Military Officer

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Military Officer
Icon job militaryofficer.png
Type
  Fighter
Acquisition
  Contacts
  Starting Captain
SKILLS
Primary Skill
  Command
Secondary Skill
  Pistols
Tertiary Skill
  Tactics

A military officer is skilled at assisting a faction in conflict and maintaining control of even the largest ships and crews. The Quadrants are vast and the officer will be called upon to travel across known space in defence of a faction. Military officers command with an iron spine and the authority of years of service. Be the battle on land or in space, officers are ready to take charge and roar orders.

Starting Captain Traits[edit | edit source]

A captain whose first job is Military Officer will gain the following traits:

  • Inspiring: +2 Charisma, 15% chance to resist Debuffs.
  • Tough: +3 Fortitude, +10% Armor.


Skills[edit | edit source]

As a character advances in the Military Officer Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Pistols Tactics Command
1 1 1 2
2 2 2 3
3 2 2 4
4 2 2 5
5 3 2 5
6 3 2 6
7 4 2 6
8 4 2 7
9 4 3 7
10 4 3 8

Ranks 11 to 21[edit | edit source]

Rank Pistols Tactics Command
11 5 3 9
12 5 4 9
13 6 4 9
14 6 4 10
15 7 5 10
16 7 5 11
17 7 5 12
18 7 5 13
19 8 5 13
20 8 5 14

Ranks 21 to 31[edit | edit source]

Rank Pistols Tactics Command
21 8 6 14
22 9 6 15
23 9 6 16
24 9 6 17
25 9 6 18
26 9 7 18
27 9 7 19
28 10 7 19
29 10 7 20
30 10 8 21

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill tactics normal.png
Expert Planning 1 Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown
Talent increase mission rep normal.png
Power Play 1 When completing steps in a Mission, increase Faction Reputation bonuses by Charisma % 3 weeks Cooldown
Talent patrol passive bonus normal.png
Militant Patrol 1 When Patrolling a system, increase rewards by 10% + Command Skill 3 weeks Cooldown
Talent mo stiffsalute normal.png
Stiff Salute 1 When encountering a Military Officer or Zealot Captain, a respectful military salute automatically ends the encounter with a Draw; Reputation penalties may still apply 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat mo tactical normal.png
Tactical Precaution 1 In crew combat, Buffs with +10 Initiative, +25% Dmg, +10% Armor for 3 Turns, pushes target 1 slot n/a
Talent mo strictsearch normal.png
Strict Search 1 Military discipline demands a thorough search, which uncovers secret hideaways on ships of defeated Smugglers; new lootable cargo is revealed 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat mo damning normal.png
Damning Aim 5 In crew combat, Crippling Pistol Attack causes -10 Initiative, -1 Deflection, -25% Armor for 3 Turns n/a

Talent badge crewcombat.png

Talent combat mo leader normal.png
Leader in the Ranks 5 In crew combat, Removes all Debuffs and Restores entire team (10 + 0 Tactics) Morale n/a
Talent money rank normal.png
Deserving Rank 5 Price for military Rank is discounted by 10% + Command Skill 3 weeks Cooldown
Talent patrol upgrade normal.png
Commanding Sweep 5 When Patrolling a system, replace a card with a Reputation bonus or a Conflict Influence in the case of a Conflict. 3 weeks Cooldown
Talent fire normal.png
Recruiter's Eye 5 When Recruiting, discover one Trait from a new crew member. Your newly hired Recruit gains improved Attributes 3 weeks Cooldown
Talent fire normal.png
Call for Surrender 5 After a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer 20-40 Morale loss; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns 9 weeks Cooldown

Talent badge shipcombat.png

Talent mo overridingdiscipline normal.png
Overriding Discipline 8 Buffs Ship with +10% Boarding, +10% Accuracy, +10% Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown
Talent mo military discipline normal.png
Military Discipline 8 Barked orders and rigid authority can snap a mutiny in seconds. The mutiny ends and Morale of entire crew is increased by 10 + Command skill 26 weeks Cooldown

Talent badge crewcombat.png

Talent combat mo steely normal.png
Steely Authority 8 In crew combat, Buffs 2 targets with +3 Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores (10 + 0 Tactics) Morale n/a
Talent fire normal.png
Honorable Release 8 Increase profit when ransoming defeated ship back to their Faction by 10% + Command Skill, plus Wisdom % chance to gain small Reputation bonus 9 weeks Cooldown

Talent badge shipcombat.png

Talent mo incitevictory normal.png
Incite Victory 11 Buffs Ship with +20% Boarding, +25% Accuracy, +25% Dmg, +25% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat mo boardingrush normal.png
Boarding Rush 11 When making Initiative Roll in Crew Combat, Buff yourself with +5 Initiative, +10% All Accuracy, +10% Dmg for 2 Turns n/a
Talent patrol mission normal.png
Guardian Vigil 11 When Patrolling a system, replace a risk card with Mission success reward card. 3 weeks Cooldown


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