Exo-Scout

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Exo-Scout
Icon job exoscout.png
Type Fighter
Acquisition Contacts
SKILLS
Primary Skill Explore
Secondary Skill Rifles

Across the many Quadrants await planets to be explored, full of dangers ranging from deadly lifeforms, xeno, toxic atmosphere, parasitic worms and worse. The exo-scout is the master of survival in hostile zones, ranging out from the ships to find riches.

Skills[edit | edit source]

As a character advances in the Exo-Scout Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Rifles Explore
1 2 2
2 3 4
3 3 5
4 4 5
5 4 6
6 4 7
7 4 8
8 5 8
9 5 9
10 5 10
11 6 11

Ranks 12 to 22[edit | edit source]

Rank Rifles Explore
12 6 12
13 7 12
14 7 13
15 8 14
16 9 14
17 9 15
18 9 16
19 9 17
20 10 17
21 10 18

Ranks 22 to 32[edit | edit source]

Rank Rifles Explore
22 11 19
23 11 20
24 12 20
25 13 20
26 13 21
27 13 22
28 13 23
29 13 24
30 14 25
31 14 26
32 15 27

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

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SKILL SAVE
Rank: 1
Scout's Intuition
3 weeks Cooldown

Automatically passes a failed Explore test in any situation; including Exploration or during a mission

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EXPLORE
Rank: 1
Persistent Search
3 weeks Cooldown

While Exploring a Wild Zone, increase reward by 10% + Explore Skill

Talent badge crewcombat.png

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Rank: 1
Bio-Agent Flechette
Weapon's Initiative

In crew combat, Crippling Rifle Attack causes -25% All Damage, +20 Bio-Poison Damage for 3 Turns

Talent badge crewcombat.png

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Rank: 1
Aggressive Advance
Weapon's Initiative

In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +2 Initiative, +25% Ranged Accuracy, +25% Armor Piercing, +25% To Resist Debuffs for 3 Turns

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Rank: 1
Steady Mobility
Weapon's Initiative

In crew combat, Rifle Attack. Successful attack Buffs yourself with +25% Ranged Damage, +25% Armor Piercing, +25% Dodge, +25% To Resist Debuffs for 3 Turns

Talent badge crewcombat.png

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Rank: 5
Burrowing Shots
1.5X Weapon's Initiative

In crew combat against xeno only, Crippling Rifle Attack with +25% Ranged Accuracy; successful hit causes -4 Initiative, +36 Bleeding, -10 Plasma Shielding, -10 Bio-Poison Resist for 3 Turns

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EXPLORE
Rank: 5
Keen Senses
3 weeks Cooldown

While Exploring a Wild Zone, reroll any card

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Rank: 8
E-Shock Grenade
16 Initiative

In crew combat, Grenade Attack hits 2 targets with 31-60 Dmg and Cripples with causes 25% Stun, -25% All Accuracy, -25% All Damage, -20% Deflection for 2 Turns

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Rank: 8
Know Thy Enemy
Weapon's Initiative

In crew combat against xeno only, Crippling Rifle Attack causes -25% Deflection, -25% Dodge, -40% Armor, -16 Plasma Shielding for 3 Turns

Talent badge crewcombat.png

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Rank: 11
Plas-Charge Slugs
Weapon's Initiative

In crew combat, Crippling Rifle Attack with +20 Plasma, +10% Armor Piercing; successful hit causes -25% Armor, -16 Plasma Shielding for 3 Turns, knocks target back 1 slot

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EXPLORE
Rank: 11
Resolute Hunter
3 weeks Cooldown

While Exploring a Wild Zone, replace a risk card with an Artifacts reward card


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