Merchant

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Merchant
Icon job merchant.png
Type Ship Operations
Acquisition Contacts
Starting Captain
SKILLS
Primary Skill Negotiate
Secondary Skill Command
Tertiary Skill Tactics

A merchant turns the wheels in the great Zones#Exchanges to reap great profits. They are skilled at moving goods to market quickly and getting the best prices. The merchant is a king or queen of wheeling and dealing, haggling and finding the right market for the right sale. A successful merchant will have friends in every spice hall and be aware of the trade Rumors.

Starting Captain Traits[edit | edit source]

A captain whose first job is Merchant will gain the following traits:


Skills[edit | edit source]

As a character advances in the Merchant Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Tactics Command Negotiate
1 1 1 2
2 1 2 4
3 2 2 4
4 2 2 5
5 2 3 5
6 2 3 6
7 2 4 6
8 2 4 7
9 3 4 7
10 3 4 8
11 3 5 9

Ranks 12 to 22[edit | edit source]

Rank Tactics Command Negotiate
12 4 5 9
13 4 6 9
14 4 6 10
15 5 7 10
16 5 7 11
17 5 7 12
18 5 7 13
19 5 8 13
20 5 8 14
21 6 8 14

Ranks 22 to 32[edit | edit source]

Rank Tactics Command Negotiate
22 6 9 15
23 6 9 16
24 6 9 17
25 6 9 18
26 7 9 18
27 7 9 19
28 7 10 19
29 7 10 20
30 8 10 21
31 8 10 22
32 9 11 22

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill negotiate normal.png
Ui combat rangefinder empty.png
SKILL SAVE
Rank: 1
Wise Counsel
3 weeks Cooldown

Automatically passes a failed Negotiate test in any situation; including deep space travel, mutiny or during a mission

Talent money permit normal.png
Ui combat rangefinder empty.png
PERMIT
Rank: 1
Known Trader
3 weeks Cooldown

Discounts price for trading Permit by 10% + Negotiate Skill. Contact spends Charisma % less Reputation

Talent merchant marketcon normal.png
Ui combat rangefinder empty.png
TRADE
Rank: 1
Market Confidant
9 weeks Cooldown

When executing a trade at the Exchange worth over $5,000, you have a 10% + Charisma chance of gaining an introduction to a Contact from the local Faction

Talent merchant banter normal.png
Ui combat rangefinder empty.png
SPICE
Rank: 1
Friendly Banter
13 weeks Cooldown

When on spice leave in the hall, you have a Charisma % chance to learn about a Contact from the idle banter in the Hall

Talent increase exchange rep normal.png
Ui combat rangefinder empty.png
TRADE
Rank: 5
Garner Favor
9 weeks Cooldown

When executing a trade at the Exchange worth over $5,000, gain Reputation up to your Negotiate Skill with the local Faction

Talent merchant cordialinvite normal.png
Ui combat rangefinder empty.png
INTRODUCTION
Rank: 5
Cordial Invitation
3 weeks Cooldown

Receive up to your Negotiate Skill in Reputation bonus with a new Contact when buying an Introduction

Talent increase pay morale2 normal.png
Ui combat rangefinder empty.png
PAY
Rank: 5
Generosity
3 weeks Cooldown

When paying your crew, increase Morale bonus for those paid. Any Morale penalty for any unpaid crew is reduced

Talent merchant jettison normal.png
Ui combat rangefinder empty.png
ENCOUNTER
Rank: 5
Jettison Cargo
3 weeks Cooldown

Dumping one randomized type of our ship's cargo into space buys time to escape a Pirate before Ship Combat starts

Talent merchant profits normal.png
Ui combat rangefinder empty.png
TRADE
Rank: 8
Righteous Profits
9 weeks Cooldown

When executing a trade at the Exchange worth over $5,000, barters for better price by 10% + Negotiate Skill

Talent merchant traderepro normal.png
Ui combat rangefinder empty.png
TRADE
Rank: 8
Trader's Reciprocity
9 weeks Cooldown

When executing a trade at the Exchange worth over $5,000, gain Reputation equal to your Trade Permit Rank with all local known Contacts

Talent trade into conflict normal.png
Ui combat rangefinder empty.png
TRADE
Rank: 11
Bold Statement
9 weeks Cooldown

Trading into a Trade Ban or War grants Rep bonus with second Faction up to the Rep penalty with the offended Faction

Talent trade create intel normal.png
Ui combat rangefinder empty.png
TRADE
Rank: 11
Lucrative Wholesale
9 weeks Cooldown

When executing a trade at the Exchange worth over $50,000, generates Intel Records up to Negotiate Skill from market insight


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