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -15% Parry, -15% Dodge, -20% Armor, -26 Energy (Plas/Rad) Resist for 3 Turns Costs 16 Initiative to use


Talent combat assassin danceshadows normal.png
Death Among Shadows Assassin 11 CREW COMBAT In crew combat, terror from unseen opponent; -25% All Accuracy, -25% All Damage, -10% Armor for 3 Turns, pulls target forward 1 slot; Requires Stealth Mode to use Costs 8 Initiative to use


Talent combat sword rash normal.png
Rash Courage Swordsman 1 CREW COMBAT In crew combat, Buff yourself with +30% Melee Accuracy, +30% Melee Damage, +10% Armor Piercing, -10% Armor for 4 Turns, advances 1 slot (requires blade) Costs 6 Initiative to use



Critical Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent pistoleer unloadingfire normal.png
Close-Range Barrage Pistoleer 1 CREW COMBAT In crew combat, Crippling Pistol Attack with +25% Ranged Damage; successful hit causes -25% Melee Accuracy, -25% All Damage, -10% Critical Chance for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)



Initiative Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assassin first blood normal.png
ON INIT
First Blood Assassin 1 ON INIT When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -3 Initiative, -10% All Accuracy, -25% Parry, -10% Armor for 3 Turns; Requires Stealth Mode to use One team member's On Init Talent activates at the start of each combat turn


Talent combat sniper targetacquired normal.png
ON INIT
Target Acquired Sniper 1 ON INIT When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -2 Initiative, -25% Dodge, -10% Armor for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat assassin arterial normal.png
Arterial Slash Assassin 8 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing; successful hit causes -3 Initiative, +24 Bleeding for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sword charge normal.png
Devastating Charge Swordsman 5 CREW COMBAT In crew combat, Crippling Blade Attack; successful hit Causes 50% Stun, -2 Initiative, -25% Parry for 2 Turns, advances 1 slot Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent comando breakneck normal.png
Breakneck Assault Wing Commando 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, -30% Melee Damage; successful hit hits 2 targets and causes -2 Initiative, -10% Deflection, -10% Armor for 3 Turns, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat zealot incensed normal.png
Incensed Strikes Zealot 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Critical; successful hit causes -3 Initiative, -10% Parry, -10 Bleed Resist for 2 Turns and removes all Buffs from target Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat mo damning normal.png
Damning Aim Military Officer 5 CREW COMBAT In crew combat, Crippling Pistol Attack and causes -2 Initiative, -10% Deflection, -25% Armor for 3 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat pistoleer trickshot normal.png
Tricky Gunplay Pistoleer 5 CREW COMBAT In crew combat, Crippling Pistol Attack causes -6 Initiative, +6 Bleeding, -20% Deflection for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat spy sneak normal.png
Sneak Attack Spy 8 CREW COMBAT In crew combat, Crippling Pistol Attack with +10% Ranged Damage, +10% Critical; successful hit causes 50% Stun to target and causes -4 Initiative for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout burrowing normal.png
Burrowing Shots Exo-Scout 5 CREW COMBAT In crew combat against xeno only, Crippling Rifle Attack with +10% Ranged Accuracy; successful hit causes -4 Initiative, +36 Bleeding, -10 Energy (Plas/Rad) Resist, -10 Bio-Poison Resist for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat smokebomb normal.png
Smoke Bomb Assassin 1 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets and causes -2 Initiative, -20% Parry for 2 Turns; if hits successfully Engages Stealth Mode, +(10% + Stealth) Critical for 2 Turns Costs 12 Initiative to use


Talent combat bh frag normal.png
Frag Grenade Bounty Hunter 11 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and -2 Initiative, +20 Bleeding, -30% Deflection, -20% Armor for 3 Turns Costs 16 Initiative to use


Talent combat biopoison grenade normal.png
Bio-Poison Grenade Combat Medic 5 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-50 Dmg and -2 Initiative, +14 Bio-Poison Damage, -25% Parry, -25% Dodge, -10 Bio-Poison Resist for 3 Turns Costs 16 Initiative to use


Talent soldier grenade concuss normal.png
Concussion Grenade Soldier 8 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 20-30 Morale Dmg and Causes 50% Stun, -4 Initiative for 3 Turns Costs 16 Initiative to use


Talent combat medic toxinterror normal.png
Toxin Terror Combat Medic 5 CREW COMBAT In crew combat, bio-threat hits 2 targets causes -2 Initiative, -10 Bio-Poison Resist for 3 Turns in addition to (10 + 0 Doctor) Morale Loss Costs 12 Initiative to use


Talent commander scorn normal.png
Scorn Commander 11 CREW COMBAT In crew combat, intimidating command hits 2 targets causes -4 Initiative, -25% Armor Piercing, -25% Deflection for 2 Turns in addition to (10 + 0 Intimidate) Morale Loss Costs 8 Initiative to use


Talent combat sniper unseen normal.png
Unseen Fear Sniper 8 CREW COMBAT Threat of a hidden sniper sows terror among those in the open. terror from unseen threat; hits 2 targets and Pins Target and causes -2 Initiative, -25% Dodge for 2 Turns in addition to (15 + 0 Stealth) Morale Loss Costs 12 Initiative to use



Special Damage[edit | edit source]

Bio-Poison[edit | edit source]

Bio-Poison Damage[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assassin venomblade normal.png
Venomous Blade Assassin 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, +20% Melee Damage; successful hit causes +22 Bio-Poison Damage, -10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat biodart normal.png
Bio-Poison Slugs Combat Medic 1 CREW COMBAT In crew combat, Crippling Pistol Attack causes +20 Bio-Poison Damage, -10% Parry, -10% Dodge for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat biodart normal.png
Bio-Agent Flechette Exo-Scout 1 CREW COMBAT In crew combat, Crippling Rifle Attack causes -25% All Damage, +20 Bio-Poison Damage for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat biopoison grenade normal.png
Bio-Poison Grenade Combat Medic 5 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-50 Dmg and -2 Initiative, +14 Bio-Poison Damage, -25% Parry, -25% Dodge, -10 Bio-Poison Resist for 3 Turns Costs 16 Initiative to use



Bio-Poison Resist Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assassin antidote normal.png
Antidote Assassin 8 CREW COMBAT In crew combat, Removes all Debuffs; Buffs with +10% Armor, +32 Bio-Poison Resist for 3 Turns Costs 6 Initiative to use


Talent medic vacwatch normal.png
Vaccination Watch Combat Medic 5 CREW COMBAT In crew combat, Buffs entire team with +10% Armor, +10 Energy (Plas/Rad) Resist, +36 Bio-Poison Resist for 3 Turns Costs 12 Initiative to use



Bio-Poison Resist Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat snakebite normal.png
Snakebite Combat Medic 11 CREW COMBAT In crew combat, Crippling Pistol Attack causes -25% Dodge, -15 Bio-Poison Resist for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout burrowing normal.png
Burrowing Shots Exo-Scout 5 CREW COMBAT In crew combat against xeno only, Crippling Rifle Attack with +10% Ranged Accuracy; successful hit causes -4 Initiative, +36 Bleeding, -10 Energy (Plas/Rad) Resist, -10 Bio-Poison Resist for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat biopoison grenade normal.png
Bio-Poison Grenade Combat Medic 5 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-50 Dmg and -2 Initiative, +14 Bio-Poison Damage, -25% Parry, -25% Dodge, -10 Bio-Poison Resist for 3 Turns Costs 16 Initiative to use


Talent combat medic toxinterror normal.png
Toxin Terror Combat Medic 5 CREW COMBAT In crew combat, bio-threat hits 2 targets causes -2 Initiative, -10 Bio-Poison Resist for 3 Turns in addition to (10 + 0 Doctor) Morale Loss Costs 12 Initiative to use



Bleeding[edit | edit source]

Bleeding Damage[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assassin arterial normal.png
Arterial Slash Assassin 8 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing; successful hit causes -3 Initiative, +24 Bleeding for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat assassin dissection normal.png
Dissection Assassin 11 CREW COMBAT In crew combat, Crippling Blade Attack with +50% Melee Damage; successful hit hits 2 targets and causes +10 Bleeding for 2 Turns; Requires but ends Stealth Mode to use Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat zealot bloodletting normal.png
Bloodletting Blow Zealot 5 CREW COMBAT In crew combat, Crippling Blade Attack causes +24 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat pistoleer rapid normal.png
Rapid Fire Pistoleer 11 CREW COMBAT In crew combat, Crippling Pistol Attack hits 2 targets causes +16 Bleeding, -10% Deflection for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat pistolleer terrifyingacc normal.png
Terrifying Accuracy Pistoleer 8 CREW COMBAT In crew combat, Crippling Pistol Attack and causes +14 Bleeding, -25% Dodge for 3 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat pistoleer trickshot normal.png
Tricky Gunplay Pistoleer 5 CREW COMBAT In crew combat, Crippling Pistol Attack causes -6 Initiative, +6 Bleeding, -20% Deflection for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat bh shredding normal.png
Shredding Shots Bounty Hunter 11 CREW COMBAT In crew combat, Crippling Rifle Attack causes +20 Bleeding, -20% Deflection for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh sustainedfire normal.png
Sustained Fire Bounty Hunter 8 CREW COMBAT In crew combat, Crippling Rifle Attack causes +12 Bleeding, -25% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout burrowing normal.png
Burrowing Shots Exo-Scout 5 CREW COMBAT In crew combat against xeno only, Crippling Rifle Attack with +10% Ranged Accuracy; successful hit causes -4 Initiative, +36 Bleeding, -10 Energy (Plas/Rad) Resist, -10 Bio-Poison Resist for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent soldier blowback normal.png
Blowback Soldier 5 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Causes 25% Stun, +14 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier shrapnel normal.png
Shrapnel Shell Soldier 11 CREW COMBAT In crew combat, Crippling Rifle Attack with +25% Ranged Damage, -25% Armor Piercing, +20% Critical; successful hit causes +22 Bleeding, -20% Parry for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper staggering normal.png
Staggering Hit Sniper 5 CREW COMBAT In crew combat, Crippling Rifle Attack with +50% Armor Piercing, +10% Critical; successful hit causes +28 Bleeding, -20% Deflection for 2 Turns, knocks target back 1 slot; Requires Stealth Mode to use Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat bh frag normal.png
Frag Grenade Bounty Hunter 11 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and -2 Initiative, +20 Bleeding, -30% Deflection, -20% Armor for 3 Turns Costs 16 Initiative to use



Bleeding Resist Bonus[edit | edit source]

No Bleeding Resist Bonus

Bleeding Resist Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat zealot incensed normal.png
Incensed Strikes Zealot 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Critical; successful hit causes -3 Initiative, -10% Parry, -10 Bleed Resist for 2 Turns and removes all Buffs from target Costs 1.5X Weapon's Initiative to use (No Valid Weapon)



Plasma[edit | edit source]

Plasma Damage[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat scout plaschargeslug normal.png
Plas-Charge Slugs Exo-Scout 11 CREW COMBAT In crew combat, Crippling Rifle Attack with +20 Plasma Damage, +10% Armor Piercing; successful hit causes -25% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat xeno hunter plasma normal.png
Plasma Burner Xeno Hunter 8 CREW COMBAT In crew combat, Rifle Attack hits 2 targets with +36 Plasma Damage, +5% Critical Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat xeno hunter puncture normal.png
Puncture Points Xeno Hunter 5 CREW COMBAT In crew combat, Crippling Rifle Attack with +16 Plasma Damage, +20% Armor Piercing; successful hit causes -25% Deflection, -5% Armor, -20 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)



Plasma Resist Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent medic vacwatch normal.png
Vaccination Watch Combat Medic 5 CREW COMBAT In crew combat, Buffs entire team with +10% Armor, +10 Energy (Plas/Rad) Resist, +36 Bio-Poison Resist for 3 Turns Costs 12 Initiative to use



Plasma Resist Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat scout burrowing normal.png
Burrowing Shots Exo-Scout 5 CREW COMBAT In crew combat against xeno only, Crippling Rifle Attack with +10% Ranged Accuracy; successful hit causes -4 Initiative, +36 Bleeding, -10 Energy (Plas/Rad) Resist, -10 Bio-Poison Resist for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat scout xeno normal.png
Know Thy Enemy Exo-Scout 8 CREW COMBAT In crew combat against xeno only, Crippling Rifle Attack causes -25% Deflection, -25% Dodge, -40% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout plaschargeslug normal.png
Plas-Charge Slugs Exo-Scout 11 CREW COMBAT In crew combat, Crippling Rifle Attack with +20 Plasma Damage, +10% Armor Piercing; successful hit causes -25% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat xeno hunter puncture normal.png
Puncture Points Xeno Hunter 5 CREW COMBAT In crew combat, Crippling Rifle Attack with +16 Plasma Damage, +20% Armor Piercing; successful hit causes -25% Deflection, -5% Armor, -20 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat xeno hunter grenade normal.png
Grenade Launch Xeno Hunter 1 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -15% Parry, -15% Dodge, -20% Armor, -26 Energy (Plas/Rad) Resist for 3 Turns Costs 16 Initiative to use



Radiation[edit | edit source]

Radiation Damage[edit | edit source]

No Radiation Damage

Radiation Resist Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent medic vacwatch normal.png
Vaccination Watch Combat Medic 5 CREW COMBAT In crew combat, Buffs entire team with +10% Armor, +10 Energy (Plas/Rad) Resist, +36 Bio-Poison Resist for 3 Turns Costs 12 Initiative to use



Radiation Resist Malus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat scout burrowing normal.png
Burrowing Shots Exo-Scout 5 CREW COMBAT In crew combat against xeno only, Crippling Rifle Attack with +10% Ranged Accuracy; successful hit causes -4 Initiative, +36 Bleeding, -10 Energy (Plas/Rad) Resist, -10 Bio-Poison Resist for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat scout xeno normal.png
Know Thy Enemy Exo-Scout 8 CREW COMBAT In crew combat against xeno only, Crippling Rifle Attack causes -25% Deflection, -25% Dodge, -40% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout plaschargeslug normal.png
Plas-Charge Slugs Exo-Scout 11 CREW COMBAT In crew combat, Crippling Rifle Attack with +20 Plasma Damage, +10% Armor Piercing; successful hit causes -25% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat xeno hunter puncture normal.png
Puncture Points Xeno Hunter 5 CREW COMBAT In crew combat, Crippling Rifle Attack with +16 Plasma Damage, +20% Armor Piercing; successful hit causes -25% Deflection, -5% Armor, -20 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat xeno hunter grenade normal.png
Grenade Launch Xeno Hunter 1 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -15% Parry, -15% Dodge, -20% Armor, -26 Energy (Plas/Rad) Resist for 3 Turns Costs 16 Initiative to use



Buffs / Debuffs Removals[edit | edit source]

Buffs Removals[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assassin deathblow normal.png
Fatal Blow Assassin 5 CREW COMBAT In crew combat, Blade Attack with +10% Melee Accuracy, +50% Critical and removes all Buffs from target Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat swords flashfury normal.png
Flash Fury Swordsman 5 CREW COMBAT In crew combat, Blade Attack with +25% Armor Piercing, +25% Critical and removes all Buffs from target, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat zealot incensed normal.png
Incensed Strikes Zealot 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Critical; successful hit causes -3 Initiative, -10% Parry, -10 Bleed Resist for 2 Turns and removes all Buffs from target Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat mo damning normal.png
Damning Aim Military Officer 5 CREW COMBAT In crew combat, Crippling Pistol Attack and causes -2 Initiative, -10% Deflection, -25% Armor for 3 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat pistolleer terrifyingacc normal.png
Terrifying Accuracy Pistoleer 8 CREW COMBAT In crew combat, Crippling Pistol Attack and causes +14 Bleeding, -25% Dodge for 3 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier roaring normal.png
Roaring Barrels Soldier 1 CREW COMBAT In crew combat, Rifle Attack with +25% Ranged Damage, +20% Armor Piercing and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper trace normal.png
Bullet Trace Sniper 1 CREW COMBAT In crew combat, Crippling Rifle Attack with +10% Ranged Accuracy, +15% Armor Piercing; successful hit causes -15% Deflection, -15% Dodge for 2 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh ire normal.png
Unfaltering Ire Bounty Hunter 5 CREW COMBAT In crew combat, intimidating command hits 2 targets, removes all Buffs and causes -25% All Accuracy, -25% All Damage for 3 Turns Costs 10 Initiative to use



Debuffs Removals[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assassin antidote normal.png
Antidote Assassin 8 CREW COMBAT In crew combat, Removes all Debuffs; Buffs with +10% Armor, +32 Bio-Poison Resist for 3 Turns Costs 6 Initiative to use


Talent combat bh resolute normal.png
Resolute Hound Bounty Hunter 8 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale Costs 8 Initiative to use


Talent medic purge normal.png
Cleansing Purge Combat Medic 1 CREW COMBAT In crew combat, Removes all Debuffs; Restores (10 + 0 Doctor) HP and Morale Costs 10 Initiative to use


Talent combat medic flatline normal.png
Flatline Combat Medic 8 CREW COMBAT In crew combat, Removes all Debuffs; Restores entire team (10 + 0 Doctor) Morale Costs 14 Initiative to use


Talent commander oversee normal.png
Bolster Commander 8 CREW COMBAT In crew combat, Removes all Debuffs; Restores (30 + 0 Command) Morale Costs 6 Initiative to use


Talent combat doctor surgeon normal.png
Field Surgery Doctor 1 CREW COMBAT In crew combat, Removes all Debuffs; Heals (20 + 0 Doctor) HP Costs 10 Initiative to use


Talent combat mo leader normal.png
Leader in the Ranks Military Officer 5 CREW COMBAT In crew combat, Removes all Debuffs; Restores entire team (10 + 0 Tactics) Morale Costs 12 Initiative to use


Talent combat pistoleer stance normal.png
Dueler's Stance Pistoleer 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +20% Deflection, +25% Parry, +25% Dodge, +50% To Resist Debuffs for 3 Turns (requires pistol) Costs 6 Initiative to use


Talent soldier discipline normal.png
Discipline Soldier 1 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Dodge, +10% Armor, +25% To Resist Debuffs for 3 Turns (requires rifle) Costs 6 Initiative to use


Talent combat sword rally normal.png
Bladesman Rally Swordsman 8 CREW COMBAT In crew combat, Removes all Debuffs; Restores 2 targets (25 + 0 Evasion) Morale Costs 6 Initiative to use


Talent commando knifework normal.png
Knife Work Wing Commando 5 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 2 targets with +25% Melee Accuracy, +25% Melee Damage, +10% Critical, +20% Parry for 3 Turns (requires blade) Costs 12 Initiative to use


Talent combat xeno hunter death haunt normal.png
Death Haunt Xeno Hunter 8 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 3 targets with +10% Critical for 3 Turns and Restores (30 + 0 Intimidate) Morale Costs 12 Initiative to use


Talent combat xeno hunter unfailing normal.png
Unfailing Stand Xeno Hunter 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale Costs 10 Initiative to use


Talent combat zealot fervor normal.png
Fervor Zealot 8 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 3 targets with +2 Initiative for 3 Turns and Restores (10 + 0 Command) Morale Costs 6 Initiative to use



Resist Debuffs Bonus[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat xeno hunter team normal.png
ON INIT
Irid-Laced Resolve Xeno Hunter 1 ON INIT When making Initiative Roll in Crew Combat against Xeno, Buffs entire team with +2 Initiative, +15% Parry, +15% Armor, +25% To Resist Debuffs for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat scout mobility normal.png
Aggressive Advance Exo-Scout 1 CREW COMBAT In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +2 Initiative, +25% Ranged Accuracy, +25% Armor Piercing, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout adv normal.png
Steady Mobility Exo-Scout 1 CREW COMBAT In crew combat, Rifle Attack. Successful attack Buffs yourself with +25% Ranged Damage, +25% Armor Piercing, +25% Dodge, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat medic lifeline normal.png
Lifeline Combat Medic 8 CREW COMBAT In crew combat, Buffs with +2 Initiative, +10% Armor Piercing, +50% To Resist Debuffs for 3 Turns and Heals (36 + 0 Doctor) HP Costs 12 Initiative to use


Talent combat mo steely normal.png
Steely Authority Military Officer 8 CREW COMBAT In crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores (10 + 0 Tactics) Morale Costs 12 Initiative to use


Talent combat pistoleer stance normal.png
Dueler's Stance Pistoleer 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +20% Deflection, +25% Parry, +25% Dodge, +50% To Resist Debuffs for 3 Turns (requires pistol) Costs 6 Initiative to use


Talent combat sniper eagle normal.png
Eagle Eye Sniper 5 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +10% Ranged Accuracy, +10% Ranged Damage, +10% Critical, +25% To Resist Debuffs for 3 Turns Costs 8 Initiative to use


Talent combat soldier backline normal.png
Backline Leader Soldier 5 CREW COMBAT In crew combat, Buffs entire team with +10% Ranged Accuracy, +10% All Damage, +10% Armor, +25% To Resist Debuffs for 3 Turns Costs 10 Initiative to use


Talent soldier discipline normal.png
Discipline Soldier 1 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Dodge, +10% Armor, +25% To Resist Debuffs for 3 Turns (requires rifle) Costs 6 Initiative to use


Talent combat swords steel normal.png
Strength of Steel Swordsman 5 CREW COMBAT In crew combat, Buff yourself with +40% Parry, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Blades) HP and Morale (requires blade) Costs 6 Initiative to use


Talent combat xeno hunter unfailing normal.png
Unfailing Stand Xeno Hunter 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale Costs 10 Initiative to use


Talent combat zealot unstoppable normal.png
Unstoppable Force Zealot 1 CREW COMBAT In crew combat, Buff yourself with +20% Armor, +75% To Resist Debuffs for 3 Turns, Restores (20 + 0 Intimidate) Morale Costs 6 Initiative to use



Healing[edit | edit source]

Hit Points[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat bh resolute normal.png
Resolute Hound Bounty Hunter 8 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale Costs 8 Initiative to use


Talent medic purge normal.png
Cleansing Purge Combat Medic 1 CREW COMBAT In crew combat, Removes all Debuffs; Restores (10 + 0 Doctor) HP and Morale Costs 10 Initiative to use


Talent medic esuture normal.png
E-Suture Combat Medic 1 CREW COMBAT In crew combat, Heals entire team (6 + 0 Doctor) HP Costs 12 Initiative to use


Talent combat medic lifeline normal.png
Lifeline Combat Medic 8 CREW COMBAT In crew combat, Buffs with +2 Initiative, +10% Armor Piercing, +50% To Resist Debuffs for 3 Turns and Heals (36 + 0 Doctor) HP Costs 12 Initiative to use


Talent combat doctor surgeon normal.png
Field Surgery Doctor 1 CREW COMBAT In crew combat, Removes all Debuffs; Heals (20 + 0 Doctor) HP Costs 10 Initiative to use


Talent combat swords steel normal.png
Strength of Steel Swordsman 5 CREW COMBAT In crew combat, Buff yourself with +40% Parry, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Blades) HP and Morale (requires blade) Costs 6 Initiative to use


Talent combat xeno hunter unfailing normal.png
Unfailing Stand Xeno Hunter 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale Costs 10 Initiative to use



Morale[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat zealot rage normal.png
ON INIT
Infliction Rage Zealot 11 ON INIT When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +25% All Damage, +20% Armor for 3 Turns, Restores (5 + 0 Intimidate) Morale One team member's On Init Talent activates at the start of each combat turn


Talent combat bh resolute normal.png
Resolute Hound Bounty Hunter 8 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale Costs 8 Initiative to use


Talent medic purge normal.png
Cleansing Purge Combat Medic 1 CREW COMBAT In crew combat, Removes all Debuffs; Restores (10 + 0 Doctor) HP and Morale Costs 10 Initiative to use


Talent combat medic flatline normal.png
Flatline Combat Medic 8 CREW COMBAT In crew combat, Removes all Debuffs; Restores entire team (10 + 0 Doctor) Morale Costs 14 Initiative to use


Talent commander oversee normal.png
Bolster Commander 8 CREW COMBAT In crew combat, Removes all Debuffs; Restores (30 + 0 Command) Morale Costs 6 Initiative to use


Talent combat commander rally normal.png
Rallying Aura Commander 1 CREW COMBAT In crew combat, Buffs entire team with +10% All Damage, +10% Critical, +10% Armor for 3 Turns and Restores (10 + 0 Command) Morale Costs 12 Initiative to use


Talent combat mo leader normal.png
Leader in the Ranks Military Officer 5 CREW COMBAT In crew combat, Removes all Debuffs; Restores entire team (10 + 0 Tactics) Morale Costs 12 Initiative to use


Talent combat mo steely normal.png
Steely Authority Military Officer 8 CREW COMBAT In crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores (10 + 0 Tactics) Morale Costs 12 Initiative to use


Talent pistoleer aimedshot normal.png
Aimed Focus Pistoleer 1 CREW COMBAT In crew combat, Buff yourself with +25% Ranged Accuracy, +25% All Damage, +10% Critical for 3 Turns, Restores (10 + 0 Evasion) Morale Costs 6 Initiative to use


Talent combat sword rally normal.png
Bladesman Rally Swordsman 8 CREW COMBAT In crew combat, Removes all Debuffs; Restores 2 targets (25 + 0 Evasion) Morale Costs 6 Initiative to use


Talent combat swords steel normal.png
Strength of Steel Swordsman 5 CREW COMBAT In crew combat, Buff yourself with +40% Parry, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Blades) HP and Morale (requires blade) Costs 6 Initiative to use


Talent combat xeno hunter death haunt normal.png
Death Haunt Xeno Hunter 8 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 3 targets with +10% Critical for 3 Turns and Restores (30 + 0 Intimidate) Morale Costs 12 Initiative to use


Talent combat xeno hunter unfailing normal.png
Unfailing Stand Xeno Hunter 5 CREW COMBAT In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale Costs 10 Initiative to use


Talent combat zealot fervor normal.png
Fervor Zealot 8 CREW COMBAT In crew combat, Removes all Debuffs; Buffs 3 targets with +2 Initiative for 3 Turns and Restores (10 + 0 Command) Morale Costs 6 Initiative to use


Talent combat zealot unstoppable normal.png
Unstoppable Force Zealot 1 CREW COMBAT In crew combat, Buff yourself with +20% Armor, +75% To Resist Debuffs for 3 Turns, Restores (20 + 0 Intimidate) Morale Costs 6 Initiative to use



Positioning[edit | edit source]

Allies[edit | edit source]

Advancing[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat sword charge normal.png
Devastating Charge Swordsman 5 CREW COMBAT In crew combat, Crippling Blade Attack; successful hit Causes 50% Stun, -2 Initiative, -25% Parry for 2 Turns, advances 1 slot Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat swords skewering normal.png
Skewering Thrust Swordsman 8 CREW COMBAT In crew combat, Blade Attack hits 2 targets with +10% Melee Accuracy, +10% Melee Damage, +10% Critical, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent comando breakneck normal.png
Breakneck Assault Wing Commando 1 CREW COMBAT In crew combat, Crippling Blade Attack with +10% Melee Accuracy, -30% Melee Damage; successful hit hits 2 targets and causes -2 Initiative, -10% Deflection, -10% Armor for 3 Turns, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat pistoleer advance normal.png
Advancing Front Pistoleer 8 CREW COMBAT In crew combat, Pistol Attack with +10% Ranged Damage, +20% Armor Piercing, +35% Critical, advances 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout mobility normal.png
Aggressive Advance Exo-Scout 1 CREW COMBAT In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +2 Initiative, +25% Ranged Accuracy, +25% Armor Piercing, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier charge normal.png
Fearsome Charge Soldier 11 CREW COMBAT In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +25% All Damage, +25% Critical for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat assassin gliding normal.png
Gliding Advance Assassin 5 CREW COMBAT In crew combat, Buff yourself with +20% Melee Damage, +10% Critical, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns, advances 1 slot (requires blade) Costs 8 Initiative to use


Talent combat mo tactical normal.png
Tactical Edge Military Officer 1 CREW COMBAT In crew combat, Buffs with +4 Initiative, +20% All Damage, +10% Armor for 3 Turns, pushes target forward 1 slot Costs 6 Initiative to use


Talent combat sword rash normal.png
Rash Courage Swordsman 1 CREW COMBAT In crew combat, Buff yourself with +30% Melee Accuracy, +30% Melee Damage, +10% Armor Piercing, -10% Armor for 4 Turns, advances 1 slot (requires blade) Costs 6 Initiative to use



Retreating[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent swordsman slashingretreat normal.png
Slashing Retreat Swordsman 1 CREW COMBAT In crew combat, Blade Attack, retreats 1 slot. Successful attack Buffs yourself with +25% Parry, +25% Dodge, +10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer fadingshot normal.png
Fading Shot Pistoleer 1 CREW COMBAT In crew combat, Pistol Attack, retreats 1 slot. Successful attack Buffs yourself with +25% Ranged Accuracy, +20% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat spy distracting normal.png
Distracting Shots Spy 5 CREW COMBAT In crew combat, Pistol Attack with +10% Ranged Damage, +10% Armor Piercing, retreats 1 slot. Successful attack Buffs yourself with Engages Stealth Mode, +(10% + Stealth) Critical for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier covering normal.png
Covering Fire Soldier 5 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes 25% Stun for 3 Turns, retreats 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper vanish normal.png
Vanishing Act Sniper 1 CREW COMBAT In crew combat, Buff yourself with +2 Initiative, +10% Armor Piercing, +25% Dodge, +15% Armor, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 2 Turns, retreats 1 slot Costs 8 Initiative to use



Enemies[edit | edit source]

Pulling Forward[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat assassin danceshadows normal.png
Death Among Shadows Assassin 11 CREW COMBAT In crew combat, terror from unseen opponent; -25% All Accuracy, -25% All Damage, -10% Armor for 3 Turns, pulls target forward 1 slot; Requires Stealth Mode to use Costs 8 Initiative to use


Talent combat bh challenge normal.png
Hunter's Challenge Bounty Hunter 5 CREW COMBAT In crew combat, intimidating command causes 20 (+Intimidate) Morale Loss, pulls target forward 1 slot Costs 10 Initiative to use



Knocking Back[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat swords flashfury normal.png
Flash Fury Swordsman 5 CREW COMBAT In crew combat, Blade Attack with +25% Armor Piercing, +25% Critical and removes all Buffs from target, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat zealot bloodletting normal.png
Bloodletting Blow Zealot 5 CREW COMBAT In crew combat, Crippling Blade Attack causes +24 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat snakebite normal.png
Snakebite Combat Medic 11 CREW COMBAT In crew combat, Crippling Pistol Attack causes -25% Dodge, -15 Bio-Poison Resist for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout plaschargeslug normal.png
Plas-Charge Slugs Exo-Scout 11 CREW COMBAT In crew combat, Crippling Rifle Attack with +20 Plasma Damage, +10% Armor Piercing; successful hit causes -25% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier blowback normal.png
Blowback Soldier 5 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Causes 25% Stun, +14 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier suppressingfire normal.png
Suppressing Fire Soldier 1 CREW COMBAT In crew combat, Crippling Rifle Attack with +10% Ranged Accuracy; successful hit causes -25% All Accuracy for 2 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper staggering normal.png
Staggering Hit Sniper 5 CREW COMBAT In crew combat, Crippling Rifle Attack with +50% Armor Piercing, +10% Critical; successful hit causes +28 Bleeding, -20% Deflection for 2 Turns, knocks target back 1 slot; Requires Stealth Mode to use Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat commander barked normal.png
Barked Order Commander 5 CREW COMBAT In crew combat, intimidating command causes -25% All Accuracy, -25% All Damage for 3 Turns, knocks target back 1 slot Costs 12 Initiative to use



Pinning / Stunning[edit | edit source]

Pinning[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent pistoleer pinningshot normal.png
Pinning Shot Pistoleer 1 CREW COMBAT In crew combat, Crippling Pistol Attack; successful hit Pins Target and causes -20% Parry, -20% Dodge, -10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh lethaltrap normal.png
Lethal Trap Bounty Hunter 1 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -20% Deflection, -10% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier covering normal.png
Covering Fire Soldier 5 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes 25% Stun for 3 Turns, retreats 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat sniper unseen normal.png
Unseen Fear Sniper 8 CREW COMBAT Threat of a hidden sniper sows terror among those in the open. terror from unseen threat; hits 2 targets and Pins Target and causes -2 Initiative, -25% Dodge for 2 Turns in addition to (15 + 0 Stealth) Morale Loss Costs 12 Initiative to use



Stunning[edit | edit source]

Icon Name Job Required Rank Type Description Cooldown


Talent combat sword charge normal.png
Devastating Charge Swordsman 5 CREW COMBAT In crew combat, Crippling Blade Attack; successful hit Causes 50% Stun, -2 Initiative, -25% Parry for 2 Turns, advances 1 slot Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer confound normal.png
Confounding Gunplay Pistoleer 15 CREW COMBAT In crew combat, Crippling Pistol Attack with +15% Ranged Accuracy, +10% Ranged Damage; successful hit causes 50% Stun to target and causes -10% All Accuracy for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat spy sneak normal.png
Sneak Attack Spy 8 CREW COMBAT In crew combat, Crippling Pistol Attack with +10% Ranged Damage, +10% Critical; successful hit causes 50% Stun to target and causes -4 Initiative for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier blowback normal.png
Blowback Soldier 5 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Causes 25% Stun, +14 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier covering normal.png
Covering Fire Soldier 5 CREW COMBAT In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes 25% Stun for 3 Turns, retreats 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout plasgrenade normal.png
E-Shock Grenade Exo-Scout 8 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -25% All Accuracy, -25% All Damage, -20% Deflection for 2 Turns Costs 16 Initiative to use


Talent soldier grenade concuss normal.png
Concussion Grenade Soldier 8 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 20-30 Morale Dmg and Causes 50% Stun, -4 Initiative for 3 Turns Costs 16 Initiative to use


Talent combat xeno hunter grenade normal.png
Grenade Launch Xeno Hunter 1 CREW COMBAT In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -15% Parry, -15% Dodge, -20% Armor, -26 Energy (Plas/Rad) Resist for 3 Turns Costs 16 Initiative to use