Explorer

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Background[edit | edit source]

Be they facing the xeno in space or leading crews onto hostile worlds, Explorers keep pushing the boundaries of the known universe.

Traits[edit | edit source]

A captain whose first job is Explorer will gain the following traits:

  • Device Freak: If captain or officer, gains a second Gear slot
  • Adventurous: [Resilience]% of recovering 3 to 5 Morale whenever exploring


Skills[edit | edit source]

As a character advances in the Explorer Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Tactics Electronics Explore
1 1 1 2
2 1 2 4
3 2 2 4
4 2 2 5
5 2 3 5
6 2 3 6
7 2 4 6
8 2 4 7
9 3 4 7
10 3 4 8

Ranks 11 to 21[edit | edit source]

Rank Tactics Electronics Explore
11 3 5 9
12 4 5 9
13 4 6 9
14 4 6 10
15 5 7 10
16 5 7 11
17 5 7 12
18 5 7 13
19 5 8 13
20 5 8 14

Ranks 21 to 31[edit | edit source]

Rank Tactics Electronics Explore
21 6 8 14
22 6 9 15
23 6 9 16
24 6 9 17
25 6 9 18
26 7 9 18
27 7 9 19
28 7 10 19
29 7 10 20
30 8 10 21

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill explorer normal.png
Gut Instinct 1 Automatically passes a failed Explore test in any situation; including Exploration or during a mission 3 weeks Cooldown
Talent explorer reroll normal.png
Vigilant Search 1 While Exploring a Wild Zone, reroll any card. 3 weeks Cooldown
Talent explorer passive bonus normal.png
Plentiful Rewards 1 While Exploring a Wild Zone, increase reward by 10% + your Explorer Skill 3 weeks Cooldown
Talent explorer voyager normal.png
Far Voyager 1 An expert rover knows the ins and outs of the Hyperwarp, reduces fuel cost by 2 + your Explorer Skill 3 weeks Cooldown
Talent fire normal.png
Unseen Traces 5 When landing in a Wild Zone, 10% + Explorer Skill chance of discovering traces of a Contact who has operatives working in the area. 3 weeks Cooldown
Talent explorer remove normal.png
Reduced Exposure 5 While Exploring a Wild Zone, remove a risk card. 3 weeks Cooldown
Talent explorer profit artifacts normal.png
Artifact Hunter 5 When selling Xeno Artifacts, increase the profit of the deal by 25% + Explorer Skill 3 weeks Cooldown
Talent fire normal.png
Makeshift Repairs 5 Upon landing in a Wild Zone, repair component damage on the ship equal to Richness rating up to your Explorer Skill 3 weeks Cooldown
Talent fire normal.png
Dredge Artifacts 8 Pick over the wreck of a destroyed xeno ship to recover a number of Artifacts up to your Explore Skill 3 weeks Cooldown
Talent fire normal.png
Exploit Xenobiology 8 CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time. 3 weeks Cooldown
Talent explorer upgrade normal.png
Legacy Seeker 8 While Exploring a Wild Zone, replace a risk with a reward card. 3 weeks Cooldown
Talent explorer passive double normal.png
Digging Deeper 11 While Exploring a Wild Zone, double all rewards. 3 weeks Cooldown
Talent fire normal.png
Mark the Beast 11 CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time. 3 weeks Cooldown
Talent explorer mission normal.png
Driven Prospector 11 While Exploring a Wild Zone, replace a risk with a Mission Success reward card 3 weeks Cooldown

This Job description page needs more content.