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Skills

As a character advances in the Military Officer Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12

Rank Pistols Tactics Command
1 1 1 2
2 2 2 3
3 2 2 4
4 2 2 5
5 3 2 5
6 3 2 6
7 4 2 6
8 4 2 7
9 4 3 7
10 4 3 8
11 5 3 9
12 5 4 9

Ranks 13 to 24

Rank Pistols Tactics Command
13 6 4 9
14 6 4 10
15 7 5 10
16 7 5 11
17 7 5 12
18 7 5 13
19 8 5 13
20 8 5 14
21 8 6 14
22 9 6 15
23 9 6 16
24 9 6 17

Ranks 25 to 36

Rank Pistols Tactics Command
25 9 6 18
26 9 7 18
27 9 7 19
28 10 7 19
29 10 7 20
30 10 8 21
31 10 8 22
32 11 9 22
33 12 10 22
34 12 10 23
35 12 10 24
36 13 11 24

Talents

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill tactics normal
SKILL SAVE
Rank: 1
Expert Planning
3 weeks Cooldown

Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission

Talent increase mission rep normal
MISSION
Rank: 1
Power Play
9 weeks Cooldown

When completing steps in a Mission, increase Faction Reputation bonuses by Charisma %

Talent patrol passive bonus normal
PATROL
Rank: 1
Militant Patrol
6 weeks Cooldown

When Patrolling a system, increase rewards by 10% + Command Skill

Talent mo stiffsalute normal
ENCOUNTER
Rank: 1
Stiff Salute
9 weeks Cooldown

When encountering a hostile Military Officer or Zealot Captain, a respectful military salute automatically ends the encounter with a Draw; Reputation penalties may still apply

Talent combat mo tactical normal
Rank: 1
Tactical Edge
6 Initiative

In crew combat, Buffs with +4 Initiative, +20% All Damage, +10% Armor for 3 Turns, pushes target forward 1 slot

Talent mo strictsearch normal
VICTORY
Rank: 1
Strict Search
9 weeks Cooldown

Military discipline demands a thorough search, which uncovers secret hideaways on ships of defeated Smugglers; new lootable cargo is revealed


Talent combat mo damning normal
Rank: 5
Damning Aim
Weapon's Initiative

In crew combat, Crippling Pistol Attack causes -2 Initiative, -10% Deflection, -25% Armor for 3 Turns and removes all Buffs from target

Talent combat mo leader normal
Rank: 5
Leader in the Ranks
12 Initiative

In crew combat, Removes all Debuffs; Restores entire team for (10 + 0 Tactics) Morale

Talent money rank normal
RANK
Rank: 5
Deserving Rank
3 weeks Cooldown

Price for military Rank is discounted by 10% + Command Skill

Talent patrol upgrade normal
PATROL
Rank: 5
Commanding Sweep
3 weeks Cooldown

When Patrolling a system, replace a card with a Reputation bonus or a Conflict Influence in the case of a Conflict

Talent mo recruit normal
RECRUIT
Rank: 5
Recruiter's Eye
3 weeks Cooldown

When Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits.

Talent boarding mo surrender normal
BOARDING
Rank: 5
Call for Surrender
9 weeks Cooldown

After a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer Morale loss up to 30 + Tactics Skill; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns


Talent mo overridingdiscipline normal
Rank: 8
Overriding Discipline
6 weeks Cooldown

Buffs Ship with +10 Boarding, +10% Accuracy, +10% Standard Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew

Talent mo military discipline normal
MUTINY
Rank: 8
Military Discipline
26 weeks Cooldown

Barked orders and rigid authority can snap a mutiny in seconds. The mutiny ends and Morale of entire crew is increased by 20 + Command skill

Talent combat mo steely normal
Rank: 8
Steely Authority
12 Initiative

In crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores for (10 + 0 Tactics) Morale

Talent increase ransom mo normal
RANSOM
Rank: 8
Honorable Release
9 weeks Cooldown

Increase profit when ransoming defeated ship back to their Faction by 10% + Command Skill, plus Wisdom % chance to gain small Reputation bonus


Talent mo incitevictory normal
Rank: 11
Incite Victory
3 weeks Cooldown

Buffs Ship with +10 Boarding, +10% Accuracy, +20% Standard Dmg, +10% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew

Talent combat mo boardingrush normal
ON INIT
Rank: 11
Boarding Rush
On Initiative

When making Initiative Roll in Crew Combat, Buff yourself with +4 Initiative, +10% All Accuracy, +10% All Damage for 2 Turns

Talent patrol mission normal
PATROL
Rank: 11
Guardian Vigil
3 weeks Cooldown

When Patrolling a system, replace a risk card with Mission success reward card


Talent prize ship milofficer normal
VICTORY
Rank: 15
Military Tribunal
36 weeks Cooldown

Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 70% of the ship's value but strike a blow in the Conflict, losing no extra Reputation with the enemy

Talents patrol reroll all normal
PATROL
Rank: 15
Stalwart Loyalist
21 weeks Cooldown

When Patrolling a system, reroll all 5 cards and draw a new hand


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