Pirate

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Pirate
Icon job pirate.png
Type Ship Operations
Acquisition Contacts
Starting Captain
SKILLS
Primary Skill Pilot
Secondary Skill Intimidate
Tertiary Skill Gunnery

A pirate is the terror of the shipping lanes, and can sniff out a full cargo hold or an opportunity for plunder from the ships' bridge. Pirates are skilled at ambushing merchants and smugglers as well as creeping into zones to sell their stolen cargo. They are experts at crippling and capturing enemy ships. The Quadrants are vast and a pirate who knows it well will be able to prey on the richest shipping lanes and visit the most profitable exchanges.

Starting Captain Traits[edit | edit source]

A captain whose first job is Pirate will gain the following traits:

Uncompromising Demanding ferocity brooks no argument, +2 Resilience, +1 Fortitude and doubles all Credits extorted from enemy captains in Blockade or Ship Encounter Profession +3 *
Marauder Eager to hunt profit, gains +10 Boarding, +10% Accuracy, +5 Range Change in Ship Combat Profession +3 *


Skills[edit | edit source]

As a character advances in the Pirate Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Pilot Gunnery Intimidate
1 2 1 1
2 4 1 2
3 4 2 2
4 5 2 2
5 5 2 3
6 6 2 3
7 6 2 4
8 7 2 4
9 7 3 4
10 8 3 4
11 9 3 5

Ranks 12 to 22[edit | edit source]

Rank Pilot Gunnery Intimidate
12 9 4 5
13 9 4 6
14 10 4 6
15 10 5 7
16 11 5 7
17 12 5 7
18 13 5 7
19 13 5 8
20 14 5 8
21 14 6 8

Ranks 22 to 32[edit | edit source]

Rank Pilot Gunnery Intimidate
22 15 6 9
23 16 6 9
24 17 6 9
25 18 6 9
26 18 7 9
27 19 7 9
28 19 7 10
29 20 7 10
30 21 8 10
31 22 8 10
32 22 9 11

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill intimidate normal.png
SKILL SAVE
Rank: 1
Icy Stare
3 weeks Cooldown

Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission

Talent pirate search normal.png
VICTORY
Rank: 1
Rigorous Search
3 weeks Cooldown

A pirate's keen sense for treasure sniffs out secret hideaways from defeated Smugglers; new lootable cargo is added

Talent blockade merchants normal.png
BLOCKADE
Rank: 1
Corsair's Eye
3 weeks Cooldown

During a Blockade of a system, replace a risk card with a Merchant card

Talent pirate prodding normal.png
Rank: 1
Furious Prodding
6 weeks Cooldown

Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew

Talent blackmarket reroll normal.png
SMUGGLE
Rank: 1
Unlawful Loot
3 weeks Cooldown

When attempting to access a Black Market, reroll a risk card

Talent pirate cargoscan normal.png
ENCOUNTER
Rank: 1
Raider's Scrutiny
9 weeks Cooldown

Experienced pirates can spot the slightest signs and anomalies in an arc scanner reading, identifying how many units of raw, manufactured and rare cargo a ship is carrying


Talent pirate barrelroll normal.png
Rank: 5
Barrel Roll
3 weeks Cooldown

Buffs Ship with -25% Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns

Talent blockade passive bonus normal.png
BLOCKADE
Rank: 5
Infamous Presence
6 weeks Cooldown

During Blockade of a system, increase rewards by 10% + Intimidate Skill

Talent pirate extort normal.png
ENCOUNTER
Rank: 5
Terrifying Extortion
9 weeks Cooldown

Frighten non-violent merchants into turning over their cargo in return for a promise of being unharmed at cost of Reputation loss

Talent pirate acrobaticdrive normal.png
Rank: 5
Acrobatic Dive
3 weeks Cooldown

Buffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns

Talent pirate marauder normal.png
Rank: 5
Swooping Marauder
9 weeks Cooldown

Buffs launched friendly Craft with +30 Boarding, +15% Craft Evasion for next 3 Turns


Talent pirate reduce rep loss normal.png
MISSION
Rank: 8
Menacing Demeanor
18 weeks Cooldown

When completing steps in a Mission using Intimidate Skill, your status as a known scoundrel mitigates your Reputation loss by up to Intimidate Skill

Talent pirate lethal example normal.png
MUTINY
Rank: 8
Lethal Example
26 weeks Cooldown

Outright killing the lowest Morale mutineer sets a cruel example and reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 20 + Intimidate Skill

Talent pirate sigjam normal.png
ENCOUNTER
Rank: 8
Blackheart Fraud
3 weeks Cooldown

Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters

Talent salvage rtg normal.png
SALVAGE
Rank: 8
Nose for Loot
13 weeks Cooldown

While Salvaging at an Orbital, replace a risk card with a Rare Trade Loot card


Talent pirate disablinghit normal.png
Rank: 11
Disabling Approach
3 weeks Cooldown

If any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns

Talent pirate burnerskid normal.png
Rank: 11
Burner Skid
3 weeks Cooldown

Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns

Talent blockade mission normal.png
BLOCKADE
Rank: 11
Terror of the Skies
3 weeks Cooldown

During a Blockade of a system, replace a risk card with a Mission Success reward card

Talent pirate bonus cargo normal.png
Rank: 11
Looter's Instinct
9 weeks Cooldown

During a Blockade of a system, whenever encountering a Merchant your raider's sense helps pick one loaded with bonus cargo


Talent prize ship pirate normal.png
VICTORY
Rank: 15
Murderous Tribute
36 weeks Cooldown

Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 40% of the ship's value but strike a blow in the Conflict, losing 75 Reputation with the enemy

Talents blockade reroll all normal.png
BLOCKADE
Rank: 15
Unbridled Raider
21 weeks Cooldown

During a Blockade of a system, reroll all 5 cards and draw a new hand


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