Electronics Tech

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Skills[edit | edit source]

As a character advances in the Electronics Tech Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Ship Ops Gunnery Electronics
1 1 0 5
2 1 1 5
3 2 1 5
4 2 2 5
5 3 2 5
6 3 2 6
7 4 2 6
8 4 2 7
9 4 3 7
10 4 3 8

Ranks 11 to 21[edit | edit source]

Rank Ship Ops Gunnery Electronics
11 5 3 9
12 5 4 9
13 6 4 9
14 6 4 10
15 7 5 10
16 7 5 11
17 7 5 12
18 7 5 13
19 8 5 13
20 8 5 14

Ranks 21 to 31[edit | edit source]

Rank Ship Ops Gunnery Electronics
21 8 6 14
22 9 6 15
23 9 6 16
24 9 6 17
25 9 6 18
26 9 7 18
27 9 7 19
28 10 7 19
29 10 7 20
30 10 8 21

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill eletrconics normal.png
Hotwire 1 Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission 3 weeks Cooldown
Talent elo alertscanner normal.png
Alert Scanner 1 Upon entering the orbit of a new system, chance of learning a Rumor 9 weeks Cooldown
Talent elo signjam normal.png
Signature Jammer 1 Masks ship's signal to prevent identification. When ending a ship encounter in a draw, reduce possible Reputation damage by up to Electronics Skill 3 weeks Cooldown
Talent elo shielding normal.png
Storm Shielding 1 Protects the ship and crew from damage when flying through Radiation Storms (quadrant) and Ion Storms (system) by redirecting and modulating ship shielding 2 weeks Cooldown
Talent blackmarket remove normal.png
Buzzing Wires 1 When attempting to access a Black Market, remove a risk card 3 weeks Cooldown
Talent spy reroll normal.png
Wide Sweep 5 When Spying in the orbit of a system, reroll a card. 3 weeks Cooldown
Talent spy passive rumor normal.png
Static Talks 5 When Spying in the orbit of a system, learn a Rumor when scoring a positive result 3 weeks Cooldown

Talent badge shipcombat.png

Talent elo vigilantscanners normal.png
Vigilant Scanners 8 Buffs Ship with +25% Accuracy, +25% Defense for next 3 Turns 3 weeks Cooldown
Talent elo listening normal.png
Listening Post 8 Upon landing in an Urban Zone, 10% + Electronics Skill chance of learning about a new Contact by snooping on local transmissions 13 weeks Cooldown

Talent badge shipcombat.png

Talent elo boostedshields normal.png
Boosted Shields 11 Buffs Ship with +10% Shield, +50 Radiation Resist, +50 Void Resist for next 3 Turns 3 weeks Cooldown
Talent spy upgrade normal.png
Clink of Credits 11 When Spying in the orbit of a system, replace a risk card with a Credit Skim or Score reward card 3 weeks Cooldown

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