| Contacts |
The boundaries of known space are constantly behind pushed back by brave and fearless explorers. An explorer is unparalleled in travelling on the surface of hostile planets. The Quadrants are a vast expanse full of backwater and fringe planets, and number of which could make an explorer rich. An explorer is skilled at both facing the xeno in space, and leading a crew onto hostile worlds.
Starting Captain Traits[edit | edit source]
- Device Freak: If captain or officer, gains a second gear slot.
- Adventurous: (Resilience)% of recovering 3 to 5 morale whenever exploring.
Skills[edit | edit source]
As a character advances in the Explorer Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Gut Instinct||1||Automatically passes a failed Explore test in any situation; including Exploration or during a mission||3 weeks Cooldown|
|Vigilant Search||1||While Exploring a Wild Zone, reroll any card||3 weeks Cooldown|
|Plentiful Rewards||1||While Exploring a Wild Zone, increase reward by 10% + Explore Skill||3 weeks Cooldown|
|Far Voyager||1||An expert rover knows the ins and outs of the Hyperwarp, reduces fuel cost by 2 + Explore Skill||3 weeks Cooldown|
|Unseen Traces||5||When landing in a Wild Zone, 10% + Explore Skill chance of discovering traces of a Contact who has operatives working in the area.||13 weeks Cooldown|
|Reduced Exposure||5||While Exploring a Wild Zone, remove a risk card||3 weeks Cooldown|
|Artifact Hunter||5||When selling Xeno Artifacts, increase the profit of the deal by 25% + Explore Skill||9 weeks Cooldown|
|Makeshift Repairs||5||Upon landing in a Wild Zone, effects small repairs to damaged components equal to Richness rating up to Explore Skill||9 weeks Cooldown|
|Dredge Artifacts||8||Pick over the wreck of a destroyed xeno ship to recover a number of Artifacts up to your Explore Skill||3 weeks Cooldown|
|Face the Terror||8||When encountering a xeno ship in space combat, prevents Morale loss on up to Explorer Skill number of crew||3 weeks Cooldown|
|Legacy Seeker||8||While Exploring a Wild Zone, replace a risk with a reward card||3 weeks Cooldown|
|Digging Deeper||11||While Exploring a Wild Zone, increase all resource or artifact rewards by 30% + Explorer Skill||3 weeks Cooldown|
|Mark the Beast||11||CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time.||3 weeks Cooldown|
|Driven Prospector||11||While Exploring a Wild Zone, replace a risk with a Mission Success reward card||3 weeks Cooldown|
|Ship Operations|| Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer |
Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Smuggler
|Fighters|| Bounty Hunter • Combat Medic • Exo-Scout • Military Officer |
Pistoleer • Soldier • Swordsman • Spy • Zealot