Merchant

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Merchant
Icon job merchant.png
Type Ship Operations
Acquisition Contacts
Starting Captain
SKILLS
Primary Skill Negotiate
Secondary Skill Command
Tertiary Skill Tactics

A merchant turns the wheels in the great Zones#Exchanges to reap great profits. They are skilled at moving goods to market quickly and getting the best prices. The merchant is a king or queen of wheeling and dealing, haggling and finding the right market for the right sale. A successful merchant will have friends in every spice hall and be aware of the trade Rumors.

Starting Captain Traits[edit | edit source]

A captain whose first job is Merchant will gain the following traits:


Skills[edit | edit source]

As a character advances in the Merchant Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Tactics Command Negotiate
1 1 1 2
2 1 2 4
3 2 2 4
4 2 2 5
5 2 3 5
6 2 3 6
7 2 4 6
8 2 4 7
9 3 4 7
10 3 4 8
11 3 5 9

Ranks 12 to 22[edit | edit source]

Rank Tactics Command Negotiate
12 4 5 9
13 4 6 9
14 4 6 10
15 5 7 10
16 5 7 11
17 5 7 12
18 5 7 13
19 5 8 13
20 5 8 14
21 6 8 14

Ranks 22 to 32[edit | edit source]

Rank Tactics Command Negotiate
22 6 9 15
23 6 9 16
24 6 9 17
25 6 9 18
26 7 9 18
27 7 9 19
28 7 10 19
29 7 10 20
30 8 10 21
31 8 10 22
32 9 11 22

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill negotiate normal.png
SKILL SAVE
Rank: 1
Wise Counsel
3 weeks Cooldown

Automatically passes a failed Negotiate test in any situation; including deep space travel, mutiny or during a mission

Talent money permit normal.png
PERMIT
Rank: 1
Known Trader
3 weeks Cooldown

Discounts price for trading Permit by 10% + Negotiate Skill. Contact spends Charisma % less Reputation

Talent merchant marketcon normal.png
TRADE
Rank: 1
Market Confidant
9 weeks Cooldown

When executing a trade at the Exchange worth over $5,000, you have a 10% + Charisma chance of gaining an introduction to a Contact from the local Faction

Talent merchant banter normal.png
SPICE
Rank: 1
Friendly Banter
13 weeks Cooldown

When on spice leave in the hall, you have a Charisma % chance to learn about a Contact from the idle banter in the Hall

Talent increase exchange rep normal.png
TRADE
Rank: 5
Garner Favor
9 weeks Cooldown

When executing a trade at the Exchange worth over $5,000, gain Reputation up to your Negotiate Skill with the local Faction

Talent merchant cordialinvite normal.png
INTRODUCTION
Rank: 5
Cordial Invitation
3 weeks Cooldown

Receive up to your Negotiate Skill in Reputation bonus with a new Contact when buying an Introduction

Talent increase pay morale2 normal.png
PAY
Rank: 5
Generosity
3 weeks Cooldown

When paying your crew, increase Morale bonus for those paid. Any Morale penalty for any unpaid crew is reduced

Talent merchant jettison normal.png
ENCOUNTER
Rank: 5
Jettison Cargo
3 weeks Cooldown

Dumping one randomized type of our ship's cargo into space buys time to escape a Pirate before Ship Combat starts

Talent merchant profits normal.png
TRADE
Rank: 8
Righteous Profits
9 weeks Cooldown

When executing a trade at the Exchange worth over $5,000, barters for better price by 10% + Negotiate Skill

Talent merchant traderepro normal.png
TRADE
Rank: 8
Trader's Reciprocity
9 weeks Cooldown

When executing a trade at the Exchange worth over $5,000, gain Reputation equal to your Trade Permit Rank with all local known Contacts

Talent trade into conflict normal.png
TRADE
Rank: 11
Bold Statement
9 weeks Cooldown

Trading into a Trade Ban or War grants Rep bonus with second Faction up to the Rep penalty with the offended Faction

Talent trade create intel normal.png
TRADE
Rank: 11
Lucrative Wholesale
9 weeks Cooldown

When executing a trade at the Exchange worth over $50,000, generates Intel Records up to Negotiate Skill from market insight


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