Crew Dog
Crew Dog | |
---|---|
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Type | Ship Operations |
Acquisition | Contacts Any Starport |
SKILLS | |
Primary Skill | Ship Ops |
Secondary Skill | Gunnery |
Tertiary Skill | Repair |
Spacing vessels are immensely complicated beasts, and crew dogs are those spacers who know their ins and outs and how to take care of them. While their skill set is generalist, they are essential.
Skills[edit | edit source]
As a character advances in the Crew Dog Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Rank | Ship Ops | Gunnery | Repair |
---|---|---|---|
1 | 4 | 1 | 1 |
2 | 4 | 1 | 2 |
3 | 4 | 2 | 2 |
4 | 5 | 2 | 2 |
5 | 5 | 2 | 3 |
6 | 6 | 2 | 3 |
7 | 6 | 2 | 4 |
8 | 7 | 2 | 4 |
9 | 7 | 3 | 4 |
10 | 8 | 3 | 4 |
11 | 9 | 3 | 5 |
Ranks 12 to 22[edit | edit source]
Rank | Ship Ops | Gunnery | Repair |
---|---|---|---|
12 | 9 | 4 | 5 |
13 | 9 | 4 | 6 |
14 | 10 | 4 | 6 |
15 | 10 | 5 | 7 |
16 | 11 | 5 | 7 |
17 | 12 | 5 | 7 |
18 | 13 | 5 | 7 |
19 | 13 | 5 | 8 |
20 | 14 | 5 | 8 |
21 | 14 | 6 | 8 |
Ranks 22 to 32[edit | edit source]
Rank | Ship Ops | Gunnery | Repair |
---|---|---|---|
22 | 15 | 6 | 9 |
23 | 16 | 6 | 9 |
24 | 17 | 6 | 9 |
25 | 18 | 6 | 9 |
26 | 18 | 7 | 9 |
27 | 19 | 7 | 9 |
28 | 19 | 7 | 10 |
29 | 20 | 7 | 10 |
30 | 21 | 8 | 10 |
31 | 22 | 8 | 10 |
32 | 22 | 9 | 11 |
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Safety Protocols 3 weeks CooldownAutomatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps | |
Rank: 1
Failsafe Protocols 6 weeks CooldownPurges Ship of any Crippling Ship Effects | |
Rank: 1
Methodical Sweep 3 weeks CooldownWhen Patrolling a system, reroll a risk card | |
Rank: 1
Relaxing Leave 9 weeks CooldownWhen passing the Spice plate in the Hall, grant all other revelers a Morale bonus equal to 30% of your Charisma | |
Rank: 1
Recovery Plan 6 weeks CooldownWhile Salvaging at an Orbital, reroll a risk card |
Rank: 5
Talk in the Hall 3 weeks CooldownWhen passing the Spice plate in the Hall, affable talk uncovers a new Rumor | |
Rank: 5
Hawkish Siege 3 weeks CooldownWhen Blockading a system, reroll a risk card | |
Rank: 5
Scrap Procedures 6 weeks CooldownWhile Salvaging at an Orbital, increase credit rewards by 20% + Repair Skill |
Rank: 8
Engine Lockdown 9 weeks CooldownRouting reactor power to defenses and weaponry. Buffs Ship with Protection from Damage to Engine component, -2 Reactor Pts, +10% Shield, +25 Radiation Dmg for next 2 Turns | |
Rank: 8
Battle Damage Repair 6 weeks CooldownIn the aftermath of a ship battle, repair one Ship Component damage equal to 10% + Repair Skill |
Rank: 11
Veteran Clarity 6 weeks CooldownBuffs Ship with +10% Critical, 10% Protection against Morale Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects |
Jobs | |
---|---|
Ship Operations | Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Smuggler |
Fighters | Assassin • Bounty Hunter • Combat Medic • Exo-Scout • Military Officer Pistoleer • Soldier • Swordsman • Spy • Sniper • Xeno Hunter • Zealot |