Ship Armor[edit | edit source]
Ship Armor is an attribute shared by ships and small craft. Armor reduces Standard Damage a ship suffers during Ship Combat before that damage is applied to the hull or causes Internal Damage. Higher armor values reduce more damage while negative armor values amplify damage.
Standard Damage Reduction/Amplification[edit | edit source]
All Weapon attacks in Ship Combat cause Standard Damage. Any Standard Damage that a ship or small craft suffers is subject to either a damage amplification or a damage reduction, depending on the armor of the target.
- damage multiplier = 1 - 0.6 × armor ÷ (1 + 0.6 × |armor|).
Sources of Armor[edit | edit source]
A Ship's Armor value is combined from multiple sources. Some armor sources are constant, like the armor that comes from the ship's hull. Some armor bonuses are temporary, like the ones that come from Crew Talents.
Base Armor[edit | edit source]
Each ship hull has a base armor value that does not change during the game. This property comes directly from the ship's hull and is active at all times.
Component Armor Bonuses[edit | edit source]
Each ship component has an armor value that applies as long as the component has less than 60% damage.
Combat Armor Bonuses[edit | edit source]
Some components have the ability to activate a Ship Effect during combat. A component's combat Ship Effect can add Ship Armor.
Buff Armor Bonuses[edit | edit source]
Some Job Talents can increase a Ship's Armor temporarily.
Debuff Armor Penalties[edit | edit source]
Some Job Talents can apply a negative debuff to an enemy Ship's Armor temporarily.
Crippling Effect Armor Penalties[edit | edit source]
The crippling effects of some weapons can temporarily reduce the integrity of the Ship's Armor.