Merchant

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Merchant
Icon job merchant.png
Type
  Ship Operations
Acquisition
  Contacts
  Starting Captain
SKILLS
Primary Skill
  Negotiate
Secondary Skill
  Command
Tertiary Skill
  Tactics

A merchant turns the wheels in the great Zones#Exchanges to reap great profits. They are skilled at moving goods to market quickly and getting the best prices. The merchant is a king or queen of wheeling and dealing, haggling and finding the right market for the right sale. A successful merchant will have friends in every spice hall and be aware of the trade Rumors.

Starting Captain Traits[edit | edit source]

A captain whose first job is Merchant will gain the following traits:


Skills[edit | edit source]

As a character advances in the Merchant Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Tactics Command Negotiate
1 1 1 2
2 1 2 4
3 2 2 4
4 2 2 5
5 2 3 5
6 2 3 6
7 2 4 6
8 2 4 7
9 3 4 7
10 3 4 8

Ranks 11 to 21[edit | edit source]

Rank Tactics Command Negotiate
11 3 5 9
12 4 5 9
13 4 6 9
14 4 6 10
15 5 7 10
16 5 7 11
17 5 7 12
18 5 7 13
19 5 8 13
20 5 8 14

Ranks 21 to 31[edit | edit source]

Rank Tactics Command Negotiate
21 6 8 14
22 6 9 15
23 6 9 16
24 6 9 17
25 6 9 18
26 7 9 18
27 7 9 19
28 7 10 19
29 7 10 20
30 8 10 21

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill negotiate normal.png
Ui combat rangefinder empty.png
SKILL SAVE
Wise Counsel 1 Automatically passes a failed Negotiation test in any situation; including deep space travel, mutiny or during a mission 3 weeks Cooldown
Talent money permit normal.png
Ui combat rangefinder empty.png
PERMIT
Known Trader 1 Discounts price for trading Permit by 10% + Negotiate Skill. Contact spends Charisma % less Reputation 3 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
TRADE
Market Confidant 1 When executing a trade at the Exchange worth over $5,000, you have a 10% + Charisma chance of gaining an introduction to a Contact from the local Faction 9 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
SPICE
Friendly Banter 1 When passing the Spice plate, you have a Charisma % chance to learn about a Contact from the idle banter in the Hall 13 weeks Cooldown
Talent increase exchange rep normal.png
Ui combat rangefinder empty.png
TRADE
Garner Favor 5 When executing a trade at the Exchange worth over $5,000, gain Reputation up to your Negotiation Skill with the local Faction 9 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
INTRODUCTION
Cordial Invitation 5 Receive up to your Negotiate Skill in Reputation bonus with a new Contact when buying an Introduction 3 weeks Cooldown
Talent increase pay morale2 normal.png
Ui combat rangefinder empty.png
PAY
Generosity 5 When paying your crew, increase Morale bonus for those paid. Any Morale penalty for any unpaid crew is reduced 3 weeks Cooldown
Talent merchant jettison normal.png
Ui combat rangefinder empty.png
ENCOUNTER
Jettison Cargo 5 Dumping one randomized type of our ship's cargo into space buys time to escape a Pirate before Ship Combat starts 3 weeks Cooldown
Talent merchant profits normal.png
Ui combat rangefinder empty.png
TRADE
Righteous Profits 8 When executing a trade at the Exchange worth over $5,000, barters for better price by 10% + Negotiation 9 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
TRADE
Trader's Reciprocity 8 When executing a trade at the Exchange worth over $5,000, gain Reputation equal to your Trade Permit Rank with all local known Contacts 9 weeks Cooldown
Talent trade into conflict normal.png
Ui combat rangefinder empty.png
TRADE
Bold Statement 11 Trading into a Trade Ban or War grants Rep bonus with second Faction up to the Rep penalty with the offended Faction 9 weeks Cooldown
Talent trade create intel normal.png
Ui combat rangefinder empty.png
TRADE
Lucrative Wholesale 11 When executing a trade at the Exchange worth over $50,000, generates Intel Records up to Negotiate Skill from market insight 9 weeks Cooldown


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