Skills
As a character advances in the Pirate Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Pilot | Gunnery | Intimidate |
---|---|---|---|
1 | 2 | 1 | 1 |
2 | 4 | 1 | 2 |
3 | 4 | 2 | 2 |
4 | 5 | 2 | 2 |
5 | 5 | 2 | 3 |
6 | 6 | 2 | 3 |
7 | 6 | 2 | 4 |
8 | 7 | 2 | 4 |
9 | 7 | 3 | 4 |
10 | 8 | 3 | 4 |
11 | 9 | 3 | 5 |
12 | 9 | 4 | 5 |
Ranks 13 to 24
Rank | Pilot | Gunnery | Intimidate |
---|---|---|---|
13 | 9 | 4 | 6 |
14 | 10 | 4 | 6 |
15 | 10 | 5 | 7 |
16 | 11 | 5 | 7 |
17 | 12 | 5 | 7 |
18 | 13 | 5 | 7 |
19 | 13 | 5 | 8 |
20 | 14 | 5 | 8 |
21 | 14 | 6 | 8 |
22 | 15 | 6 | 9 |
23 | 16 | 6 | 9 |
24 | 17 | 6 | 9 |
Ranks 25 to 36
Rank | Pilot | Gunnery | Intimidate |
---|---|---|---|
25 | 18 | 6 | 9 |
26 | 18 | 7 | 9 |
27 | 19 | 7 | 9 |
28 | 19 | 7 | 10 |
29 | 20 | 7 | 10 |
30 | 21 | 8 | 10 |
31 | 22 | 8 | 10 |
32 | 22 | 9 | 11 |
33 | 22 | 10 | 12 |
34 | 23 | 10 | 12 |
35 | 24 | 10 | 12 |
36 | 24 | 11 | 13 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Icy Stare 3 weeks CooldownAutomatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission | |
Rank: 1
Rigorous Search 3 weeks CooldownA pirate's keen sense for treasure sniffs out secret hideaways from defeated Smugglers; new lootable cargo is added | |
Rank: 1
Corsair's Eye 3 weeks CooldownDuring a Blockade of a system, replace a risk card with a Merchant card | |
Rank: 1
Furious Prodding 6 weeks CooldownPurges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew | |
Rank: 1
Unlawful Loot 3 weeks CooldownWhen attempting to access a Black Market, reroll a risk card | |
Rank: 1
Raider's Scrutiny 9 weeks CooldownExperienced pirates can spot the slightest signs and anomalies in an arc scanner reading, identifying how many units of raw, manufactured and rare cargo a ship is carrying |
Rank: 5
Barrel Roll 3 weeks CooldownBuffs Ship with -25% Standard Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns | |
Rank: 5
Infamous Presence 6 weeks CooldownDuring Blockade of a system, increase rewards by 10% + Intimidate Skill | |
Rank: 5
Terrifying Extortion 9 weeks CooldownFrighten non-violent merchants into turning over their cargo in return for a promise of being unharmed at cost of Reputation loss | |
Rank: 5
Acrobatic Dive 3 weeks CooldownBuffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns | |
Rank: 5
Swooping Marauder 9 weeks CooldownBuffs launched friendly Craft with +30 Boarding, +15% Craft Evasion for next 3 Turns |
Rank: 8
Menacing Demeanor 18 weeks CooldownWhen completing steps in a Mission using Intimidate Skill, your status as a known scoundrel mitigates your Reputation loss by up to Intimidate Skill | |
Rank: 8
Lethal Example 26 weeks CooldownOutright killing the lowest Morale mutineer sets a cruel example and reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 40 + Intimidate Skill | |
Rank: 8
Blackheart Fraud 3 weeks CooldownConfusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters | |
Rank: 8
Nose for Loot 13 weeks CooldownWhile Salvaging at an Orbital, replace a risk card with a Rare Trade Loot card |
Rank: 11
Disabling Approach 3 weeks CooldownIf any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns | |
Rank: 11
Burner Skid 3 weeks CooldownInfamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns | |
Rank: 11
Terror of the Skies 3 weeks CooldownDuring a Blockade of a system, replace a risk card with a Mission Success reward card | |
Rank: 11
Looter's Instinct 9 weeks CooldownDuring a Blockade of a system, whenever encountering a Merchant your raider's sense helps pick one loaded with bonus cargo |
Rank: 15
Murderous Tribute 36 weeks CooldownSeize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 30% of the ship's value but strike a blow in the Conflict, losing 70 Reputation with the enemy | |
Rank: 15
Unbridled Raider 21 weeks CooldownDuring a Blockade of a system, reroll all 5 cards and draw a new hand |