Carrying an Edict marks you as a Faction agent who is licensed to participate in any form of martial justice, from being drafted in a Duel of Assassins to serving out Death Warrants for wanted criminals. In the eyes of the law, you have the right to mete out justice and, if called for, death. Edicts are most commonly carried by licensed Bounty Hunters, but a wise Star Trader knows it is always valuable to have such a mark of the law ready.
Each Faction has a different title for their most powerful and supreme class of Edict -- Thulun’s Death Rose, De Valtos’ Sword of Justice, Rychart Crimson Seal, Cadar’s Silverwasp, or Steel Song’s Bloodbadge.
There are 9 possible Edict ranks to gain. Once you have reached rank 4, you are a highly decorated Captain and scrutiny on your actions increases. Any transgression that causes a loss of Reputation with the Faction may automatically cause you to lose an Edict rank.
Mission Requirement[edit | edit source]
Many Missions require an Edict, such as kill or capture missions or prisoner transports. Note that missions to kill, capture and transport prisoners may not require an Edict if they are being performed illegally and out of sight of the law.
Mission Payment Bonus[edit | edit source]
Any Mission that requires an Edict gains at minimum a +25% price bonus. Once your Edict Rank is 3 or above, you gain a bonus equal to (10% x your Edict Rank). Therefore, Rank 4 Edict grants a 40% price increase. The maximum price increase is 60% from an Edict.