Game Difficulty

From Star Traders Wiki
Jump to: navigation, search

Difficulty Systems[edit | edit source]

Star Traders: Frontiers combines a number of difficulty systems to build the game's difficulty ladder. Difficulty ratings are broken out by their effect into systems related to combat, legality, enemy level, and economic profits.

Death Save[edit | edit source]

When any Character suffers a lethal wound they have a chance of dying out right. Difficulty is one of the major factors in a Character's Death Save, which determines the the chance that a character will survive a lethal hit.

Bonus XP[edit | edit source]

When your Crew earns XP, it is boosted by this percent before being allocated to Crew members. The higher this number, the faster your Crew will level.

Bonus Profits[edit | edit source]

When you make a profitable trade in the Exchange, your profits will be boosted by this amount before being paid. This will increase the value you receive from trading and piracy.

Enemy Rate[edit | edit source]

This rate adjusts what the game engine determines what a fair opponent for your Captain and ship. The lower this number, the easier the opponent AI will be.

Challenge Rate[edit | edit source]

This rate adjusts how hostile the game world will be to your ship and crew. This will reduce the damage, mutinies and encounters you have. The lower this number, the easier the game will be.

Combat Boost[edit | edit source]

When you make an attack, your rolls are boosted by this percentage. This gives you an advantage over your enemies. The higher this number, the easier combat will be.

Ship Budget[edit | edit source]

The funds used to choose your starting ship. 20% of any funds left over will be added to your starting funds. Some Kickstarter Backers will receive a bonus amount of $5k credits.

Basic[edit | edit source]

Rich life among the stars

  • Captain and Officers never die. Crew gets a Death Save
  • Death Save = (80% + Resilience) to survive a fatality
  • 25% Bonus Profits
  • 40% Bonus XP
  • Enemies at 60%
  • Challenge 80%
  • 25% Combat Boost
  • Starting Funds = $17.5k credits + 20% of remaining Ship Budget

Normal[edit | edit source]

Live to tell about it

  • Captain and Officers never die. Crew gets a Death Save
  • Death Save = (70% + Resilience) to survive a fatality
  • 20% Bonus Profits
  • 25% Bonus XP
  • Enemies at 80%
  • Challenge 90%
  • 20% Combat Boost
  • Starting Funds = $15k credits + 20% of remaining Ship Budget

Challenging[edit | edit source]

Fight the good fight

  • Captain never dies. Officers and crew get a Death Save
  • Death Save = (60% + Resilience) chance to survive a fatality
  • 15% Bonus Profits
  • 15% Bonus XP
  • Enemies at 80%
  • Challenge 100%
  • 15% Combat Boost
  • Starting Funds = $12.5k credits + 20% of remaining Ship Budget

Demanding[edit | edit source]

Uphill battle

  • Captain never dies. Officers and crew get a Death Save
  • Death Save = (50% + Resilience) chance to survive a fatality
  • 10% Bonus Profits
  • 10% Bonus XP
  • Enemies at 100%
  • Challenge 110%
  • 10% Combat Boost
  • Starting Funds = $10k credits + 20% of remaining Ship Budget

Hard[edit | edit source]

Welcome permadeath

  • Everyone can die. Everyone gets a Death Save
  • Death Save = (40% + Resilience) chance to survive a fatality
  • 5% Bonus Profits
  • 5% Bonus XP
  • Enemies at 110%
  • Challenge 115%
  • 10% Combat Boost
  • Starting Funds = $7.5k credits + 20% of remaining Ship Budget

Brutal[edit | edit source]

Death around every star

  • Everyone can die. Everyone gets a Death Save
  • Death Save = (30% + Resilience) chance to survive a fatality
  • 0% Bonus Profits
  • 0% Bonus XP
  • Enemies at 120%
  • Challenge 120%
  • No Combat Boost
  • Starting Funds = $5k credits + 20% of remaining Ship Budget

Impossible[edit | edit source]

Ironman to the end

  • Everyone can die. Everyone gets a Death Save
  • Death Save = (20% + Resilience) chance to survive a fatality
  • 0% Bonus Profits
  • 0% Bonus XP
  • Enemies at 140%
  • Challenge 130%
  • No Combat Boost
  • Starting Funds = $2.5k credits + 20% of remaining Ship Budget

Custom[edit | edit source]

Exactly as you please

UNAVAILABLE AT THIS TIME