Exo-Scout

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Exo-Scout
Icon job exoscout.png
Type
  Fighter
Acquisition
  Contacts
  Starting Captain
SKILLS
Primary Skill
  Explore
Secondary Skill
  Rifles

Across the many Quadrants await planets to be explored, full of dangers ranging from deadly lifeforms, xeno, toxic atmosphere, parasitic worms and worse. The exo-scout is the master of survival in hostile zones, ranging out from the ships to find riches.

Skills[edit | edit source]

As a character advances in the Exo-Scout Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Rifles Explore
1 2 2
2 3 4
3 3 5
4 4 5
5 4 6
6 4 7
7 4 8
8 5 8
9 5 9
10 5 10

Ranks 11 to 21[edit | edit source]

Rank Rifles Explore
11 6 11
12 6 12
13 7 12
14 7 13
15 8 14
16 9 14
17 9 15
18 9 16
19 9 17
20 10 17

Ranks 21 to 31[edit | edit source]

Rank Rifles Explore
21 10 18
22 11 19
23 11 20
24 12 20
25 13 20
26 13 21
27 13 22
28 13 23
29 13 24
30 14 25

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill explorer normal.png
Scout's Intuition 1 Automatically passes a failed Explore test in any situation; including Exploration or during a mission 3 weeks Cooldown
Talent explorer passive bonus normal.png
Persistent Search 1 While Exploring a Wild Zone, increase reward by 10% + Explore Skill 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat biodart normal.png
Bio-Agent Flechette 1 In crew combat, Crippling Rifle Attack causes -25% Dmg, +15 Bio-Poison Dmg for 3 Turns n/a

Talent badge crewcombat.png

Talent combat scout mobility normal.png
Aggressive Advance 1 In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +10 Initiative, +25% Ranged Accuracy, +2 Armor Piercing, +25% To Resist Debuffs for 3 Turns n/a

Talent badge crewcombat.png

Talent combat scout adv normal.png
Steady Mobility 1 In crew combat, Rifle Attack, retreats 1 slot. Successful attack Buffs yourself with +10% Ranged Accuracy, +2 Armor Piercing, +10% Critical, +25% Dodge, +25% To Resist Debuffs for 3 Turns n/a
Talent fire normal.png
Hardened Soul 5 CURRENTLY NOT IMPLEMENTED. Fires on encountering a Xeno Craft; 3 weeks Cooldown
Talent explorer reroll normal.png
Keen Senses 5 While Exploring a Wild Zone, reroll any card 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat scout plasgrenade normal.png
E-Shock Grenade 8 In crew combat, Grenade Attack hits 2 targets with 11-20 Dmg and Cripples with causes 25% Stun, -10% All Accuracy, -25% Dmg for 2 Turns n/a

Talent badge crewcombat.png

Talent combat scout xeno normal.png
Know Thy Enemy 8 In crew combat against xeno only, Crippling Rifle Attack causes -2 Deflection, -25% Dodge, -40% Armor for 3 Turns n/a

Talent badge crewcombat.png

Talent combat scout plaschargeslug normal.png
Plas-Charge Slugs 11 In crew combat, Crippling Rifle Attack with +16 Plasma; successful hit causes -20% Armor for 3 Turns n/a
Talent explorer xeno normal.png
Resolute Hunter 11 While Exploring a Wild Zone, replace a risk card with an Artifacts reward card 3 weeks Cooldown


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