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Doctor

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For the character skill named "Doctor", see Doctor (Skill).
Doctor
Icon job doctor.png
Type Ship Operation
Acquisition Contacts
SKILLS
Primary Skill Doctor
Secondary Skill Command
Tertiary Skill Tactics

In the big empty swathes of space, a crew looks to their doctor for medical treatment, care, and assurances. A doctor works from the medical bay to save lives during ship battle, exploration, or during inevitable spacing accidents.


Skills[edit | edit source]

As a character advances in the Doctor Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Tactics Doctor Command
1 0 3 1
2 1 4 2
3 1 5 2
4 1 5 3
5 1 6 3
6 1 7 3
7 1 8 3
8 2 8 3
9 2 9 3
10 2 10 3
11 2 11 4

Ranks 12 to 22[edit | edit source]

Rank Tactics Doctor Command
12 2 12 4
13 3 12 4
14 3 13 4
15 3 14 5
16 4 14 5
17 4 15 5
18 4 16 5
19 4 17 5
20 4 17 6
21 4 18 6

Ranks 22 to 32[edit | edit source]

Rank Tactics Doctor Command
22 4 19 7
23 4 20 7
24 5 20 7
25 5 20 8
26 5 21 8
27 5 22 8
28 5 23 8
29 5 24 8
30 5 25 9
31 5 26 9
32 5 27 10

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill doctor normal.png
SKILL SAVE
Rank: 1
Medical Staff
3 weeks Cooldown

Automatically passes a failed Doctor test in any situation, including deep space travel, orbital ops or exploring or during a mission

Talent doctor fieldsurgeon normal.png
Rank: 1
Treat Wounded
6 weeks Cooldown

Heals 3 crew, or up to (Medical Rating x 3) on ships with advanced medical facilities. Each patient gains 20 + Doctor Skill in HP

Talent combat doctor surgeon normal.png
Rank: 1
Field Surgery
10 Initiative

In crew combat, Removes all Debuffs; Heals (20 + 0 Doctor) HP

Talent doctor assistedcare normal.png
DOCTOR
Rank: 1
Assisted Care
3 weeks Cooldown

Reduces the price for medical care at the Doctor by 10% + Doctor Skill


Talent doctor lifesaver normal.png
ON DEATH
Rank: 5
Life Saver
9 weeks Cooldown

Saves a life during ship combat, blockade, spying, patrol, salvage or black market. Crew member is restored to HP equal to Doctor Skill + 3 x Medical Rating of onboard medical components

Talent victory health normal.png
VICTORY
Rank: 5
Medical Ward
6 weeks Cooldown

Upon defeating an enemy ship, heal 3 crew, or up to (Medical Rating x 3) on ships with advanced medical facilities. Each patient gains 10 + Doctor Skill in HP

Talent qm doctor trait normal.png
PAY
Rank: 5
Healer's Intuition
9 weeks Cooldown

When crew are paid, your constant and close observation of crew's health grants a 30% + Doctor Skill chance to learn hidden Trait from among those paid


Talent doctor generous normal.png
AT PORT
Rank: 8
Generous in Service
13 weeks Cooldown

If ship's Medical Rating exceeds zone's Economy Rating, free medical care to citizenry gains Rep up to Medical Rating but max 10 with diminishing returns above 40 Rep

Talent doctor voiceofreason normal.png
MUTINY
Rank: 8
Voice of Reason
26 weeks Cooldown

A ship's crew loves a good doctor, and a calm voice of reason can calm angry minds. The mutiny ends and Morale of entire crew is increased by 10 + Doctor skill


Talent doctor solace normal.png
Rank: 11
Solace in Battle
6 weeks Cooldown

Purges your Ship of both Crew and Ship Crippling Effects, Restores Doctor Skill worth of Morale to 20 Crew

Combat Talent Strategy[edit | edit source]

Field Surgery[edit | edit source]

The doctor has only this sole talent to assist with in Crew Combat. It is overall weaker than the options the Combat Medic has but does do more healing than a Cleansing Purge, the comparable 10 initiative talent, at the cost of no morale restoration. It is typically used as an emergency backup if your Combat Medic has died or is critically injured from a previous battle. A hybrid Combat Medic and Doctor officer might choose and use this talent for a cheaper but weaker Lifeline with no buff.


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