Rumors are temporary conditions that can exist in various locations on the map.
Keep an eye on the rumors summary panel whenever a new rumor is discovered, as the summary will tell you how many jumps away that rumor is, as well as what the rumor effects are and how they can benefit or harm you, your ship, and your crew.
Types of Rumors[edit | edit source]
Quadrant Rumors[edit | edit source]
- Quadrant rumors impact and entire quadrant map as well as all of the planets and zones located within the quadrant.
- These are major events that can last years, and should be considered by all Star Traders in the area.
- List of Quadrant Rumors
Planet Rumors[edit | edit source]
- Planet rumors impact an entire planet and all of the zones located on it.
- List of Planet Rumors
Zone Rumors[edit | edit source]
Rumor-based Talents[edit | edit source]
Some talents reveal rumors, shown below:
|Alert Scanner||Electronics Tech||1||Upon entering the orbit of a new system, 10% + Electronics Skill chance to learning a Rumor||9 weeks Cooldown
|Dubious Handshake||Smuggler||1||When encountering a Smuggler Captain, a subtle greeting among criminals ends the encounter in a peaceful Draw; 30% + Negotiation chance to learn a new Rumor||12 weeks Cooldown
|Entropic Delay||Mechanic||1||While Salvaging at an Orbital, prediction of remaining time on the Rumor is made and the salvage operation does not reduce the Rumor's length||18 weeks Cooldown
|Static Talks||Electronics Tech||5||When Spying in the orbit of a system, learn a Rumor when scoring a positive result||9 weeks Cooldown
|Talk in the Hall||Crew Dog||5||When passing the Spice plate in the Hall, affable talk uncovers a new Rumor||3 weeks Cooldown
|Underground Whispers||Smuggler||1||When accessing a Black Market, replace a risk card with a Learn Rumor card||3 weeks Cooldown