Crew Recruiting

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One of the key tasks of a Star Traders is maintaining sufficient crew to operate the ship. Finding well trained and skillful crew will make the Captain's life much easier. Generally, at the beginning of a game you are going to recruit as needed without too much concern for quality but as the game progresses and you are replacing more seasoned losses, the source of your recruits may be more important.

Sources of Recruits[edit | edit source]

There are three main ways to bring in new crew: recruiting generic junior crew from spice halls, specialized crew from contacts and pressing crew into service after ship combat victory. Minor crew additions include story or event recruits, but those can't be relied upon as a constant stream of fresh bodies.

Spice Hall Recruits[edit | edit source]

Basic early game recruiting is done mostly in spice halls. Certain Rumors as well as Talents can vastly improve recruited crew level and quality, among other Factors.

Crew Dog Pilot Gunner Mechanic E-Tech Navigator Soldier Pistoleer Swordsman
Starport > 0 Starport > 4 Military > 4 Starport > 7 Economy > 3, LuxPop, Orbital or High Tech Industrial Zone Economy > 5 Military > 3 Military > 5 Military > 6

Contact Recruits[edit | edit source]

Depending on the Contact Type and Contact Traits, a Contact may offer unique Officer and Crew recruits. Available level will scale with contact's influence and accrued favor, while Military and Edict ranks will provide level bonus to crew types specific to them.

Pressed Enemy Crew[edit | edit source]

After a victory in ship combat, victory may press defeated crew in his or her service as per ancient Star Trader law, if any crew actually survives the defeat. Generally, recruits obtained this way will gain a negative trait and take a sizable hit to morale. Although Talents, like Quartermaster's Welcoming Conscription, can negate this flaw, making press ganging defeated crews a lucrative source of high level recruits, as high as 3 levels above your captains level, depending on the Difficulty.

Event Recruits[edit | edit source]

Story Recruits[edit | edit source]

Types of Recruits[edit | edit source]

Officer Recruits[edit | edit source]

Basic Recruits[edit | edit source]

Recruiting Factors[edit | edit source]

Recruiting Zone[edit | edit source]

The statistics of the zone on which a recruit was born and raised are some of the most impactful numbers when determining Traits, Attributes and Skill Bonuses. Scores like Military Rating, Economic Rating, Spice Rating, Government Rating and the zone type all impact the recruit's potential. Higher values are always better, so hiring crew from backwater worlds with mediocre statistics is likely to net recruits with mediocre statistics.

Recruiting Faction[edit | edit source]

The faction in which a recruit was born and raised is perhaps the most powerful factor within their life before taking to the stars. Members of factions are more likely to have certain Traits and recruits from specific factions may be the only characters to start with certain traits.

The following lists are some of the Traits that are associated with each of the Factions, but not all Traits are listed.

Alta Mesa

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Spatial
Intrepid
Neverlost
Traveller
Magnetic
Professional
Gravity Sickness
Brilliant
Javat

Small banner 5.png

Mechsync
Steady
Shrewd
Calm
Earthy
Tough
Vulture
Scavenger
Concentration
Brilliant
Moklumnue

Small banner 7.png

Mediator
Charmer
Professional
Wanderlust
Driven
Storyteller
Inspiring
Astute Timing
Listener
Steel Song

Small banner 6.png

Brave
Terrifying
Fleet Footed
Bandit
Berserk
Sharpshooter
Ill Tempered
Merciless
Obsessive
Brute
Pain Tolerant
Brilliant
Calculating
Thulun

Small banner 4.png

Proud
Classically Trained
Charmer
Steady
Driven
Virtuous
Calm
Confident
Focused
Erudite
Peacemaker
Sharp Witted
Zenrin

Small banner 9.png

Stubborn
Iron Spine
Steady
Calm
Shrewd
Concentration
Tough
Ex Military
Loyal
Reveres Authority
Brilliant
De Valtos

Small banner 1.png

Charmer
Classically Trained
Professional
Focused
Obsessive
Spice Addict
Sharpshooter
Brilliant
Cadar

Small banner 2.png

Bearbuilt
Stout
Rash
Assertive
Virtuous
Durable
Sharp Witted
Obdurate
Rychart

Small banner 3.png

Sly
Twitchy
Listener
Jaded
Sharp Witted
Bandit
Acrobatic
Clepto
Precise
Shrewd
Peacemaker
Other Fascination
Independents

Small banner 0.png

Gossip
Thick Skinned
Tense
Tough
Bandit
Vulture
Scavenger
Problem Solver
Obdurate

Faction Rank, Permits and Edicts[edit | edit source]

Rumors[edit | edit source]

Mercenaries[edit | edit source]

During a Mercenaries Rumor, there are plenty of fighting men and women available for recruiting in the spice hall. Swordsman, Pistoleers and Soldiers are always available.

All recruits from the spice hall or from Contacts gain +2 Levels during this Rumor.

Taxes[edit | edit source]

All recruits from the spice hall or from Contacts gain +1 Levels during this Rumor, as trained gravs are looking to leave the bad economic climate.

Starport Booming[edit | edit source]

Spice Festival[edit | edit source]

During a Spice Festival Rumor, Smugglers are available to be recruited directly from the spice hall as crew.

All recruits from the spice hall or from Contacts gain +1 Levels during this Rumor

Conflicts[edit | edit source]

Duel of Assassins[edit | edit source]

Solar War[edit | edit source]

Spy War[edit | edit source]