Ship Components

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The player's ship is only the shell or chassis of the space vessel; what actually makes each player's ship unique are the components within it. Each ship comes with a limited amount of large, medium and small component slots which - with the exception of core components - players can freely replace with another component of the same size (e.g swapping a cargo bay for a weapon).

Buying & Upgrading[edit | edit source]

Ship components can be brought and installed on any planet with an accessible Starport level 6 or above.

Components cannot be added or removed - only replaced or upgraded with a component of equal size. In other words; no component slot can be left empty and you cannot store spare components. Every component you buy is immedately installed (which takes a few weeks). A small component will only fit in a small slot and cannot be placed into a large slot etc. Your ship determines how many large, medium and small slots are available.

Ships also come with different maximum mass limits. Every component has a mass; with larger components being heavier than smaller components. The total mass of all the components on a ship cannot exceed the maximum support weight of your ship. There are components that can make your ship components lighter thereby allowing heavier components to be slotted.

With the exception of Core Components, you can replace any component with any type of component of the same size. For example; you might want to swap a cargo bay with a weapon for more firepower, or replace that officer cell for some extra defence. A ship must always have a bridge, engine and hyperwarp.

Component Types[edit | edit source]

For the complete raw data set: see Ship Components Reference.

Core[edit | edit source]

Component Type Description Sub-Types
Ship Bridge Bridge The bridge is the command center of any ship. This is where the Captain and Officers command almost every aspect of vessel; be it engines, navigation, weapons, electronic warfare or environmental controls. Pilots and Navigators also operate from here. Also includes the Captain's Quarters. Increases required Ship Ops, Pilot, Navigation and Electronics skills needed to operate the ship. Scout Bridge
Bridge
Capital Bridge
Ship Engine Void Engines Not only do the ship engines propel the vessel through space at faster than light speeds, they also supply power to every system on board the ship. Ship engines relay on a constant supply of fuel to function. The engines determines the vessel speed, agility, fuel consumption and reactor points. Increases required Ship Ops, Pilot and Electronics skills needed to operate the ship. M2400 Void Engines
M3400 Void Engines
M5000 Void Engines
M6000 Void Engines
M7000 Void Engines
Hyperwrap Hyperwrap Drive Key to accessing the hyperwarp is the hyperwarp drive. The hyperwarp drive allows a vessel to travel vast distances between Quadrants in relatively quick time by "jumping" through Hyperwarp Gates. Each hyperwarp jump requires consumes fuel, with larger ships needing larger hyperwarp drives and more fuel. Increases required Navigation and Electronics skills needed to operate the ship. M2400 Hyperwarp
M3400 Hyperwarp
M5000 Hyperwarp
M6000 Hyperwarp
M7000 Hyperwarp

Crew[edit | edit source]

Component Type Description Sub-Types
Ship Living Quarter Officer Quarters A perk of being a ship officer is the guaranteed right to individual living quarter. Each ship officer requires their own space. Officer Cabin
Ship Living Quarter Crew Quarters Living quarters for the general crew; everything from the gallery to shared sleeping dormitories and recreational activities. Each crew member needs their own bed. Barracks
Ship Medical Facility Medical Facility A ship's doctors or combat medics are only as good as the factilities and equipment available to them. Medical facilities on ships increase the ship's medical rating but increase required Ship Ops and Electronics skills needed to operate the ship. Medical Chamber
Medical Bay
Hospital

Cargo[edit | edit source]

Component Type Description Sub-Types
Ship Living Quarter Passenger Quarters Specially set aside living quarters for passengers to stay in during some missions. Passenger Cabin
Luxury Cabin
Luxury Suites
Ship Living Quarter Prisoner Quarters Prisoners quarters are secure holding facilities that ensure any hostages or prisoners collected during missions never escape once they've caught them. Prison Cell
Cellblock
Ship Hold Ship Hold The ship hold is the dedicated storage facilities for carrying resources and a standard requirement for all ships. Available in a variety of sizes and specifications; including optional fuel storage or Ship Armor. Smuggler Cache
Storage Hold
Cargo Hold

Weapons[edit | edit source]

Component Type Range Size Description
Autocannon Autocannons Short
1-2 (1)
Small Autocannons are lightweight, close range, automatic fire kinetic projectile weapons. An autocannon fires multiple shell rounds at high velocity at hostiles. They have very low Reactor Point use; but only effective at extreme close range. Increases required Ship Ops and Gunnery skills needed to operate the ship.
Lance Lances Short/Mid
1-3 (2)
Small
Medium
Lances are short-to-medium range, direct energy beam weapons that fires a concentrated beam of energy at a target. Will also inflict low levels of radiation damage. Available in both small and medium size weapons; with the medium variants being optimized to cripple targets. Increases required Ship Ops, Gunnery and Electronics skills needed to operate the ship.
Railgun Railguns Mid
2-4 (3)
Medium Railguns are medium range, kinetic projectile weapons. Solid metal slugs are catapulted at high speeds through the use of electromagnetic rails. This results in very stable damage, high void damage, and an above average cripple rate. Increases required Ship Ops and Gunnery skills needed to operate the ship.
Plasma Cannon Plasma Cannons Mid
2-4 (3)
Small
Medium
Plasma cannons are medium range burst fire plasma projectile weapons. Damage is inflicted though the use of supercharged and super-heated bolts of plasma. Will also inflict radiation damage. Plasma cannons are known for the stable and reliable damage. Increases required Ship Ops, Gunnery and Electronics skills needed to operate the ship.
Gravity Driver Gravity Drivers Mid/Long
3-5 (4)
Medium
Large
Gravity drivers are medium-to-long range, heavy, kinetic projectile weapons. Drawing power from the ship's void engine, a solid metal slugs is accelerated at high speed by manipulating the ship's gravitational field. Since the size and damage of the slug is only theoretically limited by the power of void engine, gravity drivers are capable of inflicting large amounts of hull damage.
Missiles Missile Systems Mid/Long
3-5 (4)
Small
Medium
Missile Systems are launchers that fires a cluster of self-propelled missiles with high explosive warheads at a medium-to-long range target. The missiles will also inflict a moderate amount of radiation damage. Generally small in weapon size (although one variant is available in medium) with a reliable damage output. Increases required Ship Ops, Gunnery and Electronics skills needed to operate the ship.
Torpedo Torpedoes Long
4-5 (5)
Small
Medium
Torpedoes are loaded from the magazines into a firing chamber aligned with the Ship's Void Engine. From there, they are launched with a tremendous amount of energy, propelling them briefly into the hyperwarp, with a successful hit resulting in the Torpedo materializing within the target before detonation. As a result of it's unique method of travel, torpedoes are highly optimized to cripple hostile targets and will also inflict a moderate amount of void damage. Increases required Ship Ops, Gunnery and Electronics skills needed to operate the ship.

Combat[edit | edit source]

Type Description Sub-Types
Ship Armoury Weapons Locker The armoury is a secured location in which handheld weapons and other offensive or defensive devices are stored for use by the crew. Typically these include rifles, pistols, swords and armour. Weapon Locker
Ship Defence Ship Armor Installing Ship Armor plating improves the general defensive capabilities of a vassal against the dangers of space, particularly in combat. Reinforcing different parts of the ship can also require additional Ship Ops and Electronics, but can increase void damage resistance or radiation damage resistance. The cost of improved defenses is increased fuel consumption during hyperwarp jumps. Battle Plow
Re-Enforced Structures
Armoured Bulkheads
Ship Defense Ship Shielding Installing plating increases Ship Shield and protect the crew and the internal ship components against the dangers of space, particularly in combat. Reinforcing different parts of the ship can also increase the required Ship Ops and Electronics Ship skills. The cost of improved defenses is increased fuel consumption during hyperwarp jumps. Hull Plating
Deflector Array
(Armoured Bulkheads)
Ship Defense Sig Dampener A signature dampener, or sig dampener, helps mask the ship's signature, making it harder for enemies to detect the ship, reducing rate of Encounters during navigation. Increases required Pilot and Electronics skills needed to operate the ship. -
Ship Defense Mass Reducer Mass reducers increase the maximum mass capacity of the ship by reducing the mass of components installed on the ship - thereby allowing heavier components to be installed. The drawback is that they Will increase the ship's fuel consumption during hyperwarp jumps. Increases required Pilot and Electronics skills needed to operate the ship. It's larger, more advanced and more expensive counterpart, the Mass Dampener, is capable of greater mass reduction. Mass Reducer
Mass Modulator
Ship Defence Mass Dampener Mass dampeners increase the maximum mass capacity of the ship by reducing the mass of components installed on the ship - thereby allowing heavier components to be installed. It's more advance design allows it to reduce mass than otherwise possible with Mass Reducers. Will also increase required Ship Ops, Pilot and Navigation or Electronics skills needed to operate the ship. Smaller versions however are not efficient and will increase fuel consumption during hyperwarp jumps. Mass Dampener
Advance Mass Dampener

Ship[edit | edit source]

Component Type Description Sub-Types
Ship Fuel Tank Fuel Tank No ship can operate without vital fuel; and this hazardous lifeblood is stored (generally in large quantity) on board in specially designed compartments. Increases required Ship Ops and Electronics skills needed to operate the ship. Fuel Tank
Reactor Spike Module
50px Water-Fuel Reclamation Fuel reclamation systems help improve hyperwarp jump fuel efficiency by recycling some of the fuel that would be used by the hyperwarp drive. Increases required Ship Ops and Electronics skills needed to operate the ship. -
Ship Booster Ship Assist Modules Ship assist modules are advance computer systems that supplements and improves the efficiency of the crew to improve the performance of the ship overall. Assist modules also reduce the fuel needed for hyperwarp jumps. Increases required Electronics and either Pilot or Navigation skills needed to operate the ship. Pilot Assist Module
Nav Assist Module
Ship Sensors Sensor Array Sensors provide Gunners and the ship's computer with additional targeting data, allowing them to fire weapons with greater accuracy. Outside of combat, sensors greatly assist Pilots and Navigators in flying the ship through space. Increases required Navigation and Electronics skills needed to operate the ship. -
Ship Booster Boarding Assault System Increases required Ship Ops and Pilot skills needed to operate the ship. -
Ship Booster Peak Velocity Matrix Modification to the computer matrix allows the engines to output more thrust during combat; thereby increasing range change. The side affect however is increased fuel consumption for hyperwarp jumps. Increases required Ship Ops, Pilot and Electronics skills needed to operate the ship. -
Ship Booster Defence Pattern Matrix Modification to the computer matrix improves the ship's defences. The side affect however is increased fuel consumption for hyperwarp jumps. Increases required Ship Ops, Pilot and Electronics skills needed to operate the ship. -
Ship Booster Interlocking Sensor Matrix Modification to the computer matrix through the installation of additional sensors result in better weapon damage output and critical hit rate. The side affect however is increased fuel consumption for hyperwarp jumps. Increases required Electronics skill needed to operate the ship. -
Ship Booster Shield Pulse Booster Shield pulse boosters modifies the ships defences to improve ship armor and to resist against specific damage types. The side affect however is increased fuel consumption for hyperwarp jumps. Radi-Shield Pulse Booster
Void-Shield Pulse Booster

Operations[edit | edit source]

Component Type Description Sub-Types
Ship Intel Booster Ship Scanner Ship scanners are specialised sensors for ground scanning and compliments standard ship sensors to increase data records when exploring. Scanner
Ship Intel Booster Ship Signal Array Ship signal arrays are specialised sensors for covertly intercepting transmissions and compliments standard ship sensors to increase data records when spying. Signal Array
Orbital Fuel Scoop Orbital fuel scoops deploy whilst a ship is within the outer atmosphere of a planet or in orbit of a orbital station for an extended duration and reduce the fuel cost of patrolling, spying and blockading. -
Matchweave EVA Suits Stationing upgraded environmental suits in easy reach around the ship ensures that the crew are less injured and more likely to survive when environmental conditions becoming hostile whilst exploring patrolling, spying and blockading. -
Ship Mining Equipment Mining Equipment Dedicated specialised mining equipment will increasing the efficiency of locating, extracting and transporting both raw and refined resources whilst exploring - resulting in increase yield and no doubt increase profits. Extraction Drill
Harvester Bay
Exploration Equipment Dedicated specialised exploration equipment makes exploring safer for the crew; thereby reducing crew damage and the probability of crew members getting injured in the first place. Eva Module
L-Support Rover
Exo-Crawler
Protective Plating Whilst all ships are generally protected against the dangers of deep space, the conditions found within and near planets and other stellar objects can be very different. By installing additional protective plating, ship damage can reduced when exploring patrolling, spying and blockading. Weather Plating
Radation-Plating