An engineer is trained to operate and maintain the main systems and technologies that are the backbone of every star trading vessel. Their keen focus on ship repair and complex electronics systems makes them indispensable on high-tech ships.
Skills[edit | edit source]
As a character advances in the Engineer Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Attentive Overhaul||1||Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel||3 weeks Cooldown|
|Unrivaled Patch||1||Purges Ship of any Crippling Ship Effects, Repairs 20% Dmg to Ship Components||3 weeks Cooldown|
|Brace for Impact||1||Buffs Ship with +20% Shield, +20% Armor, 10% Protection against Crew Dmg for next 3 Turns||3 weeks Cooldown|
|Port Maintenance||1||Upon landing, automatically repairs damage to 2 to 4 Ship Components equal to 10% up to Repair skill||9 weeks Cooldown|
|Boarder's Demolition||5||After a successful Boarding, rig an explosion which leaves the enemy ship vulnerable to continued attack; -15% Defense, -15% Shield, -15% Armor for next 4 Turns||9 weeks Cooldown|
|Assisted Installation||5||Discounts any upgrade of a ship component at the Starport by 10% + Repair Skill||3 weeks Cooldown|
|Overclocked Reactor||5||Buffs Ship with +2 Reactor Pts, +10 Range Change, Self-inflicts +10 Crew Dmg/Turn for next 2 Turns||3 weeks Cooldown|
|Warfare Patch||5||In the aftermath of a ship battle, repair damage to multiple Ship Components equal to 10% + Repair Skill||3 weeks Cooldown|
|Stormhunter||8||Careful study of readings and conditions allows Engineer to guide the ship through Radiation Storms (quadrant) and Ion Storms (system) while granting additional Experience reward||6 weeks Cooldown|
|Hard Bargain||8||When buying a new ship, gain a discount up to Repair Skill with maximum of 15%||3 weeks Cooldown|
|Perilous Study||11||When encountering a xeno ship, rapid analysis of the ship's scanner data reveals new findings about the xeno and grants additional Experience reward||3 weeks Cooldown|
|Unforeseen Discovery||11||While Exploring a Wild Zone, replace a risk card with a Experience bonus card||9 weeks Cooldown|
|Ship Operations|| Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer |
Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Smuggler
|Fighters|| Bounty Hunter • Combat Medic • Exo-Scout • Military Officer |
Pistoleer • Soldier • Swordsman • Spy • Zealot • Sniper