Doctor

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For the character skill named "Doctor", see Doctor (Skill).
Doctor
Icon job doctor.png
Type Ship Operation
Acquisition Contacts
SKILLS
Primary Skill Doctor
Secondary Skill Command

In the big empty swathes of space, a crew looks to their doctor for medical treatment, care, and assurances. A doctor works from the medical bay to save lives during ship battle, exploration, or during inevitable spacing accidents.


Skills[edit | edit source]

As a character advances in the Doctor Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Tactics Doctor Command
1 0 3 1
2 1 4 2
3 1 5 2
4 1 5 3
5 1 6 3
6 1 7 3
7 1 8 3
8 2 8 3
9 2 9 3
10 2 10 3
11 2 11 4

Ranks 12 to 22[edit | edit source]

Rank Tactics Doctor Command
12 2 12 4
13 3 12 4
14 3 13 4
15 3 14 5
16 4 14 5
17 4 15 5
18 4 16 5
19 4 17 5
20 4 17 6
21 4 18 6

Ranks 22 to 32[edit | edit source]

Rank Tactics Doctor Command
22 4 19 7
23 4 20 7
24 5 20 7
25 5 20 8
26 5 21 8
27 5 22 8
28 5 23 8
29 5 24 8
30 5 25 9
31 5 26 9
32 5 27 10

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill doctor normal.png
SKILL SAVE
Rank: 1
Medical Staff
3 weeks Cooldown

Automatically passes a failed Doctor test in any situation, including onboard healing, saving lives in accidents, or while exploring

Talent doctor fieldsurgeon normal.png
Rank: 1
Treat Wounded
6 weeks Cooldown

Heals 3 crew, or up to (Medical Rating x 3) on ships with advanced medical facilities. Each patient gains 20 + Doctor Skill in HP

Talent combat doctor surgeon normal.png
Rank: 1
Field Surgery
10 Initiative

In crew combat, Removes all Debuffs; Heals (20 HP + 0 Doctor) HP

Talent doctor assistedcare normal.png
DOCTOR
Rank: 1
Assisted Care
3 weeks Cooldown

Reduces the price for medical care at the Doctor by 10% + Doctor Skill

Talent doctor lifesaver normal.png
Rank: 5
Life Saver
9 weeks Cooldown

Saves a life during ship combat, blockade, spying, patrol or black market. Crew member is restored to HP equal to Doctor Skill + 3 x Medical Rating of onboard medical components

Talent victory health normal.png
VICTORY
Rank: 5
Medical Ward
6 weeks Cooldown

Upon defeating an enemy ship, heal 3 crew, or up to (Medical Rating x 3) on ships with advanced medical facilities. Each patient gains 10 + Doctor Skill in HP

Talent doctor generous normal.png
AT PORT
Rank: 8
Generous in Service
9 weeks Cooldown

If ship's Medical Rating exceeds landing zone's Economy Rating, provides free care to citizenry and gain Rep up to half Medical Rating

Talent doctor voiceofreason normal.png
MUTINY
Rank: 8
Voice of Reason
26 weeks Cooldown

A ship's crew loves a good doctor, and a calm voice of reason can calm angry minds. The mutiny ends and Morale of entire crew is increased by 10 + Doctor skill

Talent doctor solace normal.png
Rank: 11
Solace in Battle
6 weeks Cooldown

Purges your Ship of both Crew and Ship Crippling Effects, Restores Doctor Skill worth of Morale to 20 Crew

Combat Talent Strategy[edit | edit source]

Field Surgery[edit | edit source]

The doctor has only this sole talent to assist with in Crew Combat. It is substantially weaker than the options the Combat Medic has. It is to be used as an emergency backup if your Combat Medic has died or is critically injured from a previous battle.


Jobs
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