Exo-Scout

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Exo-Scout
Icon job exoscout.png
Type
  Fighter
Acquisition
  Contacts
  Starting Captain
SKILLS
Primary Skill
  Explore
Secondary Skill
  Rifles

Across the many Quadrants await planets to be explored, full of dangers ranging from deadly lifeforms, xeno, toxic atmosphere, parasitic worms and worse. The exo-scout is the master of survival in hostile zones, ranging out from the ships to find riches.

Skills[edit | edit source]

As a character advances in the Exo-Scout Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Rifles Explore
1 2 2
2 3 4
3 3 5
4 4 5
5 4 6
6 4 7
7 4 8
8 5 8
9 5 9
10 5 10

Ranks 11 to 21[edit | edit source]

Rank Rifles Explore
11 6 11
12 6 12
13 7 12
14 7 13
15 8 14
16 9 14
17 9 15
18 9 16
19 9 17
20 10 17

Ranks 21 to 31[edit | edit source]

Rank Rifles Explore
21 10 18
22 11 19
23 11 20
24 12 20
25 13 20
26 13 21
27 13 22
28 13 23
29 13 24
30 14 25

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill explorer normal.png
Ui combat rangefinder empty.png
SKILL SAVE
Scout's Intuition 1 Automatically passes a failed Explore test in any situation; including Exploration or during a mission 3 weeks Cooldown
Talent explorer passive bonus normal.png
Ui combat rangefinder empty.png
EXPLORE
Persistent Search 1 While Exploring a Wild Zone, increase reward by 10% + Explore Skill 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat biodart normal.png
Ui combat rangefinder.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder gray.png
Ui combat rangefinder gray.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder gray.png
Bio-Agent Flechette 1 In crew combat, Crippling Rifle Attack causes -25% All Damage, +20 Bio-Poison Damage for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)

Talent badge crewcombat.png

Talent combat scout mobility normal.png
Ui combat rangefinder.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder gray.png
Ui combat rangefinder gray.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Aggressive Advance 1 In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +2 Initiative, +25% Ranged Accuracy, +25% Armor Piercing, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)

Talent badge crewcombat.png

Talent combat scout adv normal.png
Ui combat rangefinder.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder gray.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder gray.png
Steady Mobility 1 In crew combat, Rifle Attack. Successful attack Buffs yourself with +25% Ranged Damage, +25% Armor Piercing, +25% Dodge, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)
Talent fire normal.png
Ui combat rangefinder empty.png
XENO
Hardened Soul 5 CURRENTLY NOT IMPLEMENTED. Fires on encountering a Xeno Craft; 3 weeks Cooldown
Talent explorer reroll normal.png
Ui combat rangefinder empty.png
EXPLORE
Keen Senses 5 While Exploring a Wild Zone, reroll any card 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat scout plasgrenade normal.png
Ui combat rangefinder.png
Ui combat rangefinder gray.png
Ui combat rangefinder gray.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder gray.png
Ui combat rangefinder gray.png
E-Shock Grenade 8 In crew combat, Grenade Attack hits 2 targets with 31-60 Dmg and Cripples with causes 25% Stun, -25% All Accuracy, -25% All Damage, -20% Deflection for 2 Turns Costs 16 Initiative to use

Talent badge crewcombat.png

Talent combat scout xeno normal.png
Ui combat rangefinder.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Know Thy Enemy 8 In crew combat against xeno only, Crippling Rifle Attack causes -25% Deflection, -25% Dodge, -40% Armor, -16 Plasma Shielding for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)

Talent badge crewcombat.png

Talent combat scout plaschargeslug normal.png
Ui combat rangefinder.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder gray.png
Ui combat rangefinder gray.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder gray.png
Ui combat rangefinder gray.png
Plas-Charge Slugs 11 In crew combat, Crippling Rifle Attack with +20 Plasma, +10% Armor Piercing; successful hit causes -25% Armor, -16 Plasma Shielding for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)
Talent explorer xeno normal.png
Ui combat rangefinder empty.png
EXPLORE
Resolute Hunter 11 While Exploring a Wild Zone, replace a risk card with an Artifacts reward card 3 weeks Cooldown


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