Ship Combat Effects

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During Ship Combat attacks by Ship Weapons and Crew Talents can generate transient effects that increase or decrease a ship's statistics. Some Ship Combat Effects can cause damage over time (DoT) to both the Ship, Crew and Crew Morale.

Some Ship Combat Effects can be generated by Ship Components. These Ship Combat Effects are not transient and last until that Ship Component is disabled by taking more than 60% damage.

Removing Crippling Hit Debuffs[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent pirate prodding normal.png
Furious Prodding Pirate 1 Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent mo overridingdiscipline normal.png
Overriding Discipline Military Officer 8 Buffs Ship with +10 Boarding, +10% Accuracy, +10% Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent commander precisionaction normal.png
Precision Action Commander 8 Purges your Ship of both Crew and Ship Crippling Effects 6 weeks Cooldown


Talent startrader rallyingcry normal.png
Rallying Cry Quartermaster 5 Buffs Ship with 20% Protection against Crew and Morale Dmg/Turn for next 2 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 20 Crew 6 weeks Cooldown


Talent scavenger purge normal.png
Redemption Purge Scavenger 8 Purges Ship of any Crippling Ship Effects, Repairs 10% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown


Talent quartermaster regimented normal.png
Regimented Order Quartermaster 11 Buffs Ship with 40% Protection against Crew Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects 6 weeks Cooldown


Talent mechanic rushedpatches normal.png
Rushed Patches Mechanic 8 Purges Ship of any Crippling Ship Effects, Repairs 10% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown


Talent doctor solace normal.png
Solace in Battle Doctor 11 Purges your Ship of both Crew and Ship Crippling Effects, Restores Doctor Skill worth of Morale to 20 Crew 6 weeks Cooldown


Talent commander steadyhands normal.png
Steady Hands Commander 1 Buffs Ship with +20% Defense for next 3 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent mechanic systemflush normal.png
System Flush Mechanic 5 Buffs Ship with 10% Protection against Component Dmg, 10% Protection against Crew Dmg for next 2 Turns, Purges Ship of any Crippling Ship Effects 6 weeks Cooldown


Talent engineer battlerepairs normal.png
Unrivaled Patch Engineer 1 Purges Ship of any Crippling Ship Effects, Repairs 20% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown


Talent crew veteran clarity normal.png
Veteran Clarity Crew Dog 11 Buffs Ship with +10% Critical, 10% Protection against Morale Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects 6 weeks Cooldown



Removing Talent Debuffs[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent mech flawless normal.png
Flawless Reset Mechanic 15 Purges your Ship of one Debuff caused by enemy Talents with a Resilience-based chance to purge up to 3 Debuffs 9 weeks Cooldown



Ship Combat Effect Features[edit | edit source]

Boarding Bonus[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent mo incitevictory normal.png
Incite Victory Military Officer 11 Buffs Ship with +20 Boarding, +25% Accuracy, +25% Dmg, +25% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown


Talent mo overridingdiscipline normal.png
Overriding Discipline Military Officer 8 Buffs Ship with +10 Boarding, +10% Accuracy, +10% Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown



Accuracy Bonus[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent pirate acrobaticdrive normal.png
Acrobatic Dive Pirate 5 Buffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent gunner bombardment normal.png
Bombardment Gunner 1 Under continual attack an enemy ship struggles to return fire. If any ship weapons hit, this Crippling Attack causes -20% Accuracy, -10% Dmg, -5% Armor for the next 3 Turns 3 weeks Cooldown


Talent gunner elusive barrage normal.png
Elusive Barrage Gunner 1 Well-aimed shots prevent pursuit. If any ship weapons hit, this Crippling Attack causes -10% Accuracy, -15 Range Change for the next 3 Turns 9 weeks Cooldown


Talent pilot broadside normal.png
Broadside Angle Pilot 5 Buffs Ship with +25% Accuracy, +40% Dmg, -25% Defense, -15% Armor for next 3 Turns 3 weeks Cooldown


Talent gunner firinglock normal.png
Firing Orders Gunner 11 Buffs Ship with +35% Accuracy, +35% Dmg for next 3 Turns 3 weeks Cooldown


Talent pilot guidedfire normal.png
Guided Fire Pilot 1 Buffs Ship with +15% Accuracy, +10% Critical for next 3 Turns 3 weeks Cooldown


Talent mo incitevictory normal.png
Incite Victory Military Officer 11 Buffs Ship with +20 Boarding, +25% Accuracy, +25% Dmg, +25% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown


Talent mo overridingdiscipline normal.png
Overriding Discipline Military Officer 8 Buffs Ship with +10 Boarding, +10% Accuracy, +10% Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent mechanic reactorsurge normal.png
Reactor Surge Mechanic 11 Buffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns 3 weeks Cooldown


Talent explorer markbeast normal.png
Tag the Beast Explorer 11 Experienced explorer knows how to stay one step ahead. May only be used against xeno, if any ship weapons hit the alien, this Crippling Attack causes -20% Accuracy, -20% Shield, -15 Range Change for the next 3 Turns 18 weeks Cooldown


Talent elo vigilantscanners normal.png
Vigilant Scanners Electronics Tech 8 Buffs Ship with +25% Accuracy, +25% Defense for next 2 Turns 3 weeks Cooldown


Talent pilot wildfly normal.png
Wild Flying Pilot 11 Buffs Ship with -15% Accuracy, +30% Defense, +10% Armor, Self-inflicts +10 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown



Damage Bonus[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent pirate barrelroll normal.png
Barrel Roll Pirate 5 Buffs Ship with -25% Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent gunner bombardment normal.png
Bombardment Gunner 1 Under continual attack an enemy ship struggles to return fire. If any ship weapons hit, this Crippling Attack causes -20% Accuracy, -10% Dmg, -5% Armor for the next 3 Turns 3 weeks Cooldown


Talent pilot broadside normal.png
Broadside Angle Pilot 5 Buffs Ship with +25% Accuracy, +40% Dmg, -25% Defense, -15% Armor for next 3 Turns 3 weeks Cooldown


Talent commander coordinatedfire normal.png
Coordinated Fire Commander 11 Buffs Ship with +35% Dmg, +25% Critical for next 3 Turns 3 weeks Cooldown


Talent pilot devastatingapproach normal.png
Devastating Shot Pilot 8 If any ship weapons hit, this Crippling Attack causes -25% Dmg, -15 Range Change for the next 4 Turns 3 weeks Cooldown


Talent gunner firinglock normal.png
Firing Orders Gunner 11 Buffs Ship with +35% Accuracy, +35% Dmg for next 3 Turns 3 weeks Cooldown


Talent mo incitevictory normal.png
Incite Victory Military Officer 11 Buffs Ship with +20 Boarding, +25% Accuracy, +25% Dmg, +25% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown


Talent mo overridingdiscipline normal.png
Overriding Discipline Military Officer 8 Buffs Ship with +10 Boarding, +10% Accuracy, +10% Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown



Critical Hit Chance Bonus[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent pirate burnerskid normal.png
Burner Skid Pirate 11 Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown


Talent commander coordinatedfire normal.png
Coordinated Fire Commander 11 Buffs Ship with +35% Dmg, +25% Critical for next 3 Turns 3 weeks Cooldown


Talent pilot guidedfire normal.png
Guided Fire Pilot 1 Buffs Ship with +15% Accuracy, +10% Critical for next 3 Turns 3 weeks Cooldown


Talent mo incitevictory normal.png
Incite Victory Military Officer 11 Buffs Ship with +20 Boarding, +25% Accuracy, +25% Dmg, +25% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown


Talent crew veteran clarity normal.png
Veteran Clarity Crew Dog 11 Buffs Ship with +10% Critical, 10% Protection against Morale Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects 6 weeks Cooldown



Defensive Bonus[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent pirate barrelroll normal.png
Barrel Roll Pirate 5 Buffs Ship with -25% Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent boarding eng demo normal.png
BOARDING
Boarder's Demolition Engineer 5 After a successful Boarding, rig an explosion which leaves the enemy ship vulnerable to continued attack; -15% Defense, -15% Shield, -15% Armor for next 4 Turns 9 weeks Cooldown


Talent pilot broadside normal.png
Broadside Angle Pilot 5 Buffs Ship with +25% Accuracy, +40% Dmg, -25% Defense, -15% Armor for next 3 Turns 3 weeks Cooldown


Talent pirate disablinghit normal.png
Disabling Approach Pirate 11 If any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns 3 weeks Cooldown


Talent engineer precision normal.png
Engine Precision Mechanic 1 Buffs Ship with +2 Reactor Pts, +20% Defense, Self-inflicts +10 Component Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent pilot evasive normal.png
Evasive Maneuvers Pilot 1 Buffs Ship with +25% Defense, +5% Shield, +5% Armor for next 3 Turns 3 weeks Cooldown


Talent pilot forwardthrusters normal.png
Forward Thrusters Pilot 11 Buffs Ship with +10% Defense, +20% Shield, +5% Armor, +20 Range Change, -40 Escape for next 3 Turns 3 weeks Cooldown


Talent mo overridingdiscipline normal.png
Overriding Discipline Military Officer 8 Buffs Ship with +10 Boarding, +10% Accuracy, +10% Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent gunner homingsig normal.png
Signature Homing Gunner 1 Closing in and locking on makes it hard to dodge your fire. If any ship weapons hit, this Crippling Attack causes -25% Defense, -10% Armor for the next 3 Turns 3 weeks Cooldown


Talent commander steadyhands normal.png
Steady Hands Commander 1 Buffs Ship with +20% Defense for next 3 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent elo vigilantscanners normal.png
Vigilant Scanners Electronics Tech 8 Buffs Ship with +25% Accuracy, +25% Defense for next 2 Turns 3 weeks Cooldown


Talent pilot wildfly normal.png
Wild Flying Pilot 11 Buffs Ship with -15% Accuracy, +30% Defense, +10% Armor, Self-inflicts +10 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown



Armor Bonus[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent boarding eng demo normal.png
BOARDING
Boarder's Demolition Engineer 5 After a successful Boarding, rig an explosion which leaves the enemy ship vulnerable to continued attack; -15% Defense, -15% Shield, -15% Armor for next 4 Turns 9 weeks Cooldown


Talent gunner bombardment normal.png
Bombardment Gunner 1 Under continual attack an enemy ship struggles to return fire. If any ship weapons hit, this Crippling Attack causes -20% Accuracy, -10% Dmg, -5% Armor for the next 3 Turns 3 weeks Cooldown


Talent engineer brace normal.png
Brace for Impact Engineer 1 Buffs Ship with +20% Shield, +20% Armor, 10% Protection against Crew Dmg for next 3 Turns 3 weeks Cooldown


Talent pilot broadside normal.png
Broadside Angle Pilot 5 Buffs Ship with +25% Accuracy, +40% Dmg, -25% Defense, -15% Armor for next 3 Turns 3 weeks Cooldown


Talent pilot evasive normal.png
Evasive Maneuvers Pilot 1 Buffs Ship with +25% Defense, +5% Shield, +5% Armor for next 3 Turns 3 weeks Cooldown


Talent nav fastgetaway normal.png
Fast Getaway Hyperwarp Navigator 1 Rapid Navigation calculations make for a quick escape. Buffs Ship with +5% Shield, +5% Armor, +20 Escape for next 2 Turns 3 weeks Cooldown


Talent pilot forwardthrusters normal.png
Forward Thrusters Pilot 11 Buffs Ship with +10% Defense, +20% Shield, +5% Armor, +20 Range Change, -40 Escape for next 3 Turns 3 weeks Cooldown


Talent gunner rakingfire normal.png
Raking Fire Gunner 1 Softening your target increases the damage of every additional hit. If any ship weapons hit, this Crippling Attack causes -20% Shield, -10% Armor for the next 3 Turns 3 weeks Cooldown


Talent gunner scattershot normal.png
Scattershot Gunner 8 If any ship weapons hit, this Crippling Attack causes -10% Armor, -25 Range Change, -10 Escape for the next 3 Turns 3 weeks Cooldown


Talent gunner homingsig normal.png
Signature Homing Gunner 1 Closing in and locking on makes it hard to dodge your fire. If any ship weapons hit, this Crippling Attack causes -25% Defense, -10% Armor for the next 3 Turns 3 weeks Cooldown


Talent gunner targetinglock normal.png
Targeting Lock Gunner 1 Once a lock is established, your enemy is less likely to escape. If any ship weapons hit, this Crippling Attack causes -10% Armor, -20 Escape for the next 3 Turns 3 weeks Cooldown


Talent bh tireless normal.png
Tireless Pursuit Bounty Hunter 5 If any ship weapons hit, this Crippling Attack causes -10% Armor, -40 Escape for the next 3 Turns 3 weeks Cooldown


Talent pilot wildfly normal.png
Wild Flying Pilot 11 Buffs Ship with -15% Accuracy, +30% Defense, +10% Armor, Self-inflicts +10 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown



Shield Bonus[edit | edit source]

TODO

Reactor Bonus[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent crewdog lockdown normal.png
Engine Lockdown Crew Dog 8 Routing reactor power to defenses and weaponry. Buffs Ship with Protection from Damage to Engine component, -2 Reactor Pts, +10% Shield, +25 Radiation Dmg for next 2 Turns 9 weeks Cooldown


Talent engineer precision normal.png
Engine Precision Mechanic 1 Buffs Ship with +2 Reactor Pts, +20% Defense, Self-inflicts +10 Component Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent engineer overclocked normal.png
Overclocked Reactor Engineer 5 Buffs Ship with +2 Reactor Pts, +10 Range Change, Self-inflicts +10 Crew Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent nav perfectapproach normal.png
Perfected Approach Hyperwarp Navigator 5 Faultless tracking of the enemy allows rapid closing. Buffs Ship with +1 Reactor Pts, +5% Shield, +25 Range Change, -10 Escape for next 2 Turns 3 weeks Cooldown


Talent mechanic reactorsurge normal.png
Reactor Surge Mechanic 11 Buffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns 3 weeks Cooldown


Talent boarding mech wrench normal.png
BOARDING
Thrown Wrench Mechanic 5 After a successful Boarding, sabotages components to cause a ripple effect of damage and death; -3 Reactor Pts, +25 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown



Range Change Bonus[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent pirate acrobaticdrive normal.png
Acrobatic Dive Pirate 5 Buffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent boarding mo surrender normal.png
BOARDING
Call for Surrender Military Officer 5 After a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer Morale loss up to 30 + Tactics Skill; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent pilot devastatingapproach normal.png
Devastating Shot Pilot 8 If any ship weapons hit, this Crippling Attack causes -25% Dmg, -15 Range Change for the next 4 Turns 3 weeks Cooldown


Talent pirate disablinghit normal.png
Disabling Approach Pirate 11 If any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns 3 weeks Cooldown


Talent pilot forwardthrusters normal.png
Forward Thrusters Pilot 11 Buffs Ship with +10% Defense, +20% Shield, +5% Armor, +20 Range Change, -40 Escape for next 3 Turns 3 weeks Cooldown


Talent engineer overclocked normal.png
Overclocked Reactor Engineer 5 Buffs Ship with +2 Reactor Pts, +10 Range Change, Self-inflicts +10 Crew Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent eng all power normal.png
All The Power Engineer 15 Routing more power to the void reactor to escape. Buffs Ship with -10% Shield, +20 Range Change, +40 Escape, Self-inflicts +30 Component Dmg/Turn for next 2 Turns 9 weeks Cooldown


Talent nav perfectapproach normal.png
Perfected Approach Hyperwarp Navigator 5 Faultless tracking of the enemy allows rapid closing. Buffs Ship with +1 Reactor Pts, +5% Shield, +25 Range Change, -10 Escape for next 2 Turns 3 weeks Cooldown


Talent gunner elusive barrage normal.png
Elusive Barrage Gunner 1 Well-aimed shots prevent pursuit. If any ship weapons hit, this Crippling Attack causes -10% Accuracy, -15 Range Change for the next 3 Turns 9 weeks Cooldown


Talent gunner scattershot normal.png
Scattershot Gunner 8 If any ship weapons hit, this Crippling Attack causes -10% Armor, -25 Range Change, -10 Escape for the next 3 Turns 3 weeks Cooldown


Talent pilot sharpsteering normal.png
Sharp Steering Pilot 1 Buffs Ship with +15 Range Change, +10 Escape for next 3 Turns 3 weeks Cooldown


Talent explorer markbeast normal.png
Tag the Beast Explorer 11 Experienced explorer knows how to stay one step ahead. May only be used against xeno, if any ship weapons hit the alien, this Crippling Attack causes -20% Accuracy, -20% Shield, -15 Range Change for the next 3 Turns 18 weeks Cooldown



Radiation Damage[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent pirate burnerskid normal.png
Burner Skid Pirate 11 Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown


Talent crewdog lockdown normal.png
Engine Lockdown Crew Dog 8 Routing reactor power to defenses and weaponry. Buffs Ship with Protection from Damage to Engine component, -2 Reactor Pts, +10% Shield, +25 Radiation Dmg for next 2 Turns 9 weeks Cooldown



Void Damage[edit | edit source]

No talents currently exist that apply bonus void damage.

Component Damage over Time[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent pirate burnerskid normal.png
Burner Skid Pirate 11 Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown


Talent eng all power normal.png
All The Power Engineer 15 Routing more power to the void reactor to escape. Buffs Ship with -10% Shield, +20 Range Change, +40 Escape, Self-inflicts +30 Component Dmg/Turn for next 2 Turns 9 weeks Cooldown


Talent engineer precision normal.png
Engine Precision Mechanic 1 Buffs Ship with +2 Reactor Pts, +20% Defense, Self-inflicts +10 Component Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent mechanic reactorsurge normal.png
Reactor Surge Mechanic 11 Buffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns 3 weeks Cooldown


Talent boarding mech wrench normal.png
BOARDING
Thrown Wrench Mechanic 5 After a successful Boarding, sabotages components to cause a ripple effect of damage and death; -3 Reactor Pts, +25 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown



Crew Damage over Time[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent boarding cm biobomb normal.png
BOARDING
Bio-Agent Bomb Combat Medic 5 After a successful Boarding, release deadly bio-agents into the enemy ship's ventilation; +10 Morale Dmg/Turn, +25 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent engineer overclocked normal.png
Overclocked Reactor Engineer 5 Buffs Ship with +2 Reactor Pts, +10 Range Change, Self-inflicts +10 Crew Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent mechanic reactorsurge normal.png
Reactor Surge Mechanic 11 Buffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns 3 weeks Cooldown


Talent boarding mech wrench normal.png
BOARDING
Thrown Wrench Mechanic 5 After a successful Boarding, sabotages components to cause a ripple effect of damage and death; -3 Reactor Pts, +25 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown



Morale Damage over Time[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent boarding cm biobomb normal.png
BOARDING
Bio-Agent Bomb Combat Medic 5 After a successful Boarding, release deadly bio-agents into the enemy ship's ventilation; +10 Morale Dmg/Turn, +25 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent pirate burnerskid normal.png
Burner Skid Pirate 11 Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown


Talent boarding mo surrender normal.png
BOARDING
Call for Surrender Military Officer 5 After a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer Morale loss up to 30 + Tactics Skill; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent pilot wildfly normal.png
Wild Flying Pilot 11 Buffs Ship with -15% Accuracy, +30% Defense, +10% Armor, Self-inflicts +10 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown



Radiation Resist[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent elo boostedshields normal.png
Boosted Shields Electronics Tech 11 Buffs Ship with +10% Shield, +50 Radiation Resist, +50 Void Resist for next 3 Turns 3 weeks Cooldown



Void Resist[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent elo boostedshields normal.png
Boosted Shields Electronics Tech 11 Buffs Ship with +10% Shield, +50 Radiation Resist, +50 Void Resist for next 3 Turns 3 weeks Cooldown



Initiative Bonus[edit | edit source]

There are no talents that modify ship combat initiative at this time.

Escape Bonus[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent pirate acrobaticdrive normal.png
Acrobatic Dive Pirate 5 Buffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent pirate barrelroll normal.png
Barrel Roll Pirate 5 Buffs Ship with -25% Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent spy bolt normal.png
Bolt Spy 5 Buffs Ship with +30 Escape for next 3 Turns 3 weeks Cooldown


Talent nav fastgetaway normal.png
Fast Getaway Hyperwarp Navigator 1 Rapid Navigation calculations make for a quick escape. Buffs Ship with +5% Shield, +5% Armor, +20 Escape for next 2 Turns 3 weeks Cooldown


Talent nav perfectapproach normal.png
Perfected Approach Hyperwarp Navigator 5 Faultless tracking of the enemy allows rapid closing. Buffs Ship with +1 Reactor Pts, +5% Shield, +25 Range Change, -10 Escape for next 2 Turns 3 weeks Cooldown


Talent gunner scattershot normal.png
Scattershot Gunner 8 If any ship weapons hit, this Crippling Attack causes -10% Armor, -25 Range Change, -10 Escape for the next 3 Turns 3 weeks Cooldown


Talent pilot sharpsteering normal.png
Sharp Steering Pilot 1 Buffs Ship with +15 Range Change, +10 Escape for next 3 Turns 3 weeks Cooldown


Talent gunner targetinglock normal.png
Targeting Lock Gunner 1 Once a lock is established, your enemy is less likely to escape. If any ship weapons hit, this Crippling Attack causes -10% Armor, -20 Escape for the next 3 Turns 3 weeks Cooldown


Talent bh tireless normal.png
Tireless Pursuit Bounty Hunter 5 If any ship weapons hit, this Crippling Attack causes -10% Armor, -40 Escape for the next 3 Turns 3 weeks Cooldown


Talent eng all power normal.png
All The Power Engineer 15 Routing more power to the void reactor to escape. Buffs Ship with -10% Shield, +20 Range Change, +40 Escape, Self-inflicts +30 Component Dmg/Turn for next 2 Turns 9 weeks Cooldown