Background[edit | edit source]
Be they facing the xeno in space or leading crews onto hostile worlds, Explorers keep pushing the boundaries of the known universe.
Traits[edit | edit source]
A captain whose first job is Explorer will gain the following traits:
- Device Freak: If captain or officer, gains a second Gear slot
- Adventurous: [Resilience]% of recovering 3 to 5 Morale whenever exploring
Skills[edit | edit source]
As a character advances in the Explorer Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Gut Instinct||1||Automatically passes a failed Explore test in any situation; including Exploration or during a mission||3 weeks Cooldown|
|Vigilant Search||1||While Exploring a Wild Zone, reroll any card.||3 weeks Cooldown|
|Plentiful Rewards||1||While Exploring a Wild Zone, increase reward by 10% + your Explorer Skill||3 weeks Cooldown|
|Far Voyager||1||An expert rover knows the ins and outs of the Hyperwarp, reduces fuel cost by 2 + your Explorer Skill||3 weeks Cooldown|
|Unseen Traces||5||When landing in a Wild Zone, 10% + Explorer Skill chance of discovering traces of a Contact who has operatives working in the area.||3 weeks Cooldown|
|Reduced Exposure||5||While Exploring a Wild Zone, remove a risk card.||3 weeks Cooldown|
|Artifact Hunter||5||When selling Xeno Artifacts, increase the profit of the deal by 25% + Explorer Skill||3 weeks Cooldown|
|Makeshift Repairs||5||Upon landing in a Wild Zone, repair component damage on the ship equal to Richness rating up to your Explorer Skill||3 weeks Cooldown|
|Dredge Artifacts||8||Pick over the wreck of a destroyed xeno ship to recover a number of Artifacts up to your Explore Skill||3 weeks Cooldown|
|Exploit Xenobiology||8||CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time.||3 weeks Cooldown|
|Legacy Seeker||8||While Exploring a Wild Zone, replace a risk with a reward card.||3 weeks Cooldown|
|Digging Deeper||11||While Exploring a Wild Zone, double all rewards.||3 weeks Cooldown|
|Mark the Beast||11||CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time.||3 weeks Cooldown|
|Driven Prospector||11||While Exploring a Wild Zone, replace a risk with a Mission Success reward card||3 weeks Cooldown|
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