Skills
As a character advances in the Combat Medic Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Pistols | Doctor |
---|---|---|
1 | 2 | 2 |
2 | 3 | 4 |
3 | 3 | 5 |
4 | 4 | 5 |
5 | 4 | 6 |
6 | 4 | 7 |
7 | 4 | 8 |
8 | 5 | 8 |
9 | 5 | 9 |
10 | 5 | 10 |
11 | 6 | 11 |
12 | 6 | 12 |
Ranks 13 to 24
Rank | Pistols | Doctor |
---|---|---|
13 | 7 | 12 |
14 | 7 | 13 |
15 | 8 | 14 |
16 | 9 | 14 |
17 | 9 | 15 |
18 | 9 | 16 |
19 | 9 | 17 |
20 | 10 | 17 |
21 | 10 | 18 |
22 | 11 | 19 |
23 | 11 | 20 |
24 | 12 | 20 |
Ranks 25 to 36
Rank | Pistols | Doctor |
---|---|---|
25 | 13 | 20 |
26 | 13 | 21 |
27 | 13 | 22 |
28 | 13 | 23 |
29 | 13 | 24 |
30 | 14 | 25 |
31 | 14 | 26 |
32 | 15 | 27 |
33 | 16 | 28 |
34 | 16 | 29 |
35 | 16 | 30 |
36 | 17 | 31 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
First Aid 3 weeks CooldownAutomatically passes a failed Doctor test in any situation, including deep space travel, orbital ops or exploring or during a mission | |
Rank: 1
Bio-Poison Slugs Weapon's InitiativeIn crew combat, Crippling Pistol Attack causes +20 Bio-Poison Damage, -10% Melee Defense, -10% Ranged Defense for 3 Turns | |
Rank: 1
E-Suture 12 InitiativeIn crew combat, Heals entire team for (6 + 0 Doctor) HP | |
Rank: 1
Cleansing Purge 10 InitiativeIn crew combat, Removes all Debuffs; Restores for (10 + 0 Doctor) HP and Morale |
Rank: 5
Vaccination Watch 12 InitiativeIn crew combat, Buffs entire team with +10% Armor, +10 Energy (Plas/Rad) Resist, +36 Bio-Poison Resist for 3 Turns | |
Rank: 5
Toxin Terror 12 InitiativeIn crew combat, bio-threat hits 2 targets and causes -2 Initiative, -10 Bio-Poison Resist for 3 Turns in addition to (10 + 0 Doctor) Morale Loss | |
Rank: 5
Bio-Poison Grenade 16 InitiativeIn crew combat, Crippling Grenade Attack hits 2 targets with 31-50 Dmg and -2 Initiative, +14 Bio-Poison Damage, -25% Melee Defense, -25% Ranged Defense, -10 Bio-Poison Resist for 3 Turns | |
Rank: 5
Bio-Agent Bomb 9 weeks CooldownAfter a successful Boarding, release deadly bio-agents into the enemy ship's ventilation; +10 Morale Dmg/Turn, +25 Crew Dmg/Turn for next 4 Turns |
Rank: 8
Lifeline 12 InitiativeIn crew combat, Buffs with +2 Initiative, +10% Armor Piercing, +50% To Resist Debuffs for 3 Turns and Heals for (36 + 0 Doctor) HP | |
Rank: 8
Flatline 14 InitiativeIn crew combat, Removes all Debuffs; Restores entire team for (10 + 0 Doctor) Morale |
Rank: 11
Snakebite Weapon's InitiativeIn crew combat, Crippling Pistol Attack causes -25% Ranged Defense, -15 Bio-Poison Resist for 3 Turns, knocks target back 1 slot |
Rank: 15
Flechette Rounds 2X Weapon's InitiativeIn crew combat, Crippling Pistol Attack causes +14 Bio-Poison Damage, +7 Bleeding, -15% Deflection, -12 Bio-Poison Resist, -6 Bleed Resist for 3 Turns |