Ship Combat Boarding

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Boarding During Ship Combat[edit | edit source]

Boarding Techniques[edit | edit source]

It is generally recommended that boarding focused Captains spend a few rounds weakening the enemy crew by bombarding the enemy ship before launching your assault teams. High Defense is important to avoid injuries to your combat crew. Consider boosting your ship's Pilot skill pool and using defensive Talents, such as Evasive Maneuvers (Pilot 1), Rallying Cry (QM 5) and Vigilant Scanners (ET 8). The best method is to wear down the enemy ship first, as when the enemy ship is heavily damaged it will have a hard time avoiding your approach and preventing boarding, as they suffer from lowered skill pools from losing crew. Usually, if the guns are down, you are free to board in succession until inevitable victory. The only crew remaining will be at lowered health, and most of the fighters will be dead/injured.

Multiple Rounds of Boarding[edit | edit source]

It can take multiple rounds of boarding action to win a fight. Boarding combat allows a ship to win either by destroying a vital component, such as the Engine, killing enough of the Crew that the enemy ship can no longer defend itself, or by killing the enemy Captain. You are not guaranteed to have your combat team breach a vital component or the Bridge, but increasing your range change modifiers and having a high Agility score for your ship can help.

Interweaving Combat Rounds[edit | edit source]

Hand to hand combat, on-board either ship, does not stop time. The ship combat phase is resumed after the boarding combat is completed for that round. This is an important rule, without it the enemy Captain can land an experienced combat crew and cripple some of your own components and crew, use this time to fire ship weapons or purge crippling effects, or use Talents that restore your crew's Morale and HP.

Boarding Rolls[edit | edit source]

The result of the boarding roll for the attacker's crew determines what component is targeted and if the enemy Captain is involved in the fight. There are Talents and Traits that can help improve this roll, and there are Talents for Boarding Victory that will let you accomplish more carefully targeted sabotage. The best result of a really good Ship Boarding roll would be to end up in the Ship's Engine compartment or in the Bridge. This is the most common cause (and is pretty popular among players focused on Boarding) of a victory after a single boarding attempt.

The stats used to determine the final boarding target (either the captain or being able to sabotage engines) is determined by Agility and Pilot skill with bonuses from Boarding as well as Range Change Bonuses.

If you are boarding from long range using a talent, then the prime statistics involved are Navigation and engine Speed.

Boarding is : ((Strong Dice = Piloting + Agility + Range Change Bonus + Boarding Bonus) + (Standard Dice = Tactics/3 + Command/3) * Engine Comparison.

The actual final target number can be very different depending on other random factors, so even a "perfect" roll will not always give you the captain if your boarding team lands in an different location. Expect to try several times.

Talents for Boarding[edit | edit source]

Consider utilizing these talents to make your boarding life easier.

Noteworthy Talents[edit | edit source]

  • The level 11 Pirate talent 'Burner Skid' is quite good for bonus radiation damage to further cook the enemy crew. Pirates can be obtained from the warlord and other Contacts.
  • The level 5 Mechanic talent 'Thrown Wrench' can all but single-handedly win a battle, as it lowers the Reactor Points of the enemy ship, as well as doing component and crew damage.
  • The level 1 Gunner talent 'Boarding Assault' allows you to board from range 3 and 2.
  • The level 1 Bounty Hunter talent 'Blood Game' allows you to board from range 3 and 2, but also 5 or 4 if you are fighting a combatant in a mission.

Talents not listed here are by no means worse in any way shape or form, these are just ones in particular worth mentioning. If you are going a full boarder strategem, you very likely will consider getting all of the talents below in some form or fashion.


Icon Name Job Required Rank Type Description Cooldown


Talent commando disable normal.png
BOARDING
Behind Enemy Lines Wing Commando 5 BOARDING After a successful Boarding, clever sabotage disables best enemy weapon, causing 80% Damage; +10 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent boarding cm biobomb normal.png
BOARDING
Bio-Agent Bomb Combat Medic 5 BOARDING After a successful Boarding, release deadly bio-agents into the enemy ship's ventilation; +10 Morale Dmg/Turn, +25 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent bh bloodgame normal.png
Blood Game Bounty Hunter 1 SHIP COMBAT In Ship Combat, always allows a boarding attempt at range 1 to 3; only allows an attempt at range 4 or 5 during Mission battles as the hunter tracks their prey 6 weeks Cooldown


Talent boarding eng demo normal.png
BOARDING
Boarder's Demolition Engineer 5 BOARDING After a successful Boarding, rig an explosion which leaves the enemy ship vulnerable to continued attack; -15% Defense, -15% Shield, -15% Armor for next 4 Turns 9 weeks Cooldown


Talent gunner boardingassault normal.png
Boarding Assault Gunner 1 SHIP COMBAT In Ship Combat, allows a boarding attempt from range 3 or below as gunners give heavy covering fire to assault shuttle 6 weeks Cooldown


Talent boarding mo surrender normal.png
BOARDING
Call for Surrender Military Officer 5 BOARDING After a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer Morale loss up to 30 + Tactics Skill; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent boarding scav cascade normal.png
BOARDING
Cascading Destruction Scavenger 5 BOARDING After a successful Boarding, rapidly sabotaging a nearby component causes 40% + Repair Skill in damage 13 weeks Cooldown


Talent boarding bh threats normal.png
BOARDING
Cold-blooded Threats Bounty Hunter 8 BOARDING After a successful Boarding, threats of merciless reprisal cause 3 enemy crew to suffer Morale loss up to 40 + Intimidate Skill 13 weeks Cooldown


Talent boarding gunner disarm normal.png
BOARDING
Disarming Sabotage Gunner 5 BOARDING After a successful Boarding, ruthless sabotage cripples 2-4 weapons causing up to 40% + Gunnery Skill damage 9 weeks Cooldown


Talent boarding soldier crossfire normal.png
BOARDING
Ferocious Crossfire Soldier 5 BOARDING After a successful Boarding, sprays the corridor and decks with hexshell fire and leaves a trail of wounded; 4 enemy crew suffer 30-50 Damage 9 weeks Cooldown


Talent boarding assassin gutleader normal.png
BOARDING
Gut the Leadership Assassin 15 BOARDING After a successful Boarding, whirling shade strikes down an enemy leader; one enemy officer dies. If there is no officer to take the hit, the enemy Captain takes up to 30 + Stealth Skill Dmg 18 weeks Cooldown


Talent commando craft normal.png
BOARDING
Launchpad Spike Wing Commando 1 BOARDING After a successful Boarding, attacking a carrier's hangers and bays damages all landed craft up to 20% + Pilot Skill of their max hull; Inability to Launch Craft for next 3 Turns 9 weeks Cooldown


Talent mo incitevictory normal.png
Incite Victory Military Officer 11 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +20% Dmg, +10% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown


Talent mo overridingdiscipline normal.png
Overriding Discipline Military Officer 8 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +10% Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent boarding sniper partinggift normal.png
BOARDING
Parting Gift Sniper 8 BOARDING After a successful Boarding, fires one final shot with deadly accuracy and kills an unlucky target; one enemy crew member dies 9 weeks Cooldown


Talent boarding assassin targetedkill normal.png
BOARDING
Targeted Killing Assassin 8 BOARDING After a successful Boarding, a fleeting shadow moves among the enemy crew killing an unlucky target; one enemy crew member dies 9 weeks Cooldown


Talent boarding mech wrench normal.png
BOARDING
Thrown Wrench Mechanic 5 BOARDING After a successful Boarding, sabotage sets off a chain reaction of damage and death, causing Repair Skill damage to 1 component; -2 Reactor Pts, +35 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent commando traps normal.png
BOARDING
Trapped Compartments Wing Commando 1 BOARDING After a successful Boarding, deadly devices brought from the Shuttle and hidden within the ship surprise, maim and kill; +20 Component Dmg/Turn, +20 Morale Dmg/Turn, +20 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent spy unauth access normal.png
BOARDING
Unauthorized Access Spy 5 BOARDING After a successful Boarding, breaks into the enemy ship's data banks and steals up to Electronics Skill in Intel Records 9 weeks Cooldown