Skills
As a character advances in the Mechanic Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Ship Ops | Repair | Electronics |
---|---|---|---|
1 | 2 | 3 | 1 |
2 | 2 | 4 | 1 |
3 | 2 | 4 | 2 |
4 | 2 | 5 | 2 |
5 | 3 | 5 | 2 |
6 | 3 | 6 | 2 |
7 | 4 | 6 | 2 |
8 | 4 | 7 | 2 |
9 | 4 | 7 | 3 |
10 | 4 | 8 | 3 |
11 | 5 | 9 | 3 |
12 | 5 | 9 | 4 |
Ranks 13 to 24
Rank | Ship Ops | Repair | Electronics |
---|---|---|---|
13 | 6 | 9 | 4 |
14 | 6 | 10 | 4 |
15 | 7 | 10 | 5 |
16 | 7 | 11 | 5 |
17 | 7 | 12 | 5 |
18 | 7 | 13 | 5 |
19 | 8 | 13 | 5 |
20 | 8 | 14 | 5 |
21 | 8 | 14 | 6 |
22 | 9 | 15 | 6 |
23 | 9 | 16 | 6 |
24 | 9 | 17 | 6 |
Ranks 25 to 36
Rank | Ship Ops | Repair | Electronics |
---|---|---|---|
25 | 9 | 18 | 6 |
26 | 9 | 18 | 7 |
27 | 9 | 19 | 7 |
28 | 10 | 19 | 7 |
29 | 10 | 20 | 7 |
30 | 10 | 21 | 8 |
31 | 10 | 22 | 8 |
32 | 11 | 22 | 9 |
33 | 12 | 22 | 10 |
34 | 12 | 23 | 10 |
35 | 12 | 23 | 11 |
36 | 12 | 24 | 12 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Careful Testing 3 weeks CooldownAutomatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel | |
Rank: 1
Discounted Repairs 3 weeks CooldownReduces cost and duration of ship and small craft repair at a Starport by 10% + Repair Skill | |
Rank: 1
Engine Precision 3 weeks CooldownBuffs Ship with +2 Reactor Pts, +20% Defense, Self-inflicts +10 Component Dmg/Turn for next 2 Turns | |
Rank: 1
Orchestrated Salvage 3 weeks CooldownSalvage the wreck of a destroyed ship for valuable scrap, add 10% + Repair Skill to your profits and repair equal % of your own Hull | |
Rank: 1
Entropic Estimate 18 weeks CooldownWhile Salvaging at an Orbital, predicts the time remaining on the orbital salvage Rumor |
Rank: 5
System Flush 6 weeks CooldownBuffs Ship with 10% Protection against Component Dmg, 10% Protection against Crew Dmg for next 2 Turns, Purges Ship of any Crippling Ship Effects | |
Rank: 5
Thrown Wrench 9 weeks CooldownAfter a successful Boarding, sabotage sets off a chain reaction of damage and death, causing Repair Skill damage to 1 component; -2 Reactor Pts, +35 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns | |
Rank: 5
Engine Reboot 9 weeks CooldownRepairs Ship Engine up to 10% + Repair Skill | |
Rank: 5
Repurposed Parts 9 weeks CooldownWhile Salvaging at an Orbital, replace a risk card with a Ship Repairs card |
Rank: 8
Helpful Hands 3 weeks CooldownDiscounts any upgrade of a ship component at the Starport by 10% + Repair Skill | |
Rank: 8
Rushed Patches 6 weeks CooldownPurges Ship of any Crippling Ship Effects, Repairs 10% + Repair Skill in Dmg to 2-4 Ship Components | |
Rank: 8
Ordnance Overhaul 9 weeks CooldownRepairs Ship Weapons up to 10% + Repair Skill | |
Rank: 8
Greaser Reaction 3 weeks CooldownAutomatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps |
Rank: 11
Reactor Surge 3 weeks CooldownBuffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns |
Rank: 15
Flawless Reset 9 weeks CooldownPurges your Ship of one Debuff caused by enemy Talents with a Resilience-based chance to purge up to 3 Debuffs | |
Rank: 15
Peak Reactor Burn 9 weeks CooldownIn ship combat, increases the flight plan duration of all currently launched and defensive Interdictors. Buffs launched friendly Craft with +10% Hit Chance, +10% Craft Evasion for next 3 Turns |