Pirate

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Pirate
Icon job pirate.png
Type
  Ship Operations
Acquisition
  Contacts
  Starting Captain
SKILLS
Primary Skill
  Pilot
Secondary Skill
  Intimidate
Tertiary Skill
  Gunnery

A pirate is the terror of the shipping lanes, and can sniff out a full cargo hold or an opportunity for plunder from the ships' bridge. Pirates are skilled at ambushing merchants and smugglers as well as creeping into zones to sell their stolen cargo. They are experts at crippling and capturing enemy ships. The Quadrants are vast and a pirate who knows it well will be able to prey on the richest shipping lanes and visit the most profitable exchanges.

Starting Captain Traits[edit | edit source]

A captain whose first job is Pirate will gain the following traits:

  • Terrifying: +10% credits when blockading.
  • Dead Aim: +15% Critical.


Skills[edit | edit source]

As a character advances in the Pirate Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Pilot Gunnery Intimidate
1 2 1 1
2 4 1 2
3 4 2 2
4 5 2 2
5 5 2 3
6 6 2 3
7 6 2 4
8 7 2 4
9 7 3 4
10 8 3 4

Ranks 11 to 21[edit | edit source]

Rank Pilot Gunnery Intimidate
11 9 3 5
12 9 4 5
13 9 4 6
14 10 4 6
15 10 5 7
16 11 5 7
17 12 5 7
18 13 5 7
19 13 5 8
20 14 5 8

Ranks 21 to 31[edit | edit source]

Rank Pilot Gunnery Intimidate
21 14 6 8
22 15 6 9
23 16 6 9
24 17 6 9
25 18 6 9
26 18 7 9
27 19 7 9
28 19 7 10
29 20 7 10
30 21 8 10

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill intimidate normal.png
Ui combat rangefinder empty.png
SKILL SAVE
Icy Stare 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
VICTORY
Rigorous Search 1 A pirate's keen sense for treasure sniffs out secret hideaways from defeated Smugglers; new lootable cargo is added 3 weeks Cooldown
Talent blockade merchants normal.png
Ui combat rangefinder empty.png
BLOCKADE
Corsair's Eye 1 During a Blockade of a system, replace a risk card with a Merchant card. 3 weeks Cooldown

Talent badge shipcombat.png

Talent pirate prodding normal.png
Ui combat rangefinder empty.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Furious Prodding 1 Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew 3 weeks Cooldown
Talent blackmarket reroll normal.png
Ui combat rangefinder empty.png
SMUGGLE
Unlawful Loot 1 When attempting to access a Black Market, reroll a risk card 3 weeks Cooldown

Talent badge shipcombat.png

Talent pirate barrelroll normal.png
Ui combat rangefinder empty.png
Ui combat rangefinder ship gray.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship gray.png
Barrel Roll 5 Buffs Ship with -25% Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns 3 weeks Cooldown
Talent blockade passive bonus normal.png
Ui combat rangefinder empty.png
BLOCKADE
Infamous Presence 5 During Blockade of a system, increase reward by 10% + Intimidate Skill 3 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
ENCOUNTER
Terrifying Extortion 5 Frighten non-violent merchants into turning over their cargo in return for a promise of being unharmed at cost of Reputation loss 3 weeks Cooldown

Talent badge shipcombat.png

Talent pirate acrobaticdrive normal.png
Ui combat rangefinder empty.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship gray.png
Ui combat rangefinder ship gray.png
Acrobatic Dive 5 Buffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns 3 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
MISSION
Menacing Demeanor 8 When completing steps in a Mission, your status as a known scoundrel mitigates your Reputation loss by up to Intimidate Skill 3 weeks Cooldown
Talent pirate lethal example normal.png
Ui combat rangefinder empty.png
MUTINY
Lethal Example 8 Outright killing the lowest Morale mutineer sets a cruel example and reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 20 + Intimidate Skill 26 weeks Cooldown
Talent pirate sigjam normal.png
Ui combat rangefinder empty.png
ENCOUNTER
Faked Signature 8 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters 3 weeks Cooldown

Talent badge shipcombat.png

Talent pirate disablinghit normal.png
Ui combat rangefinder empty.png
Ui combat rangefinder ship gray.png
Ui combat rangefinder ship gray.png
Ui combat rangefinder ship red.png
Ui combat rangefinder ship red.png
Ui combat rangefinder ship red.png
Disabling Shot 11 If any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns 3 weeks Cooldown

Talent badge shipcombat.png

Talent pirate burnerskid normal.png
Ui combat rangefinder empty.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship gray.png
Ui combat rangefinder ship gray.png
Ui combat rangefinder ship gray.png
Burner Skid 11 Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +25% Critical, +100 Radiation Dmg, Self-inflicts +20 Component Dmg/Turn, Self-inflicts +20 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown
Talent blockade mission normal.png
Ui combat rangefinder empty.png
BLOCKADE
Terror of the Skies 11 During a Blockade of a system, replace a risk card with a Mission Success reward card. 3 weeks Cooldown
Talent prize ship pirate normal.png
Ui combat rangefinder empty.png
VICTORY
Murderous Tribute 15 Upon defeating an enemy captain during a Conflict, seize their ship through a local prize court. We must pay the court 50% of the ship's value in tithes and fees and we will lose 90 Reputation with the enemy while striking a mighty blow in the Conflict 36 weeks Cooldown


Jobs
Ship Operations CommanderCrew DogDiplomatDoctorElectronics TechEngineerExplorer
GunnerHyperwarp NavigatorMechanicMerchantPilotPirateQuartermasterSmuggler
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