Military Officer

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Military Officer
Icon job militaryofficer.png
Type
  Fighter
Acquisition
  Contacts
  Starting Captain
SKILLS
Primary Skill
  Command
Secondary Skill
  Pistols
Tertiary Skill
  Tactics

A military officer is skilled at assisting a faction in conflict and maintaining control of even the largest ships and crews. The Quadrants are vast and the officer will be called upon to travel across known space in defense of a faction. Military officers command with an iron spine and the authority of years of service. Be the battle on land or in space, officers are ready to take charge and roar orders.

Starting Captain Traits[edit | edit source]

A captain whose first job is Military Officer will gain the following traits:

  • Inspiring: 20% chance to gain permanent +1 Command Skill Bonus when leveling (max 12)
  • Tough: +3 Fortitude, +10% Armor.


Skills[edit | edit source]

As a character advances in the Military Officer Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Pistols Tactics Command
1 1 1 2
2 2 2 3
3 2 2 4
4 2 2 5
5 3 2 5
6 3 2 6
7 4 2 6
8 4 2 7
9 4 3 7
10 4 3 8

Ranks 11 to 21[edit | edit source]

Rank Pistols Tactics Command
11 5 3 9
12 5 4 9
13 6 4 9
14 6 4 10
15 7 5 10
16 7 5 11
17 7 5 12
18 7 5 13
19 8 5 13
20 8 5 14

Ranks 21 to 31[edit | edit source]

Rank Pistols Tactics Command
21 8 6 14
22 9 6 15
23 9 6 16
24 9 6 17
25 9 6 18
26 9 7 18
27 9 7 19
28 10 7 19
29 10 7 20
30 10 8 21

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill tactics normal.png
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SKILL SAVE
Expert Planning 1 Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown
Talent increase mission rep normal.png
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MISSION
Power Play 1 When completing steps in a Mission, increase Faction Reputation bonuses by Charisma % 3 weeks Cooldown
Talent patrol passive bonus normal.png
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PATROL
Militant Patrol 1 When Patrolling a system, increase rewards by 10% + Command Skill 3 weeks Cooldown
Talent mo stiffsalute normal.png
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ENCOUNTER
Stiff Salute 1 When encountering a Military Officer or Zealot Captain, a respectful military salute automatically ends the encounter with a Draw; Reputation penalties may still apply 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat mo tactical normal.png
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Tactical Edge 1 In crew combat, Buffs with +4 Initiative, +20% All Damage, +10% Armor for 3 Turns, pushes target 1 slot Costs 6 Initiative to use
Talent mo strictsearch normal.png
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VICTORY
Strict Search 1 Military discipline demands a thorough search, which uncovers secret hideaways on ships of defeated Smugglers; new lootable cargo is revealed 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat mo damning normal.png
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Damning Aim 5 In crew combat, Crippling Pistol Attack and causes -2 Initiative, -10% Deflection, -25% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)

Talent badge crewcombat.png

Talent combat mo leader normal.png
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Ui combat rangefinder blue.png
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Leader in the Ranks 5 In crew combat, Removes all Debuffs; Restores entire team (10 + 0 Tactics) Morale Costs 12 Initiative to use
Talent money rank normal.png
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RANK
Deserving Rank 5 Price for military Rank is discounted by 10% + Command Skill 3 weeks Cooldown
Talent patrol upgrade normal.png
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PATROL
Commanding Sweep 5 When Patrolling a system, replace a card with a Reputation bonus or a Conflict Influence in the case of a Conflict. 3 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
RECRUIT
Recruiter's Eye 5 When Recruiting, discover one Trait from a new crew member. Your newly hired Recruit gains improved Attributes 3 weeks Cooldown
Talent boarding mo surrender normal.png
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BOARDING
Call for Surrender 5 After a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer 20-40 Morale loss; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns 9 weeks Cooldown

Talent badge shipcombat.png

Talent mo overridingdiscipline normal.png
Ui combat rangefinder empty.png
Ui combat rangefinder ship blue.png
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Overriding Discipline 8 Buffs Ship with +10% Boarding, +10% Accuracy, +10% Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown
Talent mo military discipline normal.png
Ui combat rangefinder empty.png
MUTINY
Military Discipline 8 Barked orders and rigid authority can snap a mutiny in seconds. The mutiny ends and Morale of entire crew is increased by 10 + Command skill 26 weeks Cooldown

Talent badge crewcombat.png

Talent combat mo steely normal.png
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Steely Authority 8 In crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores (10 + 0 Tactics) Morale Costs 12 Initiative to use
Talent fire normal.png
Ui combat rangefinder empty.png
Honorable Release 8 Increase profit when ransoming defeated ship back to their Faction by 10% + Command Skill, plus Wisdom % chance to gain small Reputation bonus 9 weeks Cooldown

Talent badge shipcombat.png

Talent mo incitevictory normal.png
Ui combat rangefinder empty.png
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Incite Victory 11 Buffs Ship with +20% Boarding, +25% Accuracy, +25% Dmg, +25% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat mo boardingrush normal.png
style=position:relative; top:0;left:0;
ON INIT
Boarding Rush 11 When making Initiative Roll in Crew Combat, Buff yourself with +2 Initiative, +10% All Accuracy, +10% All Damage for 2 Turns Chance to activate at the start of each combat turn
Talent patrol mission normal.png
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PATROL
Guardian Vigil 11 When Patrolling a system, replace a risk card with Mission success reward card. 3 weeks Cooldown


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