Skills[edit | edit source]
As a character advances in the Mechanic Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Careful Testing||1||Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel||3 weeks Cooldown|
|Discounted Repairs||1||Reduces cost of ship repair at a Starport by 10% + your Repair Skill||3 weeks Cooldown|
|Engine Precision||1||Buffs Ship with +2 Reactor Pts, +20% Defense, +10 Component Dmg/Turn for next 2 Turns||3 weeks Cooldown|
|Expert Scavenger||1||Salvage the wreck of a destroyed ship for valuable scrap, add 10% + Repair Skill to your profits and repair equal % of your own Hull||3 weeks Cooldown|
|System Flush||5||Purges Ship of any Crippling Ship Effects||3 weeks Cooldown|
|Well-Oiled Fighter||5||CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time.||3 weeks Cooldown|
|Helpful Hands||8||Discounts any upgrade of a ship component at the Starport that costs more than $5,000 by 10% + your Repair Skill||3 weeks Cooldown|
|Rushed Patches||8||Purges Ship of any Crippling Ship Effects, Repairs 10 Dmg to Ship Components||3 weeks Cooldown|
|Reactor Surge||11||Buffs Ship with +3 Reactor Pts, +20% Accuracy, +10 Component Dmg/Turn, +10 Crew Dmg/Turn for next 1 Turns||3 weeks Cooldown|
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