Skills[edit | edit source]
As a character advances in the Gunner Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Raking Fire||1||Softening your target increases the damage of every additional hit. If any ship weapons hit, this Crippling Attack causes -25% Shield, -10% Armor for the next 3 Turns||3 weeks Cooldown|
|Targeting Lock||1||Once a lock is established, your enemy is less likely to escape. If any ship weapons hit, this Crippling Attack causes -10% Armor, -20 Escape for the next 3 Turns||3 weeks Cooldown|
|Loot Armory||1||Expert in all military hardware, looting a captured vessel repairs up to 5 of your Ship's Weapon Components by 10% + Gunnery Skill||3 weeks Cooldown|
|Signature Homing||1||Closing in and locking on makes it hard to dodge your fire. If any ship weapons hit, this Crippling Attack causes -25% Defense, -10% Armor for the next 3 Turns||3 weeks Cooldown|
|Bombardment||1||Under continual attack an enemy ship struggles to return fire. If any ship weapons hit, this Crippling Attack causes -25% Accuracy, -10% Dmg, -10% Armor for the next 3 Turns||3 weeks Cooldown|
|Boarding Assault||1||In Ship Combat, allows a boarding attempt from range 3 or below as gunners give heavy covering fire to assault shuttle||6 weeks Cooldown|
|Meteor Defense||5||Reduces damage caused to your ship and crew from a Meteor Storm in orbit of a system by up to Gunnery Skill||2 weeks Cooldown|
|Supremacy of Firepower||5||When Patrolling a system, remove a risk card.||3 weeks Cooldown|
|Disarming Sabotage||5||After a successful Boarding, ruthless sabotage disables best enemy weapon, causing 80% damage||9 weeks Cooldown|
|Twitchy Trigger||8||When Blockading a system, remove a risk card.||3 weeks Cooldown|
|Scattershot||8||If any ship weapons hit, this Crippling Attack causes -10% Armor, -25 Range Change, -10 Escape for the next 4 Turns||3 weeks Cooldown|
|Firing Orders||11||Buffs Ship with +35% Accuracy, +35% Dmg for next 3 Turns||3 weeks Cooldown|
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