In the big empty swathes of space, a crew looks to their doctor for medical treatment, care, and assurances. A doctor works from the medical bay to save lives during ship battle, exploration, or during inevitable spacing accidents.
Skills[edit | edit source]
As a character advances in the Doctor Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Medical Staff||1||Automatically passes a failed Doctor test in any situation, including onboard healing, saving lives in accidents, or while exploring||3 weeks Cooldown|
|Treat Wounded||1||Heals 3 crew, or up to (Medical Rating x 3) on ships with advanced medical facilities. Each patient gains 20 + Doctor Skill in HP||3 weeks Cooldown|
|Field Surgery||1||In crew combat, Removes all Debuffs and Heals (20 HP + 0 Doctor) HP||n/a|
|Assisted Care||1||Reduces the price for medical care at the Doctor by 10% + Doctor Skill||3 weeks Cooldown|
|Life Saver||5||Saves a life during ship combat, blockade, spying, patrol or black market. Crew member is restored to HP equal to Doctor Skill + 3 x Medical Rating of onboard medical components||9 weeks Cooldown|
|Medical Ward||5||Upon defeating an enemy ship, heal 3 crew, or up to (Medical Rating x 3) on ships with advanced medical facilities. Each patient gains 10 + Doctor Skill in HP||3 weeks Cooldown|
|Generous in Service||8||If ship's Medical Rating exceeds landing zone's Economy Rating, provides free care to citizenry and gain Rep up to half Medical Rating||9 weeks Cooldown|
|Voice of Reason||8||A ship's crew loves a good doctor, and a calm voice of reason can calm angry minds. The mutiny ends and Morale of entire crew is increased by 10 + Doctor skill||26 weeks Cooldown|
|Solace in Battle||11||Purges your Ship of both Crew and Ship Crippling Effects, Restores Doctor Skill worth of Morale to 20 Crew||3 weeks Cooldown|
|Ship Operations|| Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer |
Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Smuggler
|Fighters|| Bounty Hunter • Combat Medic • Exo-Scout • Military Officer |
Pistoleer • Soldier • Swordsman • Spy • Zealot