Star Traders: Frontiers combines a number of difficulty systems to build the game's difficulty ladder. Difficulty ratings are broken out by their effect into systems related to combat, legality, enemy level, and economic profits.
Difficulties Settings[edit | edit source]
Invincibility[edit | edit source]
Death Save[edit | edit source]
When any character suffers a lethal wound they have a chance of dying outright. Difficulty is one of the major factors in a Character's Death Save, which determines the chance that a character will survive a lethal hit.
Bonus Experience[edit | edit source]
Bonus Profits[edit | edit source]
When you make a profitable trade in the Exchange, your profits will be boosted by this amount before being paid. This will increase the value you receive from trading and piracy.
Enemy Difficulty[edit | edit source]
World Difficulty[edit | edit source]
Combat Boost[edit | edit source]
When you make an attack, your rolls are boosted by this percentage. This gives you an advantage over your enemies. The higher this number, the easier combat will be.
Starting Funds[edit | edit source]
Retraining Cost[edit | edit source]
Difficulty also impacts how much it costs to Retrain Talents. This cost is higher on harder difficulties. (The level of characters retraining is also a factor, independent of difficulties.) This is not configurable in Custom Difficulty games.
Game Difficulties Levels[edit | edit source]
|Death Save||80% + Resilience||70% + Resilience||60% + Resilience||50% + Resilience||40% + Resilience||30% + Resilience||20% + Resilience|
|Retraining Cost||$2,500 base||$2,500 base||$2,500 base||$2,750 base||$3,000 base||$5,000 base||$7,500 base|
Custom Difficulty[edit | edit source]
Exactly as you please. Achievements are unlocked as though you were playing on the highest difficulty that all of your difficulty factors match or exceed.
Game Turns[edit | edit source]
The game will gradually increase the challenge of certain elements over time (as represented in Game Turns passed) making each difficulty require ship and crew improvements as the game progresses. This will be less noticeable on easier settings.