Quartermaster

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Skills[edit | edit source]

As a character advances in the Quartermaster Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Ship Ops Command Intimidate
1 1 1 2
2 1 2 4
3 2 2 4
4 2 2 5
5 2 3 5
6 2 3 6
7 2 3 7
8 3 3 7
9 3 3 8
10 3 3 9

Ranks 11 to 21[edit | edit source]

Rank Ship Ops Command Intimidate
11 3 4 10
12 4 4 10
13 4 4 11
14 4 5 11
15 5 6 11
16 5 6 12
17 5 6 13
18 5 6 14
19 5 7 14
20 5 7 15

Ranks 21 to 31[edit | edit source]

Rank Ship Ops Command Intimidate
21 6 7 15
22 7 7 16
23 7 7 17
24 7 7 18
25 7 7 19
26 7 8 19
27 8 8 19
28 8 8 20
29 8 9 20
30 9 9 21

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill shipops normal.png
Watchful Eye 1 Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps 3 weeks Cooldown
Talent skill command normal.png
Stern Leader 1 Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission 3 weeks Cooldown
Talent fire normal.png
Perceptive Boss 1 When paying your crew, your intuition grants a 30% + Command Skill chance to learn hidden Trait from among your crew 3 weeks Cooldown
Talent qm contract normal.png
Contract Bargain 1 When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2 3 weeks Cooldown

Talent badge shipcombat.png

Talent startrader rallyingcry normal.png
Rallying Cry 5 Buffs Ship with 20% Reduction to Crew and Morale Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 20 Crew 3 weeks Cooldown
Talent increase mission pilot normal.png
Reliable Hand 5 Increases your payment for every step in a Mission by 10% + Intimidate Skill 3 weeks Cooldown
Talent fire normal.png
Calm Judgment 5 CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time. 3 weeks Cooldown
Talent fire normal.png
Welcoming Conscription 8 When conscripting enemy to serve in your crew after a ship victory, new crew member starts with higher Morale and do not gain new negative Traits 3 weeks Cooldown
Talent fire normal.png
Call to Arms 8 When encountering a xeno ship in space combat, prevents Morale loss on up to [Intimidate Skill] crew members 3 weeks Cooldown
Talent fire normal.png
Safety Protocols 11 CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time. 3 weeks Cooldown
Talent fire normal.png
Safety Protocols 11 CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time. 3 weeks Cooldown

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