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Gundeck Boss

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Gundeck Boss
Icon job anti wing.png
Type Ship Operations
Acquisition Contacts
Spice Hall
SKILLS
Primary Skill Gunnery
Secondary Skill Intimidate
Tertiary Skill Repair


Skills[edit | edit source]

As a character advances in the Gundeck Boss Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Gunnery Repair Intimidate
1 2 1 1
2 3 1 3
3 3 2 3
4 4 2 3
5 4 2 4
6 4 3 4
7 5 3 4
8 5 3 5
9 6 3 5
10 6 4 5
11 7 4 6

Ranks 12 to 22[edit | edit source]

Rank Gunnery Repair Intimidate
12 8 4 6
13 8 5 6
14 8 5 7
15 9 5 8
16 10 5 8
17 10 5 9
18 10 5 10
19 11 5 10
20 11 6 10
21 12 6 10

Ranks 22 to 32[edit | edit source]

Rank Gunnery Repair Intimidate
22 13 6 11
23 13 6 12
24 13 6 13
25 14 6 13
26 14 7 14
27 14 7 14
28 15 7 14
29 15 7 15
30 16 8 15
31 17 8 15
32 17 9 16

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent gundeck deadeye normal.png
Rank: 1
Dead Eye
3 weeks Cooldown

Buffs Ship with +35% to Hit Craft, +15% Dmg for next 3 Turns

Talent gundeck pointdefense normal.png
Rank: 1
Point Defense
3 weeks Cooldown

Debuffs launched enemy Craft with -10 Boarding, -20% Hit Chance, -25% Dmg for next 4 Turns

Talent skill intimidate normal.png
SKILL SAVE
Rank: 1
Snarling Judgment
3 weeks Cooldown

Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission

Talent salvage reroll normal.png
SALVAGE
Rank: 1
Strict Orders
6 weeks Cooldown

While Salvaging at an Orbital, reroll a risk card

Talent victory deckboss battle weapons normal.png
VICTORY
Rank: 1
Uncompromising Tear Down
6 weeks Cooldown

Trained in all ship weaponry systems, looting a captured vessel repairs up to 3 of your Ship's Weapon Components by 10% + Gunnery Skill

Rank: 1
Take Down
3 weeks Cooldown

Buffs Ship with +10% to Hit Craft, +50% Dmg to Craft, +5% Critical for next 3 Turns


Talent gundeck overwhelmingbarrage normal.png
Rank: 5
Overwhelming Pressure
6 weeks Cooldown

Extreme targeting lock forces one enemy craft to immediately land regardless of the current progress of their flight plan

Talent gundeck hard stare normal.png
DESERTER
Rank: 5
Relentless Stare
3 weeks Cooldown

When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2

Talent skill repair normal.png
SKILL SAVE
Rank: 5
Meticulous Care
9 weeks Cooldown

Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel


Talent gundeck discipline normal.png
Rank: 8
Deck Discipline
6 weeks Cooldown

Purges your Ship's Crew of any Crippling Effects, Restores Gunnery Skill worth of Morale to 20 Crew

Talent gundeck vectorassault normal.png
Rank: 8
Vector Assault
3 weeks Cooldown

Debuffs launched enemy Craft with -1 Initiative, -10% Dmg, -25% Craft Evasion for next 4 Turns

Talent salvage passive normal.png
SALVAGE
Rank: 8
Salvage at Will
6 weeks Cooldown

While Salvaging at an Orbital, increase credit rewards by 20% + Gunnery Skill


Talent gundeck flak normal.png
Rank: 11
Flak Attack
3 weeks Cooldown

If any ship weapons hit, this Crippling Attack causes Inability to Launch Craft, -15% to Hit Craft, -10% Shield for the next 2 Turns

Talent gundeck meteor normal.png
METEOR
Rank: 11
Meteor Lockdown
3 weeks Cooldown

Defensive fire protects ship from a Meteor Storm in orbit of a system. Reduces ship and crew damage by Gunnery Skill


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