Hyperwarp Navigator

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Hyperwarp Navigator
Icon job navigator.png
Type Ship Operations
Acquisition Contacts
Economy >5
SKILLS
Primary Skill Navigation
Secondary Skill Tactics

Plotting, charting, and safely navigating the great shipping lanes and seemingly endless empty space of the void requires a steady hand, and a sharp mind trained in mathematics and the navigation tolls of a star trading vessel.

Skills[edit | edit source]

As a character advances in the Hyperwarp Navigator Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Tactics Navigation
1 2 4
2 3 4
3 3 5
4 4 5
5 4 6
6 4 7
7 4 8
8 5 8
9 5 9
10 5 10
11 6 11

Ranks 12 to 22[edit | edit source]

Rank Tactics Navigation
12 6 12
13 7 12
14 7 13
15 8 14
16 9 14
17 9 15
18 9 16
19 9 17
20 10 17
21 10 18

Ranks 22 to 32[edit | edit source]

Rank Tactics Navigation
22 11 19
23 11 20
24 12 20
25 13 20
26 13 21
27 13 22
28 13 23
29 13 24
30 14 25
31 14 26
32 15 27

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill navigation normal.png
Ui combat rangefinder empty.png
SKILL SAVE
Rank: 1
Read Charts
3 weeks Cooldown

Automatically passes a failed Navigation test in any situation, including hyperwarp jumps or deep space travel

Talent badge shipcombat.png

Talent nav fastgetaway normal.png
Ui combat rangefinder empty.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship gray.png
Ui combat rangefinder ship gray.png
Ui combat rangefinder ship gray.png
Ui combat rangefinder ship gray.png
Rank: 1
Fast Getaway
3 weeks Cooldown

Rapid Navigation calculations make for a quick escape. Buffs Ship with +5% Armor, +20 Escape for next 2 Turns

Talent nav cheapjump normal.png
Ui combat rangefinder empty.png
JUMP
Rank: 1
Efficient Route
3 weeks Cooldown

Methodical planning of Hyperwarp Jumps reduces fuel cost by 4 + Navigation skill

Talent hw shielding normal.png
Ui combat rangefinder empty.png
STORM
Rank: 1
Storm Navigator
2 weeks Cooldown

Astute and careful direction from the helm protects the ship and crew from damage when flying through Radiation Storms (quadrant) and Ion Storms (system)

Talent skill tactics normal.png
Ui combat rangefinder empty.png
SKILL SAVE
Rank: 1
Exacting Design
3 weeks Cooldown

Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission

Talent nav orderlydrop normal.png
Ui combat rangefinder empty.png
LANDING
Rank: 5
Orderly Drop
3 weeks Cooldown

Lands efficiently in a zone, reduces operation time to 1 Turn and Fuel Cost to 1

Talent badge shipcombat.png

Talent nav perfectapproach normal.png
Ui combat rangefinder empty.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Rank: 5
Perfected Approach
3 weeks Cooldown

Faultless tracking of the enemy allows rapid closing. Buffs Ship with +1 Reactor Pts, +5% Shield, +25 Range Change, -10 Escape for next 2 Turns

Talent increase mission nav normal.png
Ui combat rangefinder empty.png
MISSION
Rank: 8
Distant Commission
3 weeks Cooldown

Increases Mission payment for Missions that require more than 4 Hyperwarp jumps, providing 3% bonus per jump, to a maximum of 30% bonus

Talent navigator farworlds normal.png
Ui combat rangefinder empty.png
SPICE
Rank: 8
Talk of Far Worlds
13 weeks Cooldown

When on spice leave in the hall, talk of distant worlds grants a 10% + Navigation Skill chance for an introduction to a new Contact

Talent nav skipvoid normal.png
Ui combat rangefinder empty.png
ENCOUNTER
Rank: 11
Skip Off the Void
3 weeks Cooldown

Use a short-burst of the hyperwarp drive to 'bounce' a short distance and escape ship combat. Causes 30-70% Damage to the drive, mitigated by entire crew's Navigation Skill and burns Fuel equal to a hyperwarp jump


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