Exo-Scout

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Exo-Scout
Icon job exoscout.png
Type Fighter
Acquisition Contacts
SKILLS
Primary Skill Explore
Secondary Skill Rifles

Across the many Quadrants await planets to be explored, full of dangers ranging from deadly lifeforms, xeno, toxic atmosphere, parasitic worms and worse. The exo-scout is the master of survival in hostile zones, ranging out from the ships to find riches.

Skills[edit | edit source]

As a character advances in the Exo-Scout Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Rifles Evasion Explore
1 2 1 1
2 3 1 3
3 3 2 3
4 4 2 3
5 4 2 4
6 4 3 4
7 5 3 4
8 5 3 5
9 6 3 5
10 6 4 5
11 7 4 6

Ranks 12 to 22[edit | edit source]

Rank Rifles Evasion Explore
12 8 4 6
13 8 5 6
14 8 5 7
15 9 5 8
16 10 5 8
17 10 5 9
18 10 5 10
19 11 5 10
20 11 6 10
21 12 6 10

Ranks 22 to 32[edit | edit source]

Rank Rifles Evasion Explore
22 13 6 11
23 13 6 12
24 13 6 13
25 14 6 13
26 14 7 14
27 14 7 14
28 15 7 14
29 15 7 15
30 16 8 15
31 17 8 15
32 17 9 16

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill explorer normal.png
SKILL SAVE
Rank: 1
Scout's Intuition
3 weeks Cooldown

Automatically passes a failed Explore test in any situation; including Exploration or during a mission

Talent explorer passive bonus normal.png
EXPLORE
Rank: 1
Persistent Search
6 weeks Cooldown

While Exploring a Wild Zone, increase reward by 10% + Explore Skill

Talent combat biodart normal.png
Rank: 1
Bio-Agent Flechette
Weapon's Initiative

In crew combat, Crippling Rifle Attack causes -25% All Damage, +20 Bio-Poison Damage for 3 Turns

Talent combat scout mobility normal.png
Rank: 1
Aggressive Advance
Weapon's Initiative

In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +2 Initiative, +25% Ranged Accuracy, +25% Armor Piercing, +25% To Resist Debuffs for 3 Turns

Talent combat scout adv normal.png
Rank: 1
Steady Mobility
Weapon's Initiative

In crew combat, Rifle Attack. Successful attack Buffs yourself with +25% Ranged Damage, +25% Armor Piercing, +25% Dodge, +25% To Resist Debuffs for 3 Turns

Talent combat scout burrowing normal.png
Rank: 5
Burrowing Shots
1.5X Weapon's Initiative

In crew combat against xeno only, Crippling Rifle Attack with +25% Ranged Accuracy; successful hit causes -4 Initiative, +36 Bleeding, -10 Plasma Resist, -10 Bio-Poison Resist for 3 Turns

Talent explorer reroll normal.png
EXPLORE
Rank: 5
Keen Senses
3 weeks Cooldown

While Exploring a Wild Zone, reroll any card

Talent combat scout plasgrenade normal.png
Rank: 8
E-Shock Grenade
16 Initiative

In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and causes 25% Stun, -25% All Accuracy, -25% All Damage, -20% Deflection for 2 Turns

Talent combat scout xeno normal.png
Rank: 8
Know Thy Enemy
Weapon's Initiative

In crew combat against xeno only, Crippling Rifle Attack causes -25% Deflection, -25% Dodge, -40% Armor, -16 Plasma Resist for 3 Turns

Talent combat scout plaschargeslug normal.png
Rank: 11
Plas-Charge Slugs
Weapon's Initiative

In crew combat, Crippling Rifle Attack with +20 Plasma, +10% Armor Piercing; successful hit causes -25% Armor, -16 Plasma Resist for 3 Turns, knocks target back 1 slot

Talent explorer xeno normal.png
EXPLORE
Rank: 11
Artifact Hunter
9 weeks Cooldown

While Exploring a Wild Zone, replace a risk card with an Artifacts reward card; however there is a Danger-based chance to draw Artifacts guarded by xeno card instead


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