Hyperwarp Navigator

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Skills[edit | edit source]

As a character advances in the Hyperwarp Navigator Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Tactics Navigation
1 2 4
2 3 4
3 3 5
4 4 5
5 4 6
6 4 7
7 4 8
8 5 8
9 5 9
10 5 10

Ranks 11 to 21[edit | edit source]

Rank Tactics Navigation
11 6 11
12 6 12
13 7 12
14 7 13
15 8 14
16 9 14
17 9 15
18 9 16
19 9 17
20 10 17

Ranks 21 to 31[edit | edit source]

Rank Tactics Navigation
21 10 18
22 11 19
23 11 20
24 12 20
25 13 20
26 13 21
27 13 22
28 13 23
29 13 24
30 14 25

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill navigation normal.png
Read Charts 1 Automatically passes a failed Navigation test in any situation, including hyperwarp jumps or deep space travel 3 weeks Cooldown

Talent badge shipcombat.png

Talent nav fastgetaway normal.png
Fast Getaway 1 Rapid Navigation calculations make for a quick escape, Buffs Ship with +20 Escape for next 2 Turns 3 weeks Cooldown
Talent nav cheapjump normal.png
Efficient Route 1 Methodical planning of Hyperwarp Jumps reduces fuel cost by 4 + your Navigation skill 3 weeks Cooldown
Talent fire normal.png
Storm Navigator 1 Astute and careful direction from the helm protects the ship and crew from damage when flying through radiation storms 3 weeks Cooldown
Talent nav orderlydrop normal.png
Orderly Drop 5 Lands efficiently in a zone, halving operation time and reducing Fuel Cost to 1. 3 weeks Cooldown

Talent badge shipcombat.png

Talent nav perfectapproach normal.png
Perfected Approach 5 Faultless tracking of the enemy allows rapid closing, Buffs Ship with +1 Reactor Pts, +5% Shield, +25 Range Change for next 2 Turns 3 weeks Cooldown
Talent increase mission nav normal.png
Distant Commission 8 Increases Mission payment for Missions that require more than 4 Hyperwarp jumps, adding 3% for each jump over 4, to a maximum of 30% bonus 3 weeks Cooldown
Talent fire normal.png
Talk of Far Worlds 8 When passing the Spice plate in the Hall, talk of distant worlds grants a 10% + Navigation Skill chance for an introduction to a new Contact 3 weeks Cooldown
Talent fire normal.png
Skip Off the Void 11 Use a short-burst of the hyperwarp drive to 'bounce' a short distance and escape ship combat. Causes 10-40% Damage to the drive, mitigated by entire crew's Navigation Skill 3 weeks Cooldown

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