| Contacts |
Plotting, charting, and safely navigating the great shipping lanes and seemingly endless empty space of the void requires a steady hand, and a sharp mind trained in mathematics and the navigation tolls of a star trading vessel.
Skills[edit | edit source]
As a character advances in the Hyperwarp Navigator Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Read Charts||1||Automatically passes a failed Navigation test in any situation, including hyperwarp jumps or deep space travel||3 weeks Cooldown|
|Fast Getaway||1||Rapid Navigation calculations make for a quick escape. Buffs Ship with +20 Escape for next 2 Turns||3 weeks Cooldown|
|Efficient Route||1||Methodical planning of Hyperwarp Jumps reduces fuel cost by 4 + Navigation skill||3 weeks Cooldown|
|Storm Navigator||1||Astute and careful direction from the helm protects the ship and crew from damage when flying through Radiation Storms (quadrant) and Ion Storms (system)||2 weeks Cooldown|
|Exacting Design||1||Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission||3 weeks Cooldown|
|Orderly Drop||5||Lands efficiently in a zone, halving operation time and reducing Fuel Cost to 1.||3 weeks Cooldown|
|Perfected Approach||5||Faultless tracking of the enemy allows rapid closing. Buffs Ship with +1 Reactor Pts, +5% Shield, +25 Range Change for next 2 Turns||3 weeks Cooldown|
|Distant Commission||8||Increases Mission payment for Missions that require more than 4 Hyperwarp jumps, adding 3% for each jump over 4, to a maximum of 30% bonus||3 weeks Cooldown|
|Talk of Far Worlds||8||When passing the Spice plate in the Hall, talk of distant worlds grants a 10% + Navigation Skill chance for an introduction to a new Contact||13 weeks Cooldown|
|Skip Off the Void||11||Use a short-burst of the hyperwarp drive to 'bounce' a short distance and escape ship combat. Causes 30-70% Damage to the drive, mitigated by entire crew's Navigation Skill and burns Fuel equal to a Hyperwarp jump||3 weeks Cooldown|
|Ship Operations|| Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer |
Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Smuggler
|Fighters|| Bounty Hunter • Combat Medic • Exo-Scout • Military Officer |
Pistoleer • Soldier • Swordsman • Spy • Zealot • Sniper