Electronics Tech

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Electronics Tech
Icon job electronics.png
Type
  Ship Operations
Acquisition
  Contacts
  Luxury Population
  High Tech Industry
  Orbital Stations
SKILLS
Primary Skill
  Electronics
Secondary Skill
  Ship Ops

A backbone of most bridge crews, the electronics tech operates critical ship components, commands the ECM suite and provides guidance and situational awareness via scanners and radar.


Skills[edit | edit source]

As a character advances in the Electronics Tech Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Ship Ops Gunnery Electronics
1 1 0 5
2 1 1 5
3 2 1 5
4 2 2 5
5 3 2 5
6 3 2 6
7 4 2 6
8 4 2 7
9 4 3 7
10 4 3 8

Ranks 11 to 21[edit | edit source]

Rank Ship Ops Gunnery Electronics
11 5 3 9
12 5 4 9
13 6 4 9
14 6 4 10
15 7 5 10
16 7 5 11
17 7 5 12
18 7 5 13
19 8 5 13
20 8 5 14

Ranks 21 to 31[edit | edit source]

Rank Ship Ops Gunnery Electronics
21 8 6 14
22 9 6 15
23 9 6 16
24 9 6 17
25 9 6 18
26 9 7 18
27 9 7 19
28 10 7 19
29 10 7 20
30 10 8 21

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill eletrconics normal.png
Ui combat rangefinder empty.png
SKILL SAVE
Hotwire 1 Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission 3 weeks Cooldown
Talent elo alertscanner normal.png
Ui combat rangefinder empty.png
ORBIT
Alert Scanner 1 Upon entering the orbit of a new system, chance of learning a Rumor 9 weeks Cooldown
Talent elo signjam normal.png
Ui combat rangefinder empty.png
Signature Jammer 1 Masks ship's signal to prevent identification. When ending a ship encounter in a draw, reduce possible Reputation damage by up to Electronics Skill 3 weeks Cooldown
Talent elo shielding normal.png
Ui combat rangefinder empty.png
STORM
Storm Shielding 1 Protects the ship and crew from damage when flying through Radiation Storms (quadrant) and Ion Storms (system) by redirecting and modulating ship shielding 2 weeks Cooldown
Talent blackmarket remove normal.png
Ui combat rangefinder empty.png
SMUGGLE
Buzzing Wires 1 When attempting to access a Black Market, remove a risk card 3 weeks Cooldown
Talent spy reroll normal.png
Ui combat rangefinder empty.png
SPY
Wide Sweep 5 When Spying in the orbit of a system, reroll a card. 3 weeks Cooldown
Talent spy passive rumor normal.png
Ui combat rangefinder empty.png
SPY
Static Talks 5 When Spying in the orbit of a system, learn a Rumor when scoring a positive result 9 weeks Cooldown

Talent badge shipcombat.png

Talent elo vigilantscanners normal.png
Ui combat rangefinder empty.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Vigilant Scanners 8 Buffs Ship with +25% Accuracy, +25% Defense for next 2 Turns 3 weeks Cooldown
Talent elo listening normal.png
Ui combat rangefinder empty.png
LANDING
Listening Post 8 Upon landing in an Urban Zone, 10% + Electronics Skill chance of learning about a new Contact by snooping on local transmissions 13 weeks Cooldown

Talent badge shipcombat.png

Talent elo boostedshields normal.png
Ui combat rangefinder empty.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Boosted Shields 11 Buffs Ship with +10% Shield, +50 Radiation Resist, +50 Void Resist for next 3 Turns 3 weeks Cooldown
Talent spy upgrade normal.png
Ui combat rangefinder empty.png
SPY
Clink of Credits 11 When Spying in the orbit of a system, replace a risk card with a Credit Skim or Score reward card 3 weeks Cooldown


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